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Post by stoic on Feb 22, 2022 19:08:09 GMT
What does "use Franks to achieve dominance" mean? To conquer the whole map? To beat/ally everyone. Lobbyist lv2 is busted in conquest. Since it allows you to pretty much pacify everyone. But Huns probably are an exception, aren't they?
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Post by SolidLight on Feb 22, 2022 19:09:06 GMT
To beat/ally everyone. Lobbyist lv2 is busted in conquest. Since it allows you to pretty much pacify everyone. But Huns probably are an exception, aren't they? You can, but that's pretty hard. I usually just destroy them and Denmark.
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Post by SolidLight on Feb 22, 2022 21:15:50 GMT
I can't understand what some units' abilities do, I don't know if it's beacuse of the shoddy description or what. Obviously I know that it's still early to have an answer to everything, but for the moment I'll just write down these questions. 1. Berserker skill (viking raider has it): "unaffected by morale. You can still attack or counterattack when morale is low". So does it mean that when morale is low (how much?) you can't do anything, like a state of chaos in previous games? The tutorial forgot to mention it. 2. Indestructible (winged cavalry): "never surrender. Legion effect". Is it about morale? 3. Repeated fire (Ravenna elite crossbowmen and others): "if there's mobility left after attacking, immediately recovers 1 mobility". But if I still have 1 mobility, I can still attack, so what's the point of having 2 mobility? Or does it improve with upgrades? 4. Heavy armored charge (heavy armored cavalry): "charge rate +20%, charge dmg +10%". What's charge rate? 5. Guard (janissary): "will not be affected by weather". No mention of weather in the tutorial... Also, reading the description of the Logistics expert skill (Aetius has it), I found out that damaged towns give less income. Another thing missing from the tutorial... Alright, so a lot of these things I don't really understand myself either. But morale doesn't work like the other games. Like GoG3 it's a stat that you can lose and gain, and at certain thresholds you drop or rise a stage. At high morale you get a +20% damage boost. At low morale you take a damage debuff (that they don't specify for whatever reason) and get +1 mobility cost for moving. At shattered morale you get the penalties of low morale (maybe an even more severe damage debuff) and a damage over time effect where you lose 50% of your current HP per turn. There's no stun in the game. The closest thing is the interception skill. "attack and counterattack when morale is low" is a pretty weird description, maybe they intended morale to work as it used to and they just forgot to edit that part?
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Post by blueberry on Feb 22, 2022 21:25:56 GMT
I can't understand what some units' abilities do, I don't know if it's beacuse of the shoddy description or what. Obviously I know that it's still early to have an answer to everything, but for the moment I'll just write down these questions. 1. Berserker skill (viking raider has it): "unaffected by morale. You can still attack or counterattack when morale is low". So does it mean that when morale is low (how much?) you can't do anything, like a state of chaos in previous games? The tutorial forgot to mention it. 2. Indestructible (winged cavalry): "never surrender. Legion effect". Is it about morale? 3. Repeated fire (Ravenna elite crossbowmen and others): "if there's mobility left after attacking, immediately recovers 1 mobility". But if I still have 1 mobility, I can still attack, so what's the point of having 2 mobility? Or does it improve with upgrades? 4. Heavy armored charge (heavy armored cavalry): "charge rate +20%, charge dmg +10%". What's charge rate? 5. Guard (janissary): "will not be affected by weather". No mention of weather in the tutorial... Also, reading the description of the Logistics expert skill (Aetius has it), I found out that damaged towns give less income. Another thing missing from the tutorial... Alright, so a lot of these things I don't really understand myself either. But morale doesn't work like the other games. Like GoG3 it's a stat that you can lose and gain, and at certain thresholds you drop or rise a stage. At high morale you get a +20% damage boost. At low morale you take a damage debuff (that they don't specify for whatever reason) and get +1 mobility cost for moving. At shattered morale you get the penalties of low morale (maybe an even more severe damage debuff) and a damage over time effect where you lose 50% of your current HP per turn. There's no stun in the game. The closest thing is the interception skill. "attack and counterattack when morale is low" is a pretty weird description, maybe they intended morale to work as it used to and they just forgot to edit that part? How do you know it's a 20% boost and the other things? You just checked the stats at different morale lvls, or is it specified somewhere? And what are the thresholds for low/high/shattered morale? (Well, I suppose that shattered morale is zero...)
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Post by SolidLight on Feb 22, 2022 21:46:10 GMT
Alright, so a lot of these things I don't really understand myself either. But morale doesn't work like the other games. Like GoG3 it's a stat that you can lose and gain, and at certain thresholds you drop or rise a stage. At high morale you get a +20% damage boost. At low morale you take a damage debuff (that they don't specify for whatever reason) and get +1 mobility cost for moving. At shattered morale you get the penalties of low morale (maybe an even more severe damage debuff) and a damage over time effect where you lose 50% of your current HP per turn. There's no stun in the game. The closest thing is the interception skill. "attack and counterattack when morale is low" is a pretty weird description, maybe they intended morale to work as it used to and they just forgot to edit that part? How do you know it's a 20% boost and the other things? You just checked the stats at different morale lvls, or is it specified somewhere? And what are the thresholds for low/high/shattered morale? (Well, I suppose that shattered morale is zero...) Like this.
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Post by blueberry on Feb 22, 2022 21:56:01 GMT
How do you know it's a 20% boost and the other things? You just checked the stats at different morale lvls, or is it specified somewhere? And what are the thresholds for low/high/shattered morale? (Well, I suppose that shattered morale is zero...) Like this. Oh, sure, it was even in the tutorial , I forgot that you can click on it
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Post by Thortilla on Feb 22, 2022 23:16:45 GMT
To beat/ally everyone. Lobbyist lv2 is busted in conquest. Since it allows you to pretty much pacify everyone. But Huns probably are an exception, aren't they? You can Ally the Huns (only with no Galic Nations like the Anglo-Saxons) but Denmark and Vikings are impossible because they declare the war you immediately.
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Post by Thortilla on Feb 22, 2022 23:31:17 GMT
I can't understand what some units' abilities do, I don't know if it's beacuse of the shoddy description or what. Obviously I know that it's still early to have an answer to everything, but for the moment I'll just write down these questions. 1. Berserker skill (viking raider has it): "unaffected by morale. You can still attack or counterattack when morale is low". So does it mean that when morale is low (how much?) you can't do anything, like a state of chaos in previous games? The tutorial forgot to mention it. 2. Indestructible (winged cavalry): "never surrender. Legion effect". Is it about morale? 3. Repeated fire (Ravenna elite crossbowmen and others): "if there's mobility left after attacking, immediately recovers 1 mobility". But if I still have 1 mobility, I can still attack, so what's the point of having 2 mobility? Or does it improve with upgrades? 4. Heavy armored charge (heavy armored cavalry): "charge rate +20%, charge dmg +10%". What's charge rate? 5. Guard (janissary): "will not be affected by weather". No mention of weather in the tutorial... Also, reading the description of the Logistics expert skill (Aetius has it), I found out that damaged towns give less income. Another thing missing from the tutorial... 1: in shattered moral you can’t counterattack 2:I don’t understand that neither 3: I suppose it improves with the time 4: charge rate is when you attack a enemy unit and it appears a Blue Animation: 5: the weather is showed in the Unit stats……the thing that no one looks. It affects Morale and Mobillity Cost.
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Post by blueberry on Feb 22, 2022 23:36:41 GMT
Thortilla, thank you. I already noticed that morale is negatively affected when fighting in desert/snow, but that's terrain! Easytech really needs to work on those descriptions... And anyway, what does charge rate do, is it just additional damage?
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Post by Thortilla on Feb 22, 2022 23:41:01 GMT
Thortilla , thank you. I already noticed that morale is negatively affected when fighting in desert/snow, but that's terrain! Easytech really needs to work on those descriptions... And anyway, what does charge rate do, is it just additional damage? Yes it just add more damage
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Post by SolidLight on Feb 22, 2022 23:47:01 GMT
Thortilla , thank you. I already noticed that morale is negatively affected when fighting in desert/snow, but that's terrain! Easytech really needs to work on those descriptions... And anyway, what does charge rate do, is it just additional damage? Yes it just add more damage More specifically, it lets you hit the back units just as hard as the front one. So it's a tremendous damage boost. Pretty much any 1000+ hit involves a double or triple charge.
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Post by stoic on Feb 24, 2022 18:00:53 GMT
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Post by Thortilla on Feb 24, 2022 18:46:51 GMT
A note for future speed runners It is not enough to take all cities, you have to destroy all units too. WC4 veterans might remember the pain when you haven't noticed a single submarine on the edge of the map That’s only apply for Invasións (Huns and Vinkings)
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Post by stoic on Feb 25, 2022 9:35:45 GMT
Is Heavy armoured cavalry a f2p unit, and William the Conqueror a f2p general?
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Post by eeeeef on Feb 25, 2022 9:44:28 GMT
Is Heavy armoured cavalry a f2p unit, and William the Conqueror a f2p general? No they aren't, you get them in achievements for buying 100K and 25K medals respectively.
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