|
Post by torvestareborn on Feb 26, 2022 14:31:09 GMT
yes, i maxed his title, rank and his item, with a + 15 item infantry item and lvl 9 unique item, his infantry points is 106, can be 114 if using blue +20 item and lvl 10 unique. Cnut is good because his navigator skill that gives +25% damage in naval battles is really nice to have, harald also has this, it makes naval missions easier. Also i'm just maxing my varangians and cnut is near perfect with varangians, if only his active skill was outburst/charge, but he still works, he is a must have for f2p and even for those who bought beowolf. I think his skill will be much more important for the endgame. Top tier active skill. Who knows could be the best one. i don't think it's top tier, the best active skills is outburst for just 1 shotting enemy and richard's active which prevents enemy from attacking. Enemy deals more damage when they are attacking vs when you attack them and richard prevents enemy from attacking, cnut's active has a use but is nowhere near top tier, more like mid tier.
|
|
|
Post by andrei on Feb 26, 2022 15:08:17 GMT
I think his skill will be much more important for the endgame. Top tier active skill. Who knows could be the best one. i don't think it's top tier, the best active skills is outburst for just 1 shotting enemy and richard's active which prevents enemy from attacking. Enemy deals more damage when they are attacking vs when you attack them and richard prevents enemy from attacking, cnut's active has a use but is nowhere near top tier, more like mid tier. It is not Your first ET game I think. Why do You insist one that 1-shot kill thing? It is never an issue with ET in the end-game content. On the contrary all end-game opponents are far superior than what player can bring one vs one. It is almost always buff/debuffs is a thing. Still can't understand why You believe this game will be different.
|
|
|
Post by kingbutawl on Feb 26, 2022 15:24:18 GMT
yes, i maxed his title, rank and his item, with a + 15 item infantry item and lvl 9 unique item, his infantry points is 106, can be 114 if using blue +20 item and lvl 10 unique. Cnut is good because his navigator skill that gives +25% damage in naval battles is really nice to have, harald also has this, it makes naval missions easier. Also i'm just maxing my varangians and cnut is near perfect with varangians, if only his active skill was outburst/charge, but he still works, he is a must have for f2p and even for those who bought beowolf. torvestareborn I’ve just made a thread on Cnut without reading your post in this section. Can you please tell me if the bonus of the 3 vikings’ generals work even in campaign? I’ve got Cnut and he’s better, together with Harald, than any other infantry generals
|
|
|
Post by torvestareborn on Feb 26, 2022 15:24:36 GMT
i don't think it's top tier, the best active skills is outburst for just 1 shotting enemy and richard's active which prevents enemy from attacking. Enemy deals more damage when they are attacking vs when you attack them and richard prevents enemy from attacking, cnut's active has a use but is nowhere near top tier, more like mid tier. It is not Your first ET game I think. Why do You insist one that 1-shot kill thing? It is never an issue with ET in the end-game content. On the contrary all end-game opponents are far superior than what player can bring one vs one. It is almost always buff/debuffs is a thing. Still can't understand why You believe this game will be different. i don't understand your question, 1 shot = killing an enemy in 1 hit. Eliminating an enemy, especially a strong enemy gen is very useful, endgame opponents are not superior, they just out number you and it has always been like this in other ET games. This game is no different. Damage and the ability to wipe out multiple enemies every round is the most important thing. cnut's active means you take -50% damage from 1 hit when you are attacking the enemy. It lasts for 1 round only and the cooldown is 5 rounds. It's not even mid tier, it's worse. Cnut is only good because of all his other abilities, his active is simply bad.
|
|
|
Post by blueberry on Feb 26, 2022 15:35:39 GMT
It is not Your first ET game I think. Why do You insist one that 1-shot kill thing? It is never an issue with ET in the end-game content. On the contrary all end-game opponents are far superior than what player can bring one vs one. It is almost always buff/debuffs is a thing. Still can't understand why You believe this game will be different. i don't understand your question, 1 shot = killing an enemy in 1 hit. Eliminating an enemy, especially a strong enemy gen is very useful, endgame opponents are not superior, they just out number you and it has always been like this in other ET games. This game is no different. Damage and the ability to wipe out multiple enemies every round is the most important thing. cnut's active means you take -50% damage from 1 hit when you are attacking the enemy. It lasts for 1 round only and the cooldown is 5 rounds. It's not even mid tier, it's worse. Cnut is only good because of all his other abilities, his active is simply bad. But we don't know how Easytech could tweak the units' stats in endgame. We might encounter many generals on legions made by three units with 10000hp each, for a total of 30000 (I'm just guessing). And how would you one-shot that?
|
|
|
Post by kingbutawl on Feb 26, 2022 15:43:17 GMT
i don't understand your question, 1 shot = killing an enemy in 1 hit. Eliminating an enemy, especially a strong enemy gen is very useful, endgame opponents are not superior, they just out number you and it has always been like this in other ET games. This game is no different. Damage and the ability to wipe out multiple enemies every round is the most important thing. cnut's active means you take -50% damage from 1 hit when you are attacking the enemy. It lasts for 1 round only and the cooldown is 5 rounds. It's not even mid tier, it's worse. Cnut is only good because of all his other abilities, his active is simply bad. But we don't know how Easytech could tweak the units' stats in endgame. We might encounter many generals on legions made by three units with 10000hp each, for a total of 30000 (I'm just guessing). And how would you one-shot that? Using poison, but it is not a real quick action
|
|
|
Post by andrei on Feb 26, 2022 15:53:03 GMT
It is not Your first ET game I think. Why do You insist one that 1-shot kill thing? It is never an issue with ET in the end-game content. On the contrary all end-game opponents are far superior than what player can bring one vs one. It is almost always buff/debuffs is a thing. Still can't understand why You believe this game will be different. i don't understand your question, 1 shot = killing an enemy in 1 hit. Eliminating an enemy, especially a strong enemy gen is very useful, endgame opponents are not superior, they just out number you and it has always been like this in other ET games. This game is no different. Damage and the ability to wipe out multiple enemies every round is the most important thing. cnut's active means you take -50% damage from 1 hit when you are attacking the enemy. It lasts for 1 round only and the cooldown is 5 rounds. It's not even mid tier, it's worse. Cnut is only good because of all his other abilities, his active is simply bad. What are the ET games You are talking about? I mean what is the game You can one-shot endgame enemy general? WC series: aliens/terrorists - almost impossible to fight one vs one without tactical skills like rumour or commander skill buffs. EW series - same commander buffs. Att/deff debuffs. GCR - monsters, enemy generals. Same. Stringer than what You can bring one vs one.
|
|
|
Post by Gerd von Rundstedt on Feb 26, 2022 17:03:27 GMT
Apart from Cnut, I maintain that Barbarossa is the best easily available infantry in the game, despite him not having a weapon. Sorry, Bobby Bruce, you just come in too late.
|
|
|
Post by torvestareborn on Feb 26, 2022 17:35:04 GMT
Apart from Cnut, I maintain that Barbarossa is the best easily available infantry in the game, despite him not having a weapon. Sorry, Bobby Bruce, you just come in too late. yea no... i made an entire thread explaining why harald is strong, frederick is not better. you only get frederick if you bought richard just to get the bond btw it would help if you could use the name listed in game 'frederick 1' not barbarossa so other players know who you are talking about and don't get confused
|
|
|
Post by zink on Feb 28, 2022 14:52:33 GMT
Before any new players start playing or when android is released, i want to let people know what is worth buying with real money and what to avoid so people are not disappointed. When deciding this, i looked at what you are get when you buy them and comparing this to f2p options. I included the princes in £ because i'm from the uk but it doesn't matter what currency you use, you will still know what is cheap or expensive. The things you can buy are 6 IAP generals (richard, saladin, atilla, olga, charlemagne and arthur) and advanced proof of honour rewards. I will first talk about the IAP generals. In general, each IAP general comes with their specific units which receive buffs from their unique items (all are free for IAP generals), some resources (e.g. medals, gold, recruitment scrolls etc) and a special privilege. - Richard (£6.99, charge cav general): best general in the game in terms of points (highest cav points), skills (great active, 2 skills for charge cav, 1 skill for siege), highest title - emperor, best item in the game (crown - gives extra damage and cav points), best units in the game (templar knights, charge cav units in general are the best type of units as they counter melee infantry, other cavs and range units very well, their only weakness is counter infantry, can put this on other generals in legend missions e.g. basil or alfred), amazing privilege (50 medals a day), also comes with 2500 medals - great at the start when limited with medals. Out of everything you can buy, richard is the best value for money and should be prioritised even though he is the most expensive IAP. The 2nd best charge cav general is alfred, but the difference between richard and alfred is huge and having both is important anyway. - Saladin (£2.49m range cav general): best range cav general in the game or joint best with genghis khan (free), good range points, has great active skill to boost damage, cav tactician skill (boost cav damage - not sure if applies on range cav, i think range tactician boosts), 2 terrain passives - good, has best range cav units (mamnluk archers), has great privilege (1+ starting general - in campaigns you can only spawn 1 general with premade units (special units like templar knights or mamluk archers which you can't spawn from castles) so this privilege increases number of spawns to 2), comes with 100000 gold - not too useful as you can farm gold from conquests. Overall, he is also worth it because he gets the best units and his privilege helps in campaign a lot. Also cheapest IAP. Genghis khan is a better general in terms of points and skills but his units are weaker - Atilla (£4.49, range infantry general): probably best range general in the game (but edward the black prince is close), highest range points but skills overall are not amazing, his active is not very useful (plunder 50 coins), he has 1 range skill, recovers nearby moral (good) and terrain skill - boost damage. His units are not the best and edward has better units. his privilege is good (double starting resource in campaign) but not amazing like richard or saladin, comes with 200k gold - meh, 20 heraldy for upgrading general rank - can be farmed. For his price, and the fact you can get edward who does the same thing, or even genghis or saladin on range cav because range cav + range infantry counter same units, atilla is not worth it. - Charlemagne (£5.99, melee cav general) best melee cav general in game (roland is f2p alternative), he has good cav points and a cav skill, his units knight hospitaller are great because they heal nearby 5% per round even though melee cav is the worst unit type because they only counter range cav (enemy doesn't spawn range cav in campaigns so no point), even though he is the best melee cav general, he has problems and is kind of a fail. He has higher melee points and a melee skill, so he is not specialised like the other IAP generals above. His privilege is same as saladin (great), he is emperor (great), he comes with 1200 medals - good. Overall, he is not worth it because he is more of an infantry/cav hybrid rather than pure cav and expensive. The only good thing is his privlege and his units (which you can farm for free when full game is released), don't need to get charlemagne. - Arthur (£3.49, melee cav general): pretty much same as charlemagne (in terms of being infantry/cav hybrid) but worse points, worse units, worse privilege (7.5k gold a day), 100k gold - trash. Not much to say but to avoid. - Olga (£2.49, melee infantry general): not good in terms of points and skills, better melee infantry options like harald or otto for f2p, bewolf (best melee infantry but costs proof of honour advanced rewards), bad privilege (7.5k gold a day), 100k gold - trash so avoid. Proof of honour rewards: it's simply a battlepass. There is a free one and one you pay £12.99 for extra rewards. The more of the game you play (more quests you complete and more units you upgrade, the more rewards you get which includes generals (beowolf, cesar), unique items for other generals (belisarius, justinian, nur ad-din, frederick, edward 1), lots of gold, medals and resources for upgrading units or generals. I don't want to say too much about this so i will be brief. The 2 generals you get (cesar and beowolf are amazing). Beowolf is the best melee infantry on axemen - he is identical to harald (f2p) but he has special units + unique item for the 30% extra damage. Cesar is a great counter infantry/range hybrid general because he has good infantry and range points, a melee and range skill and his special units are good. You can use combination of counter infantry + range units on him because they both counter cav units, so infantry protects the range units. In terms of the unique items for the 5 generals, they are not worth it because those 5 generals are not the best in their speciality. There are f2p generals which have free unique items that are better than them. They give you lots of resources but you don't get them straight away, you unlock small amounts as you play (like a battlepass). Overall, you are spending £12.99 for beowolf and cesar - not worth it. I disagree with Atilla being worse than archer cavs His item is much easier to get and also provides +20% damage at max which genghis and edwards don't His skills are wack however it also allows him to attack 3 times a turn if not moved at least A melee cav + 2 crossbows is a great combo because their bonuses go together well, deterrence provides defense against archers counter and trample stacks with crossbows defense pierce (pair best with war axe cavalry due to thump) but on the downside it also means you have to unlock an entire other unit Also melee cav helps against cavalry archers because of dodge against ranged I hate the fact that you hate on hybrids Charlemagne with melee infantry support helps defend against ranged cavalry which have a bonus against melee cav, also negating terrain effects
|
|
|
Post by torvestareborn on Feb 28, 2022 18:42:55 GMT
Before any new players start playing or when android is released, i want to let people know what is worth buying with real money and what to avoid so people are not disappointed. When deciding this, i looked at what you are get when you buy them and comparing this to f2p options. I included the princes in £ because i'm from the uk but it doesn't matter what currency you use, you will still know what is cheap or expensive. The things you can buy are 6 IAP generals (richard, saladin, atilla, olga, charlemagne and arthur) and advanced proof of honour rewards. I will first talk about the IAP generals. In general, each IAP general comes with their specific units which receive buffs from their unique items (all are free for IAP generals), some resources (e.g. medals, gold, recruitment scrolls etc) and a special privilege. - Richard (£6.99, charge cav general): best general in the game in terms of points (highest cav points), skills (great active, 2 skills for charge cav, 1 skill for siege), highest title - emperor, best item in the game (crown - gives extra damage and cav points), best units in the game (templar knights, charge cav units in general are the best type of units as they counter melee infantry, other cavs and range units very well, their only weakness is counter infantry, can put this on other generals in legend missions e.g. basil or alfred), amazing privilege (50 medals a day), also comes with 2500 medals - great at the start when limited with medals. Out of everything you can buy, richard is the best value for money and should be prioritised even though he is the most expensive IAP. The 2nd best charge cav general is alfred, but the difference between richard and alfred is huge and having both is important anyway. - Saladin (£2.49m range cav general): best range cav general in the game or joint best with genghis khan (free), good range points, has great active skill to boost damage, cav tactician skill (boost cav damage - not sure if applies on range cav, i think range tactician boosts), 2 terrain passives - good, has best range cav units (mamnluk archers), has great privilege (1+ starting general - in campaigns you can only spawn 1 general with premade units (special units like templar knights or mamluk archers which you can't spawn from castles) so this privilege increases number of spawns to 2), comes with 100000 gold - not too useful as you can farm gold from conquests. Overall, he is also worth it because he gets the best units and his privilege helps in campaign a lot. Also cheapest IAP. Genghis khan is a better general in terms of points and skills but his units are weaker - Atilla (£4.49, range infantry general): probably best range general in the game (but edward the black prince is close), highest range points but skills overall are not amazing, his active is not very useful (plunder 50 coins), he has 1 range skill, recovers nearby moral (good) and terrain skill - boost damage. His units are not the best and edward has better units. his privilege is good (double starting resource in campaign) but not amazing like richard or saladin, comes with 200k gold - meh, 20 heraldy for upgrading general rank - can be farmed. For his price, and the fact you can get edward who does the same thing, or even genghis or saladin on range cav because range cav + range infantry counter same units, atilla is not worth it. - Charlemagne (£5.99, melee cav general) best melee cav general in game (roland is f2p alternative), he has good cav points and a cav skill, his units knight hospitaller are great because they heal nearby 5% per round even though melee cav is the worst unit type because they only counter range cav (enemy doesn't spawn range cav in campaigns so no point), even though he is the best melee cav general, he has problems and is kind of a fail. He has higher melee points and a melee skill, so he is not specialised like the other IAP generals above. His privilege is same as saladin (great), he is emperor (great), he comes with 1200 medals - good. Overall, he is not worth it because he is more of an infantry/cav hybrid rather than pure cav and expensive. The only good thing is his privlege and his units (which you can farm for free when full game is released), don't need to get charlemagne. - Arthur (£3.49, melee cav general): pretty much same as charlemagne (in terms of being infantry/cav hybrid) but worse points, worse units, worse privilege (7.5k gold a day), 100k gold - trash. Not much to say but to avoid. - Olga (£2.49, melee infantry general): not good in terms of points and skills, better melee infantry options like harald or otto for f2p, bewolf (best melee infantry but costs proof of honour advanced rewards), bad privilege (7.5k gold a day), 100k gold - trash so avoid. Proof of honour rewards: it's simply a battlepass. There is a free one and one you pay £12.99 for extra rewards. The more of the game you play (more quests you complete and more units you upgrade, the more rewards you get which includes generals (beowolf, cesar), unique items for other generals (belisarius, justinian, nur ad-din, frederick, edward 1), lots of gold, medals and resources for upgrading units or generals. I don't want to say too much about this so i will be brief. The 2 generals you get (cesar and beowolf are amazing). Beowolf is the best melee infantry on axemen - he is identical to harald (f2p) but he has special units + unique item for the 30% extra damage. Cesar is a great counter infantry/range hybrid general because he has good infantry and range points, a melee and range skill and his special units are good. You can use combination of counter infantry + range units on him because they both counter cav units, so infantry protects the range units. In terms of the unique items for the 5 generals, they are not worth it because those 5 generals are not the best in their speciality. There are f2p generals which have free unique items that are better than them. They give you lots of resources but you don't get them straight away, you unlock small amounts as you play (like a battlepass). Overall, you are spending £12.99 for beowolf and cesar - not worth it. I disagree with Atilla being worse than archer cavs His item is much easier to get and also provides +20% damage at max which genghis and edwards don't His skills are wack however it also allows him to attack 3 times a turn if not moved at least A melee cav + 2 crossbows is a great combo because their bonuses go together well, deterrence provides defense against archers counter and trample stacks with crossbows defense pierce (pair best with war axe cavalry due to thump) but on the downside it also means you have to unlock an entire other unit Also melee cav helps against cavalry archers because of dodge against ranged I hate the fact that you hate on hybrids Charlemagne with melee infantry support helps defend against ranged cavalry which have a bonus against melee cav, also negating terrain effects - some of the info in this is outdated because of new updates, e.g. specific units don't matter as much because all units in the group gets the 30% damage bonus, and genghis + EBP is iap too. - I don't understand your first comparison of atillla vs archer cavs, if you mean atilla vs genghis or saladin, saladin is more worth it because of better privilege, i don't know what genghis's privilege is yet. - i don't know how he is able to hit 3 times, i'm assuming you mean the skill of ravenee elite crossbowman which regenerates 1 mobiltiy per hit, but i'm pretty sure they start with 9 mobility, so they can't hit 3 times, each hit costs 6 mobility, range cav has 10 starting so they can't hit 3 times. - Bonuses of melee cav and range don't go together, they both counter different units. melee cav don't have dodge, only range cav do. deterrence is defense against melee infantry, so how will this benefit the range units which are at behind the melee cav and melee infantry can only attack the first unit (melee cav). i hate hybrids because they do worse damage than non-hybrids, it's pretty obvious why, especially when you have a specialised general which you should anyway, hybrid generals are useless. - you are mentioning bonuses that reduces damage taken, but i prioritise damage dealt over received so that's why i don't use hybrids, and it just wastes general's points and skills -
|
|
|
Post by zink on Feb 28, 2022 19:22:35 GMT
I disagree with Atilla being worse than archer cavs His item is much easier to get and also provides +20% damage at max which genghis and edwards don't His skills are wack however it also allows him to attack 3 times a turn if not moved at least A melee cav + 2 crossbows is a great combo because their bonuses go together well, deterrence provides defense against archers counter and trample stacks with crossbows defense pierce (pair best with war axe cavalry due to thump) but on the downside it also means you have to unlock an entire other unit Also melee cav helps against cavalry archers because of dodge against ranged I hate the fact that you hate on hybrids Charlemagne with melee infantry support helps defend against ranged cavalry which have a bonus against melee cav, also negating terrain effects - some of the info in this is outdated because of new updates, e.g. specific units don't matter as much because all units in the group gets the 30% damage bonus, and genghis + EBP is iap too. - I don't understand your first comparison of atillla vs archer cavs, if you mean atilla vs genghis or saladin, saladin is more worth it because of better privilege, i don't know what genghis's privilege is yet. - i don't know how he is able to hit 3 times, i'm assuming you mean the skill of ravenee elite crossbowman which regenerates 1 mobiltiy per hit, but i'm pretty sure they start with 9 mobility, so they can't hit 3 times, each hit costs 6 mobility, range cav has 10 starting so they can't hit 3 times. - Bonuses of melee cav and range don't go together, they both counter different units. melee cav don't have dodge, only range cav do. deterrence is defense against melee infantry, so how will this benefit the range units which are at behind the melee cav and melee infantry can only attack the first unit (melee cav). i hate hybrids because they do worse damage than non-hybrids, it's pretty obvious why, especially when you have a specialised general which you should anyway, hybrid generals are useless. - you are mentioning bonuses that reduces damage taken, but i prioritise damage dealt over received so that's why i don't use hybrids, and it just wastes general's points and skills - - yeah I shoulda known - I was talking about their items, Attilas maxed item gets +20% damage whereas edwards and the khans dont. - Melee cav gives 11 mobility, not moving thats 11 > 6 > 1 > 0 - Putting the melee cav makes it tank for the crossbows more, deterrence gives an extra layer of protection. They good together because they cover each others counters, also trample. Melee cav gives the crossbows a helping hand against archer cav if they keep getting dodged along with that boosted damage. Hybrid generals may sacrifice damage for versititaly but they are absolutely not useless. Although the cav wouldn't get as much damage boost as the archer it still gets damage boost from the item and title. - I guess its just preference -
|
|
|
Post by kingbutawl on Feb 28, 2022 19:36:17 GMT
- some of the info in this is outdated because of new updates, e.g. specific units don't matter as much because all units in the group gets the 30% damage bonus, and genghis + EBP is iap too. - I don't understand your first comparison of atillla vs archer cavs, if you mean atilla vs genghis or saladin, saladin is more worth it because of better privilege, i don't know what genghis's privilege is yet. - i don't know how he is able to hit 3 times, i'm assuming you mean the skill of ravenee elite crossbowman which regenerates 1 mobiltiy per hit, but i'm pretty sure they start with 9 mobility, so they can't hit 3 times, each hit costs 6 mobility, range cav has 10 starting so they can't hit 3 times. - Bonuses of melee cav and range don't go together, they both counter different units. melee cav don't have dodge, only range cav do. deterrence is defense against melee infantry, so how will this benefit the range units which are at behind the melee cav and melee infantry can only attack the first unit (melee cav). i hate hybrids because they do worse damage than non-hybrids, it's pretty obvious why, especially when you have a specialised general which you should anyway, hybrid generals are useless. - you are mentioning bonuses that reduces damage taken, but i prioritise damage dealt over received so that's why i don't use hybrids, and it just wastes general's points and skills - - yeah I shoulda known - I was talking about their items, Attilas maxed item gets +20% damage whereas edwards and the khans dont. - Melee cav gives 11 mobility, not moving thats 11 > 6 > 1 > 0 - Putting the melee cav makes it tank for the crossbows more, deterrence gives an extra layer of protection. They good together because they cover each others counters, also trample. Melee cav gives the crossbows a helping hand against archer cav if they keep getting dodged along with that boosted damage. Hybrid generals may sacrifice damage for versititaly but they are absolutely not useless. Although the cav wouldn't get as much damage boost as the archer it still gets damage boost from the item and title. - I guess its just preference - If I’m right you get even less damage from infantry (natural enemy of archers) putting a melee cavalry in front.
|
|
|
Post by zink on Feb 28, 2022 19:44:57 GMT
- yeah I shoulda known - I was talking about their items, Attilas maxed item gets +20% damage whereas edwards and the khans dont. - Melee cav gives 11 mobility, not moving thats 11 > 6 > 1 > 0 - Putting the melee cav makes it tank for the crossbows more, deterrence gives an extra layer of protection. They good together because they cover each others counters, also trample. Melee cav gives the crossbows a helping hand against archer cav if they keep getting dodged along with that boosted damage. Hybrid generals may sacrifice damage for versititaly but they are absolutely not useless. Although the cav wouldn't get as much damage boost as the archer it still gets damage boost from the item and title. - I guess its just preference - If I’m right you get even less damage from infantry (natural enemy of archers) putting a melee cavalry in front. Yes, deterrence which is 10% defense
|
|
|
Post by zink on Feb 28, 2022 20:12:53 GMT
- some of the info in this is outdated because of new updates, e.g. specific units don't matter as much because all units in the group gets the 30% damage bonus, and genghis + EBP is iap too. - I don't understand your first comparison of atillla vs archer cavs, if you mean atilla vs genghis or saladin, saladin is more worth it because of better privilege, i don't know what genghis's privilege is yet. - i don't know how he is able to hit 3 times, i'm assuming you mean the skill of ravenee elite crossbowman which regenerates 1 mobiltiy per hit, but i'm pretty sure they start with 9 mobility, so they can't hit 3 times, each hit costs 6 mobility, range cav has 10 starting so they can't hit 3 times. - Bonuses of melee cav and range don't go together, they both counter different units. melee cav don't have dodge, only range cav do. deterrence is defense against melee infantry, so how will this benefit the range units which are at behind the melee cav and melee infantry can only attack the first unit (melee cav). i hate hybrids because they do worse damage than non-hybrids, it's pretty obvious why, especially when you have a specialised general which you should anyway, hybrid generals are useless. - you are mentioning bonuses that reduces damage taken, but i prioritise damage dealt over received so that's why i don't use hybrids, and it just wastes general's points and skills - - yeah I shoulda known - I was talking about their items, Attilas maxed item gets +20% damage whereas edwards and the khans dont. - Melee cav gives 11 mobility, not moving thats 11 > 6 > 1 > 0 - Putting the melee cav makes it tank for the crossbows more, deterrence gives an extra layer of protection. They good together because they cover each others counters, also trample. Melee cav gives the crossbows a helping hand against archer cav if they keep getting dodged along with that boosted damage. Hybrid generals may sacrifice damage for versititaly but they are absolutely not useless. Although the cav wouldn't get as much damage boost as the archer it still gets damage boost from the item and title. - I guess its just preference - Also I dont know why but all my cavalry and archers are suddenly getting +1 mobility, so thats nice I guess ill be using archer cav along with them That also means that Saladin can attack 3 times a turn
|
|