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Post by Erich on Mar 1, 2022 16:01:09 GMT
The attributes: 1. Administration: each point increase 0.5% of silver (the effect with iron is so small that can be neglected). The effective Administration number for a city = Sum Administration of all general (that city is in range of those generals) 2. Morale: add to unit’s base morale (100). If your legion’s morale reach 90% of the max morale, you’ll have a rising yellow eagle (heard that’s +20% damage), and if it’s dropped under half that max number, … EDIT: I recount the number, and according to some others comments, it’s 95% of the max morale to get high morale. And 25 and 50 in fix number to get shattered and low morale. 3. Cavalry/Infantry/Archer: each 2 points increase 1 Attack, and each 3 points increase 1 Defense, for the corresponding unit type.
The skills: the most important skill of a general, I think, is the Activated skill. But, the more important thing is his skill set, it’s why Harald Hardrada shines.
Fighting mechanics: 1. When attacking, all 3 units of the legion attack the one front unit of the defending army. The behind Ranged units can counter-attack, so a defensive general should be an Archer Gen. 2. Your general’s attributes give bonus for correspond units first, then the total +…%damage. 3. All unit has a counter. Though no unit has the legion effect of -15% DMG form Counter Inf (their attack is weakest of all). And so Charging Cav is the best offensive unit ingame (with their Charge capability and the unit that counter them - Counter Inf - is not good at attack). 4. Burning and Poison cause damage over time (each turn some percent, need more testing) and very effective against strong general. 5. The Medical Mastery skill heal 25% HP of the legion, more than the Call Reinforcements skill. 6. Navy in this game is really a force to be reckoned with, it’s dangerous to stay on land attack/defend some ships, even with your strong general.
And some questions, please answer if you know: 1. The %damage bonus from skills, title, unique weapons… they’re additive or multiplicative? 2. The Exclusive attributes of unique weapons, are they applied for different general or that unique gen only? 3. After the newest patch, where should I go to grind some gold?
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Post by torvestareborn on Mar 1, 2022 16:17:12 GMT
1. % damage all add up 2. unique general only 3) bretons, barbarian conquest if you have 1 strong general (after you achieve feudal age, just auto), or east anglia in viking invasion if you don't have strong general, auto the first 15 rounds, then stop auto and spawn in your strong general from green circle, move it to your city and hold, skip for 5 rounds
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Post by andrei on Mar 1, 2022 16:21:01 GMT
Erich , I think that we may use low tier generals in the endgame as there are several top tier active skills among them like Heal, Detain and many others. And what is interesting none of the top tier generals has any of those tactical skills. There are several interesting gens like Beibars which are not included info the lineup but could probably find their place later on.
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Post by Gerd von Rundstedt on Mar 1, 2022 18:31:48 GMT
1. Additive
2. Unique
3. East Anglia. All you have to do is sit in one spot for the full thing with a good general.
P.S. Burn does 8% dmg for all stacks per turn, Poison does 5%.
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Post by Erich on Mar 2, 2022 2:29:43 GMT
Erich , I think that we may use low tier generals in the endgame as there are several top tier active skills among them like Heal, Detain and many others. And what is interesting none of the top tier generals has any of those tactical skills. There are several interesting gens like Beibars which are not included info the lineup but could probably find their place later on. Yeah, I think in the endgame we should have 2 types of General, the premium or gold ones for attacking, the low tiers for defending and support. Generals should be used into groups of 2 or 3, depending on their active skill and purpose. It’s best to have at least one Healing Gen go with your best Gen to attack. And only low tier Gens have that skill.
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Post by Erich on Mar 2, 2022 2:44:21 GMT
1. % damage all add up 2. unique general only 3) bretons, barbarian conquest if you have 1 strong general (after you achieve feudal age, just auto), or east anglia in viking invasion if you don't have strong general, auto the first 15 rounds, then stop auto and spawn in your strong general from green circle, move it to your city and hold, skip for 5 rounds 1. Additive 2. Unique 3. East Anglia. All you have to do is sit in one spot for the full thing with a good general. P.S. Burn does 8% dmg for all stacks per turn, Poison does 5%. Thanks, in this version we can buy and exchange everything with gold, even the bronze tier gens are good enough. And some more questions please: 1. If the %damage are additive, so does the total number affect whole legion or only the corresponding stack? One has Cav Tactician (+3% for Cav) and Inf Tactician (+3% for Inf), so if I mix Inf and Cav in his legion, does the whole legion has +6% damage or only 3% for each stack? 2. Sometimes, I give Aetius a unique weapon with +5 Inf Ability, but when go to the Aetius’ info, it only 3 points increased, is it a bug?
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Post by Erich on Mar 2, 2022 2:52:43 GMT
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Post by Gerd von Rundstedt on Mar 2, 2022 3:45:46 GMT
1. % damage all add up 2. unique general only 3) bretons, barbarian conquest if you have 1 strong general (after you achieve feudal age, just auto), or east anglia in viking invasion if you don't have strong general, auto the first 15 rounds, then stop auto and spawn in your strong general from green circle, move it to your city and hold, skip for 5 rounds 1. Additive 2. Unique 3. East Anglia. All you have to do is sit in one spot for the full thing with a good general. P.S. Burn does 8% dmg for all stacks per turn, Poison does 5%. Thanks, in this version we can buy and exchange everything with gold, even the bronze tier gens are good enough. And some more questions please: 1. If the %damage are additive, so does the total number affect whole legion or only the corresponding stack? One has Cav Tactician (+3% for Cav) and Inf Tactician (+3% for Inf), so if I mix Inf and Cav in his legion, does the whole legion has +6% damage or only 3% for each stack? 2. Sometimes, I give Aetius a unique weapon with +5 Inf Ability, but when go to the Aetius’ info, it only 3 points increased, is it a bug? 1. Each has 3. 2. Extra points are halved when not w/ unique gen.
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Post by Erich on Mar 2, 2022 4:21:56 GMT
1. Each has 3. 2. Extra points are halved when not w/ unique gen.[/quote] Thank you so much, and how about the bonus %damage? Halved also or not?
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Post by Gerd von Rundstedt on Mar 2, 2022 12:58:53 GMT
1. Each has 3. 2. Extra points are halved when not w/ unique gen. Thank you so much, and how about the bonus %damage? Halved also or not?[/quote] That is accurate.
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Post by Nobunaga Oda on Mar 8, 2022 3:45:24 GMT
If aiming for a basic clear in Conquest is too troublesome, aim for Hegemony and you'll still win.
Played the Franks and went after the Anglo-Saxons, even taking Britain back. Declared war on the Visigoth Kingdom to take Orleans and Strasbourg, but our ally in common, the Ostrogoths, took Strasbourg instead.
What else but eliminate the Visigoths for resources and form three empires on the map. Started to fund Rome to stop the Ostrogoths and switch back to a Pro-Rome stance. Ended up achieving Hegemony when allied to all three without qualifying for a basic clear. I didn't even need to fight the Ostrogoths for Strasbourg.
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Post by Erich on Mar 8, 2022 4:38:22 GMT
If aiming for a basic clear in Conquest is too troublesome, aim for Hegemony and you'll still win. Played the Franks and went after the Anglo-Saxons, even taking Britain back. Declared war on the Visigoth Kingdom to take Orleans and Strasbourg, but our ally in common, the Ostrogoths, took Strasbourg instead. What else but eliminate the Visigoths for resources and form three empires on the map. Started to fund Rome to stop the Ostrogoths and switch back to a Pro-Rome stance. Ended up achieving Hegemony when allied to all three without qualifying for a basic clear. I didn't even need to fight the Ostrogoths for Strasbourg. Do we have different rewards with different finishes? May I get more gold when finish a conquest with hegemony/clear? And how about the second, third time I finish that conquest
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Post by stoic on Mar 8, 2022 5:42:14 GMT
If aiming for a basic clear in Conquest is too troublesome, aim for Hegemony and you'll still win. Played the Franks and went after the Anglo-Saxons, even taking Britain back. Declared war on the Visigoth Kingdom to take Orleans and Strasbourg, but our ally in common, the Ostrogoths, took Strasbourg instead. What else but eliminate the Visigoths for resources and form three empires on the map. Started to fund Rome to stop the Ostrogoths and switch back to a Pro-Rome stance. Ended up achieving Hegemony when allied to all three without qualifying for a basic clear. I didn't even need to fight the Ostrogoths for Strasbourg. Do we have different rewards with different finishes? May I get more gold when finish a conquest with hegemony/clear? And how about the second, third time I finish that conquest Nope, same 12000 for every repeated conquest with domination or without it.
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Post by stoic on Mar 8, 2022 6:03:52 GMT
Though I may be wrong actually, because I haven't ever counted gold after completing a conquest. There is still a probability that it is 12000+12000. Even so, I think, is isn't time efficient to achieve domination after one time rewards for this particular conquest are collected.
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Post by Nobunaga Oda on Mar 20, 2022 15:08:42 GMT
Though I may be wrong actually, because I haven't ever counted gold after completing a conquest. There is still a probability that it is 12000+12000. Even so, I think, is isn't time efficient to achieve domination after one time rewards for this particular conquest are collected. I won as the Alans (achieving a basic clear and hegemony) and my coins jumped from ~5k to ~60k in an instant. The unfriendly Ostrogoths, only willing to fight and surrender or be bribed with thousands of resources for a single +10 diplomacy points, held Ravenna. I chose to go to war and forced their surrender, resulting in a state of hegemony and fulfilment of the criteria for a basic clear at the same time. I agree. It's not very efficient to spend at least twice the time to achieve hegemony as opposed to endless basic clears. More than twice the effort for the same reward isn't very persuasive.
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