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Post by randomperson on Feb 21, 2022 19:10:44 GMT
Is it just me or do the general's skills seem weak. Other than the active ability, it seems that all the skills are something like 5% extra damage. This amount just seems like so little compared with previous ET games. Also, I can't seem to find a way to upgrade skills either which means they're stuck at 5%. So, am I missing something or are skills just very weak in this game?
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Post by stoic on Feb 21, 2022 19:15:45 GMT
Is it just me or do the general's skills seem weak. Other than the active ability, it seems that all the skills are something like 5% extra damage. This amount just seems like so little compared with previous ET games. Also, I can't seem to find a way to upgrade skills either which means they're stuck at 5%. So, am I missing something or are skills just very weak in this game? My suspicion is that skills will be improved automatically when we increase a military rank of our general. But, in general, I agree... Quite unimaginative sets of skills...
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Post by torvestareborn on Feb 21, 2022 20:37:16 GMT
they are not weak, you need to take into account the generals rank which gives damage % and damage reduction %.
unique items also can give these % like richard's crown.
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Post by randomperson on Feb 21, 2022 22:15:20 GMT
they are not weak, you need to take into account the generals rank which gives damage % and damage reduction %. unique items also can give these % like richard's crown. I wasn't saying the generals are weak, I was saying that the skills are quite weak. 5% is quite underwhelming compared to the 25% or 30% of most skills in other ET games.
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Post by Navia Lanoira on Feb 22, 2022 15:37:25 GMT
they are not weak, you need to take into account the generals rank which gives damage % and damage reduction %. unique items also can give these % like richard's crown. I wasn't saying the generals are weak, I was saying that the skills are quite weak. 5% is quite underwhelming compared to the 25% or 30% of most skills in other ET games. its not that weak. there are a few more factors such as the unit types, the units they specialise (eg harald harararara is strong on axe or something) and what it counters, also the charge and crit and etc. however there are some cases that if the unit counters your general it will deal almost the same amount to the amount the unit can deal. its fair tho because you can like put a general to like all your available units in campaign.
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Post by randomperson on Feb 23, 2022 3:20:11 GMT
I wasn't saying the generals are weak, I was saying that the skills are quite weak. 5% is quite underwhelming compared to the 25% or 30% of most skills in other ET games. its not that weak. there are a few more factors such as the unit types, the units they specialise (eg harald harararara is strong on axe or something) and what it counters, also the charge and crit and etc. however there are some cases that if the unit counters your general it will deal almost the same amount to the amount the unit can deal. its fair tho because you can like put a general to like all your available units in campaign. Again, I'm saying that the skills are weak, not the generals. Like Harald hardrada has +5% on axes but that's very little compared with previous et games. For example, armoured assault in WC4 goes up to 30% extra damage or 48% with a medal. That is many times stronger than the puny 5%.
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Post by stoic on Feb 23, 2022 3:58:27 GMT
And it is a point that is absolutely crystal clear to mee too.
It is enough to compare these skills with those of EW6 1804 and EW6 1914.
All these games have military and noble ranks, two slots for weapons etc. But then we had really game changing skills like auras or 20-25 percent additional passive damage on plains etc. Nothing like that in EW7.
And, truth be told, even these relatively weak skills are combined with an absolutely trash sometimes. What do we need so many of these "consul" skills for, if we can deploy only one consul in conquests? So they are absolutely useless if you don't plan to appoint this particular general as a consul.
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Post by randomperson on Feb 23, 2022 4:37:48 GMT
And it is a point that is absolutely crystal clear to mee too. It is enough to compare these skills with those of EW6 1804 and EW6 1914. All these games have military and noble ranks, two slots for weapons etc. But then we had really game changing skills like auras or 20-25 percent additional passive damage on plains etc. Nothing like that in EW7. And, truth be told, even these relatively weak skills are combined with an absolutely trash sometimes. What do we need so many of these "consul" skills for, if we can deploy only one consul in conquests? So they are absolutely useless if you don't plan to appoint this particular general as a consul. I hope ET buffs these skills in the future. Also, have you figured out how to level up skills? I still haven't, and I've promoted my bellisarius in both rank and title multiple times...
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Post by randomperson on Feb 23, 2022 4:46:55 GMT
And it is a point that is absolutely crystal clear to mee too. It is enough to compare these skills with those of EW6 1804 and EW6 1914. All these games have military and noble ranks, two slots for weapons etc. But then we had really game changing skills like auras or 20-25 percent additional passive damage on plains etc. Nothing like that in EW7. And, truth be told, even these relatively weak skills are combined with an absolutely trash sometimes. What do we need so many of these "consul" skills for, if we can deploy only one consul in conquests? So they are absolutely useless if you don't plan to appoint this particular general as a consul. The only skills that seems useful are master commander, the consul skills (sometimes) and force march. Also, what are your thoughts on Justinian? I'm thinking about buying him as my first or second general because he seems to make conquests much easier, and they are probably the most fun part of the game right now. I'm not sure about the difficulty of the campaign and if we need to really optimize, but based the the forum it seems that for now, the game is quite easy.
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Post by stoic on Feb 23, 2022 4:48:18 GMT
And it is a point that is absolutely crystal clear to mee too. It is enough to compare these skills with those of EW6 1804 and EW6 1914. All these games have military and noble ranks, two slots for weapons etc. But then we had really game changing skills like auras or 20-25 percent additional passive damage on plains etc. Nothing like that in EW7. And, truth be told, even these relatively weak skills are combined with an absolutely trash sometimes. What do we need so many of these "consul" skills for, if we can deploy only one consul in conquests? So they are absolutely useless if you don't plan to appoint this particular general as a consul. I hope ET buffs these skills in the future. Also, have you figured out how to level up skills? I still haven't, and I've promoted my bellisarius in both rank and title multiple times... I think so far that the only way to level them up is to obtain personal weapons. So, we can't technically level them up. Unfortunately, they decided to follow GoG3 path in this respect.
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Post by stoic on Feb 23, 2022 5:00:33 GMT
And it is a point that is absolutely crystal clear to mee too. It is enough to compare these skills with those of EW6 1804 and EW6 1914. All these games have military and noble ranks, two slots for weapons etc. But then we had really game changing skills like auras or 20-25 percent additional passive damage on plains etc. Nothing like that in EW7. And, truth be told, even these relatively weak skills are combined with an absolutely trash sometimes. What do we need so many of these "consul" skills for, if we can deploy only one consul in conquests? So they are absolutely useless if you don't plan to appoint this particular general as a consul. The only skills that seems useful are master commander, the consul skills (sometimes) and force march. Also, what are your thoughts on Justinian? I'm thinking about buying him as my first or second general because he seems to make conquests much easier, and they are probably the most fun part of the game right now. I'm not sure about the difficulty of the campaign and if we need to really optimize, but based the the forum it seems that for now, the game is quite easy. Great is the art of beginning, but greater is the art of ending Truth be told, no-one can say with certainty how difficult EW7 might be. I am personally planning to get Justinian too. He's so op in conquests together with his wife. And since conquests are so important in EW7 in general, I don't want to miss the buss. Even though I can easily complete all conquests at the moment, I am sure Justinian will help us immensely in the future.
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Post by stoic on Feb 23, 2022 5:08:30 GMT
The best active skills so far I think are "The call for reinforcement" and the guaranteed charge of "Outburst".
"Headhunting" seems to be interesting too. "Calm" is an interesting skill of a support general. And usually skills like "master of archery" are always reliable. But the majority of active skills is so mediocre.
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Post by stoic on Feb 23, 2022 11:17:52 GMT
"Detain" is pretty much a bad *Auto corrected* skill too A way of a samurai - to win battles without fighting Baibars is an interesting cavalry general with this active skill... But we have to test this skill first.
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Post by stoic on Feb 23, 2022 11:33:58 GMT
There are some really interesting silver and bronze tier generals. Sometimes they have better skills than top tier generals.
Andronikos is, for example, an interesting charge cavalry general...
Subutai and Timur are excellent archers. A couple of interesting infantry generals too...
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Post by Navia Lanoira on Feb 23, 2022 12:58:33 GMT
its not that weak. there are a few more factors such as the unit types, the units they specialise (eg harald harararara is strong on axe or something) and what it counters, also the charge and crit and etc. however there are some cases that if the unit counters your general it will deal almost the same amount to the amount the unit can deal. its fair tho because you can like put a general to like all your available units in campaign. Again, I'm saying that the skills are weak, not the generals. Like Harald hardrada has +5% on axes but that's very little compared with previous et games. For example, armoured assault in WC4 goes up to 30% extra damage or 48% with a medal. That is many times stronger than the puny 5%. yeah what i mean is that might seem low/weak but it is a bit fair for itself. i believe they just made it like a small additional damage and the damage has a limit tho.
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