full guide for EW7 (warning it's long)
Jan 26, 2022 23:16:41 GMT
Saltin, kanue, and 12 more like this
Post by torvestareborn on Jan 26, 2022 23:16:41 GMT
This guide is aimed at mainly f2p because if you want to progress in this game, you need to play as efficiently as possible and understand basic strategy. Anyone who spends money on this game will also benefit as well but they don't have to play as efficient if they are trying to progress. I recommend only buying richard when you start playing if you decide to spend money. I won't talk about specific campaigns levels, but if you read this guide and you use all the tips i suggest, you can easily reach endgame. I will update this guide everytime the game is updated so all the info is relevant and up to date. I will go through a full guide (on generals, acquiring resources, upgrading units). Before i go into detail what strategy i used, it's important to understand game and battle mechanics. I split this into game mechanics and strategy.
Game mechanic:
Terrain:
- Terrains don't affect damage output but the mobility points you spend. Before moving a unit, look at how many mobility points you will need to reach a certain target, you will always need atleast 1 mobility point to attack an enemy. It costs 6 mobility to attack a unit, so if you are next to the enemy and you have 7 mobility, you can attack twice. Some generals have active skills which reduce mobility when moving or attacking so you can hit twice rather than once.
Cities: defending and sieging
- 1 big difference between ew7 and previous easytech games is that you can replenish units in ew7. Meaning that your generals will not die if you keep replacing your dead units with new ones.
- when you want to siege a castle, you would want to use a war gear that would either increase damage you do to cities. However there are other war gears like the medical tent and some naval war gears like dromon are the most important to get. medical tent will let you regenerate health every turn and naval war gear is needed for naval missions.
Units:
- Counters: every unit has a counter which is the most important thing to take into account (increases damage against enemy unit and takes less damage from them).
- Mixing units: whenever you mix units, they are placed in a certain order from front to last (important because it's always the first unit in a group of 2 or 3 that gets attacked first): counter infantry, melee infantry, melee cav, charge cav, ranged cav, ranged infantry. So for example, if you mix a counter infantry with a melee cav and range infantry, the counter infantry is first, melee cav 2nd, and at the back is range infantry. This is the same for enemy. This is important because every unit has counters which you can read when you click on any unit. For example a melee infantry does 15% extra damage against range infantry. If there is an enemy unit with a counter melee and 2 range units and you want to kill, it's important you kill that counter infantry with range infantry or melee infantry rather than trying to kill that unit with charge cavarly, because counter melee will destroy charge cavarly.
- should you mix units? in general no, because if you want to maximise your damage output, you would want to use the 3 same type of units (e.g. 3 charge cav) to hit their suitable counter (melee infantry), using a specialised cav general. this applies to infantry as well. For range however, it's ok to use 1 counter melee + 2 range infantry units because both these types counter cav well, and you would need to protect your range units with counter melee if it was attacked (it goes in front of range units). In legend or treasure missions, where you spawn special units with your generals, it's ok to mix for generals with unique items that gives +30% damage to a specific unit. For example cnut item works for viking raiders but you should mix 1 viking raider with varangians who are much stronger, because the 30% bonus applies to all units in the group, not just the specific unit.
- moral: unlike previous easytech games where you can lower moral by surrounding or flanking the enemy, european war 7 does not have this. Moral does change when you get attacked or when you kill/hit an enemy and can be boosted with active skills. A general has moral points built in and moral is important as it affects damage output (+20% damage with high moral, doesn't affect crit chance.) I don't think moral is something you can influence much by gameplay. Just make sure you don't suicide your generals as they will get killed or have low moral.
Strategy: which generals to buy, how to upgrade units, acquiring certain units from recruitment, daily grinding
Generals:
- before i talk about which generals to buy, it's important to mention that most of the generals in the game are not fully specialised in terms of their ability points and skills. For example, you can get some generals that are decent at either cav + infantry, cav + range, range + infantry or could be a jack of all trades and be decent at everything. This is actually not good. You would want to focus on specialised generals which are the best at cav, infantry or range so you can use them on the correct unit type. You can then focus on that speciality by adding more points when you upgrade or with equipment. Example of someone not to get:
- upgrading generals: generals have ranks and titles. ranks affects the amount of capability points you can add to your general to improve their specialisation and title affects damage output % and damage received. you can get the resources to upgrade rank and titles, but it's important to save these resources for the best generals available to you (will mention later).
- there are 4 tiers of generals from best to worst (premium, gold, silver, bronze). You can buy as many generals as you want, you can't sell generals so be careful with who you buy if you spend medals. Bronze generals cost gold which you get a lot of so you can buy a good number of them.
- by completing the missions, you get a strong silver infantry general aetius and a premium general belisarius. Upgrade their titles and use points on them. Belisarius is an infantry general but because you don't get any starting cavarly generals which are good, i used him as a cavalry general and any points i got i put on cavalry to maximise his cav ability. you get a bunch of other bronze generals as well (some good range gens).
- buy these 5 bronze generals (minimum): dihya (best bronze infantry), stilicho (best bronze range), adil (strong infantry and healer skill - op) antonita (healing active skill - op) and theodora (can use active skill to reset another general's active skill - use this on adil or antonita to get double heal).
- with aetius, belisarius and these 4 bronze generals, you should be able to reach macedonian dynasty which will unlock basil II - best gold cav general (or you can get alfred/roland but both of these needs mithril bars to upgrade their unique equipment - hard to get at the start). he costs 2000 medals which you should have if you didn't spend any medals yet. After you get basil, get harald who is the best gold infantry general (great with axemen.) Now you have a full team of basil II, harald, aetius, belisarius, stillicho, dihya, antonita and theodora.
- long term grind: get alfred the great, cnut and roland. They all have a unique item which costs mithril bars to upgrade and they are hard to get (mainly hard missions). Roland and cnut have better unique items than alfred because alfred gives administration points which is useless but alfred's item works with noble cav which is better than cnut's and rolands units. Alfred works with noble cavs which you can unlock from recruitment and normandy normal final mission. Roland need's speed cav which you can't get at this stage so just use him with noble cav. Cnut works with viking raiders which you get from pre-registration, but once you get varangians, use those instead of viking raiders for both harald, cnut and belisarius.
Equipment:
- There are 3 types of equipment, green which costs gold, blue which costs medals and red (unique equipment - some are free unlocked by missions, some cost money)
- can't stack a green with another green equipment or green with blue. because of this, it's not worth buying any blue equipment at this stage with limited medals, only get green equipment which you can get from conquests (for cav and infantry.) Buy the +15 crossbow from the shop.
- can only use either green or blue equipment with a red equipment.
acquiring and upgrading units (important):
- if you've pre registered, claim the rewards, it gives you lots of coins and more importantly 30 viking units.
- important to upgrade units to progress through campaign. Don't upgrade melee cav (inferior to charge cav) and range cav (inferior to normal range infantry because in campaigns, you never get range cav, only range infantry).
- acquiring special units which are stronger than normal units and can be used in certain missions can take a long time. you will need to get these blue scrolls which gives you 1 unit per scroll. You need 30 copies of a unit to unlock a unit and then more of these copies to upgrade them. There are different tiers of units and when you are trying to get these copies, you should focus on obtaining the ones you want (i recommend only vangarian guards and the noble cavalry for alfred, roland and basil. If you bought richard, mainly focus on varangians because you have templars but getting noble cav is good too.) How do you only get what you want or maximise yield? To do this you must save or upload progress so far before opening the 10X and if you get atleast 2 or 3 of these special units, then you can upload again to save progress. IF you don't get them, just download instead so you can get back the blue scrolls and wait 20 minutes to do this again. While you wait 20 minutes, you can play a campaign and upload, open and repeat. I made a separate guide for this on another thread.
- With the new update, you can break down units into soul of wars, which you can exchange for units. If you bought richard and got his templars, i recommend breaking down unwanted units (pretty much everything that is not varangians or noble cavs) to get souls of war that you can exchange for templars. Templars are very expensive, 1 unit cost 200 souls of war, and breaking units gives you 8-25 souls so it's a long grind. Only worth doing for templars because they are broken (have the highest charge % in the game which lets you deal massive damage).
Daily grinding:
- farming gold from conquests (bretons in barbarian if you have strong general, east anglia in viking if not) so you can buy resources from the shop (war drums, mercenary and war gear scrolls, heraldry, mithril bars, units - varangians and noble cav, also any other units if you want to get soul of war for templars (very expensive and requires lots of farming).
- doing daily missions and watching the 6 ads for medals
Summary:
- important to understand game mechanic
- buy these generals and upgrade their speciality with points (don't upgrade bronze) + give the best equipment: aetius, belisarius, dihyra, stillicho, antonita, theodora, basil II, harald, alfred the great, roland, cnut
- keep trying to recruit the desired special units (vangarian guards and noble cavalry).
Pinned by Nobunaga Oda .
Content looks okay. There are possible points of contention or can be specially developed. Some may already have a dedicated thread or two. Do browse through the two boards to find out more!
Game mechanic:
Terrain:
- Terrains don't affect damage output but the mobility points you spend. Before moving a unit, look at how many mobility points you will need to reach a certain target, you will always need atleast 1 mobility point to attack an enemy. It costs 6 mobility to attack a unit, so if you are next to the enemy and you have 7 mobility, you can attack twice. Some generals have active skills which reduce mobility when moving or attacking so you can hit twice rather than once.
Cities: defending and sieging
- 1 big difference between ew7 and previous easytech games is that you can replenish units in ew7. Meaning that your generals will not die if you keep replacing your dead units with new ones.
- when you want to siege a castle, you would want to use a war gear that would either increase damage you do to cities. However there are other war gears like the medical tent and some naval war gears like dromon are the most important to get. medical tent will let you regenerate health every turn and naval war gear is needed for naval missions.
Units:
- Counters: every unit has a counter which is the most important thing to take into account (increases damage against enemy unit and takes less damage from them).
- Mixing units: whenever you mix units, they are placed in a certain order from front to last (important because it's always the first unit in a group of 2 or 3 that gets attacked first): counter infantry, melee infantry, melee cav, charge cav, ranged cav, ranged infantry. So for example, if you mix a counter infantry with a melee cav and range infantry, the counter infantry is first, melee cav 2nd, and at the back is range infantry. This is the same for enemy. This is important because every unit has counters which you can read when you click on any unit. For example a melee infantry does 15% extra damage against range infantry. If there is an enemy unit with a counter melee and 2 range units and you want to kill, it's important you kill that counter infantry with range infantry or melee infantry rather than trying to kill that unit with charge cavarly, because counter melee will destroy charge cavarly.
- should you mix units? in general no, because if you want to maximise your damage output, you would want to use the 3 same type of units (e.g. 3 charge cav) to hit their suitable counter (melee infantry), using a specialised cav general. this applies to infantry as well. For range however, it's ok to use 1 counter melee + 2 range infantry units because both these types counter cav well, and you would need to protect your range units with counter melee if it was attacked (it goes in front of range units). In legend or treasure missions, where you spawn special units with your generals, it's ok to mix for generals with unique items that gives +30% damage to a specific unit. For example cnut item works for viking raiders but you should mix 1 viking raider with varangians who are much stronger, because the 30% bonus applies to all units in the group, not just the specific unit.
- moral: unlike previous easytech games where you can lower moral by surrounding or flanking the enemy, european war 7 does not have this. Moral does change when you get attacked or when you kill/hit an enemy and can be boosted with active skills. A general has moral points built in and moral is important as it affects damage output (+20% damage with high moral, doesn't affect crit chance.) I don't think moral is something you can influence much by gameplay. Just make sure you don't suicide your generals as they will get killed or have low moral.
Strategy: which generals to buy, how to upgrade units, acquiring certain units from recruitment, daily grinding
Generals:
- before i talk about which generals to buy, it's important to mention that most of the generals in the game are not fully specialised in terms of their ability points and skills. For example, you can get some generals that are decent at either cav + infantry, cav + range, range + infantry or could be a jack of all trades and be decent at everything. This is actually not good. You would want to focus on specialised generals which are the best at cav, infantry or range so you can use them on the correct unit type. You can then focus on that speciality by adding more points when you upgrade or with equipment. Example of someone not to get:
- upgrading generals: generals have ranks and titles. ranks affects the amount of capability points you can add to your general to improve their specialisation and title affects damage output % and damage received. you can get the resources to upgrade rank and titles, but it's important to save these resources for the best generals available to you (will mention later).
- there are 4 tiers of generals from best to worst (premium, gold, silver, bronze). You can buy as many generals as you want, you can't sell generals so be careful with who you buy if you spend medals. Bronze generals cost gold which you get a lot of so you can buy a good number of them.
- by completing the missions, you get a strong silver infantry general aetius and a premium general belisarius. Upgrade their titles and use points on them. Belisarius is an infantry general but because you don't get any starting cavarly generals which are good, i used him as a cavalry general and any points i got i put on cavalry to maximise his cav ability. you get a bunch of other bronze generals as well (some good range gens).
- buy these 5 bronze generals (minimum): dihya (best bronze infantry), stilicho (best bronze range), adil (strong infantry and healer skill - op) antonita (healing active skill - op) and theodora (can use active skill to reset another general's active skill - use this on adil or antonita to get double heal).
- with aetius, belisarius and these 4 bronze generals, you should be able to reach macedonian dynasty which will unlock basil II - best gold cav general (or you can get alfred/roland but both of these needs mithril bars to upgrade their unique equipment - hard to get at the start). he costs 2000 medals which you should have if you didn't spend any medals yet. After you get basil, get harald who is the best gold infantry general (great with axemen.) Now you have a full team of basil II, harald, aetius, belisarius, stillicho, dihya, antonita and theodora.
- long term grind: get alfred the great, cnut and roland. They all have a unique item which costs mithril bars to upgrade and they are hard to get (mainly hard missions). Roland and cnut have better unique items than alfred because alfred gives administration points which is useless but alfred's item works with noble cav which is better than cnut's and rolands units. Alfred works with noble cavs which you can unlock from recruitment and normandy normal final mission. Roland need's speed cav which you can't get at this stage so just use him with noble cav. Cnut works with viking raiders which you get from pre-registration, but once you get varangians, use those instead of viking raiders for both harald, cnut and belisarius.
Equipment:
- There are 3 types of equipment, green which costs gold, blue which costs medals and red (unique equipment - some are free unlocked by missions, some cost money)
- can't stack a green with another green equipment or green with blue. because of this, it's not worth buying any blue equipment at this stage with limited medals, only get green equipment which you can get from conquests (for cav and infantry.) Buy the +15 crossbow from the shop.
- can only use either green or blue equipment with a red equipment.
acquiring and upgrading units (important):
- if you've pre registered, claim the rewards, it gives you lots of coins and more importantly 30 viking units.
- important to upgrade units to progress through campaign. Don't upgrade melee cav (inferior to charge cav) and range cav (inferior to normal range infantry because in campaigns, you never get range cav, only range infantry).
- acquiring special units which are stronger than normal units and can be used in certain missions can take a long time. you will need to get these blue scrolls which gives you 1 unit per scroll. You need 30 copies of a unit to unlock a unit and then more of these copies to upgrade them. There are different tiers of units and when you are trying to get these copies, you should focus on obtaining the ones you want (i recommend only vangarian guards and the noble cavalry for alfred, roland and basil. If you bought richard, mainly focus on varangians because you have templars but getting noble cav is good too.) How do you only get what you want or maximise yield? To do this you must save or upload progress so far before opening the 10X and if you get atleast 2 or 3 of these special units, then you can upload again to save progress. IF you don't get them, just download instead so you can get back the blue scrolls and wait 20 minutes to do this again. While you wait 20 minutes, you can play a campaign and upload, open and repeat. I made a separate guide for this on another thread.
- With the new update, you can break down units into soul of wars, which you can exchange for units. If you bought richard and got his templars, i recommend breaking down unwanted units (pretty much everything that is not varangians or noble cavs) to get souls of war that you can exchange for templars. Templars are very expensive, 1 unit cost 200 souls of war, and breaking units gives you 8-25 souls so it's a long grind. Only worth doing for templars because they are broken (have the highest charge % in the game which lets you deal massive damage).
Daily grinding:
- farming gold from conquests (bretons in barbarian if you have strong general, east anglia in viking if not) so you can buy resources from the shop (war drums, mercenary and war gear scrolls, heraldry, mithril bars, units - varangians and noble cav, also any other units if you want to get soul of war for templars (very expensive and requires lots of farming).
- doing daily missions and watching the 6 ads for medals
Summary:
- important to understand game mechanic
- buy these generals and upgrade their speciality with points (don't upgrade bronze) + give the best equipment: aetius, belisarius, dihyra, stillicho, antonita, theodora, basil II, harald, alfred the great, roland, cnut
- keep trying to recruit the desired special units (vangarian guards and noble cavalry).
Pinned by Nobunaga Oda .
Content looks okay. There are possible points of contention or can be specially developed. Some may already have a dedicated thread or two. Do browse through the two boards to find out more!