Post by STILETT0 on Mar 9, 2022 1:43:41 GMT
Now Finland! Finland’s an interesting case…very poor, outgunned, and on the doorstep of one of the best arty generals in the game in Leningrad. However, their position makes up for everything. Its position on the edge of the map means that you have your northern and western flanks covered, meaning no AG Center mass funding and waiting for your allies to catch up. This is what makes Finland so appealing in literally every EasyTech game where they’re available. (except for WC2, but you don’t touch WC2 if you value your sanity, right Gerdy?) Anyway, its prime position makes up for everything, and today, I’m going to show you how to use its positioning to the best of your ability.
What you need:
It would probably be advisable to have your infantry upgraded to lvl 2, and have unlocked Eastern Front campaign mode in order to make this much less horrific for you. My 7 generals were Timoshenko, Chuikov, Bock, Leeb, Tito (of course what would Stil be without his main man Tito? You can sub him for a better general like Tassigny or maybe even Yamashita if you prefer), Messe, and Cunningham (recalled for Leclerc at level 6)
Sarkijarvi Polka
Now it’s time to learn the Polka! First bring Mannerheim to the territory where the armored car is, and don’t move anything else. End your turn. You won’t be building anything in Finland in this AG campaign. You have enough to take Leningrad on your own, but it will take patience. Meanwhile, the Soviets won’t be so patient. They’ll attack the province east of Joensuu, but your infantry there should be able to fight them off. In the next round, finish off that depleted arty unit in Petrozavodsk, and congrats, you’ve earned the key to the wild, depopulated East!
Meanwhile, Govorov should move out of Leningrad by round 3. Use Round 2 to unite Mannerheim with your main contingent in Joensuu. (also, the units in Tallinn tend to try and liberate Latvia, leaving it empty. Do what you like with your mischief and the arty units at your disposal near Turku. The extra money will definitely help). By round 3, Govorov moves out of Leningrad, and you are free to charge in! Capture the province before and use either Spy or Forced March to capture the city itself. Congratulations, you have just learned the Polka!
Exploiting The Key To The East And More Shenanigans
Right south of Leningrad is Govorov. Main instinct is to attack him, right? He’s only escorted by a tank, and is in a heavy arty meaning he can’t retaliate in close quarters. No! Leave him be! He’ll eventually come rushing south to Veliky Novgorod to help Meretskov, and will eventually bury himself so deep in the Germans, his demise will be guaranteed. In the East, build three one-stack infantry units in Petrozavodsk. Go out on a massive land grab. Cherepovets should be empty by now, but use Spy just in case the AI feels spurred into action. Once you have Cherepovets, build a L-39 unit with Tito (or whatever your inf. is) on, and max out the other 5 units you should build there. Then you should be able to capture Vologda, and Yaroslavl with minimal resistance. Once you have captured Gorky, you have compromised the Soviet Union’s eastern flank.
Moscow in sight, and behind us
By this time, you should have gone up to lvl 4. Upgrade either Yaroslavl or Kalinin, and build what I like to call, a “double” A heavy tank general with a heavy arty general, with 3 armored cars, and a light arty unit for a bit more anti-armor firepower. This group means that you are much less likely to get your fangs pulled after your general gets targeted by the marauding AI. There is nothing that makes me feel weaker in this game than no generals. In the West, advance as usual. AG North seems to do well without the stress of Leningrad piled on them, and so does AG Center when they don’t block out AG South (which happened in my game). With support from the Germans, and the Soviets slowly being surrounded, your allied AI should be able to handle themselves and actually help you out a bit. At this point, your main focus is sending a big beige wave south. It’s very stressful if you’re sending money to allies, which I was because the Balkans had absolutely shat the bed. Every move is a gamble. You have to guess which unit will move next round and which won’t, spam false intelligence, forced march, and spy to buy you money and time, and then make sure your generals are supporting each other. I eventually threw Messe into the fray once we captured Tula, but you can deploy your extra generals where you like. Just remember, be brave. It’ll look like the 2nd Army has a massive amount of units. Don’t let your eyes deceive you. They’re usually 6 1 stack infantry units. Don’t lose heart.
The killing blow
At this point, you will have entered the great city of Saratov, and entered the land of the Cossack Cavalry spam and Voronov. My aggressive funding of Hungary and AG South meant that they were able to get themselves together and kick the Soviets out of the Balkans. At this point I had two prongs ahead of everyone else: One at Millerovo, bearing down on Rostov, and the other being at Saratov, with their destination being Stalingrad. I took Rostov with ease, but then disaster struck. Voronov was sitting with a decent stash of units in Donetsk, and all it took was one fell swoop, and my dear Tito was dead. However, I was able to hold on to keep Rostov, and that was the last attack Voronov led. I immediately went south to Krasnodar, and built one stack infantry units to do my land grabs. Stalingrad fell at this point as well. If you funded AG South, they should be able to handle Western Ukraine. The last city I took was Sevastopol, and ended my campaign there. And that is how you boss the scene as Finland!
Hope you like my sort return to guide-making! I really enjoyed this. Might make a West Italy 1939 guide if time permits.
What you need:
It would probably be advisable to have your infantry upgraded to lvl 2, and have unlocked Eastern Front campaign mode in order to make this much less horrific for you. My 7 generals were Timoshenko, Chuikov, Bock, Leeb, Tito (of course what would Stil be without his main man Tito? You can sub him for a better general like Tassigny or maybe even Yamashita if you prefer), Messe, and Cunningham (recalled for Leclerc at level 6)
Sarkijarvi Polka
Now it’s time to learn the Polka! First bring Mannerheim to the territory where the armored car is, and don’t move anything else. End your turn. You won’t be building anything in Finland in this AG campaign. You have enough to take Leningrad on your own, but it will take patience. Meanwhile, the Soviets won’t be so patient. They’ll attack the province east of Joensuu, but your infantry there should be able to fight them off. In the next round, finish off that depleted arty unit in Petrozavodsk, and congrats, you’ve earned the key to the wild, depopulated East!
Meanwhile, Govorov should move out of Leningrad by round 3. Use Round 2 to unite Mannerheim with your main contingent in Joensuu. (also, the units in Tallinn tend to try and liberate Latvia, leaving it empty. Do what you like with your mischief and the arty units at your disposal near Turku. The extra money will definitely help). By round 3, Govorov moves out of Leningrad, and you are free to charge in! Capture the province before and use either Spy or Forced March to capture the city itself. Congratulations, you have just learned the Polka!
Exploiting The Key To The East And More Shenanigans
Right south of Leningrad is Govorov. Main instinct is to attack him, right? He’s only escorted by a tank, and is in a heavy arty meaning he can’t retaliate in close quarters. No! Leave him be! He’ll eventually come rushing south to Veliky Novgorod to help Meretskov, and will eventually bury himself so deep in the Germans, his demise will be guaranteed. In the East, build three one-stack infantry units in Petrozavodsk. Go out on a massive land grab. Cherepovets should be empty by now, but use Spy just in case the AI feels spurred into action. Once you have Cherepovets, build a L-39 unit with Tito (or whatever your inf. is) on, and max out the other 5 units you should build there. Then you should be able to capture Vologda, and Yaroslavl with minimal resistance. Once you have captured Gorky, you have compromised the Soviet Union’s eastern flank.
Moscow in sight, and behind us
By this time, you should have gone up to lvl 4. Upgrade either Yaroslavl or Kalinin, and build what I like to call, a “double” A heavy tank general with a heavy arty general, with 3 armored cars, and a light arty unit for a bit more anti-armor firepower. This group means that you are much less likely to get your fangs pulled after your general gets targeted by the marauding AI. There is nothing that makes me feel weaker in this game than no generals. In the West, advance as usual. AG North seems to do well without the stress of Leningrad piled on them, and so does AG Center when they don’t block out AG South (which happened in my game). With support from the Germans, and the Soviets slowly being surrounded, your allied AI should be able to handle themselves and actually help you out a bit. At this point, your main focus is sending a big beige wave south. It’s very stressful if you’re sending money to allies, which I was because the Balkans had absolutely shat the bed. Every move is a gamble. You have to guess which unit will move next round and which won’t, spam false intelligence, forced march, and spy to buy you money and time, and then make sure your generals are supporting each other. I eventually threw Messe into the fray once we captured Tula, but you can deploy your extra generals where you like. Just remember, be brave. It’ll look like the 2nd Army has a massive amount of units. Don’t let your eyes deceive you. They’re usually 6 1 stack infantry units. Don’t lose heart.
The killing blow
At this point, you will have entered the great city of Saratov, and entered the land of the Cossack Cavalry spam and Voronov. My aggressive funding of Hungary and AG South meant that they were able to get themselves together and kick the Soviets out of the Balkans. At this point I had two prongs ahead of everyone else: One at Millerovo, bearing down on Rostov, and the other being at Saratov, with their destination being Stalingrad. I took Rostov with ease, but then disaster struck. Voronov was sitting with a decent stash of units in Donetsk, and all it took was one fell swoop, and my dear Tito was dead. However, I was able to hold on to keep Rostov, and that was the last attack Voronov led. I immediately went south to Krasnodar, and built one stack infantry units to do my land grabs. Stalingrad fell at this point as well. If you funded AG South, they should be able to handle Western Ukraine. The last city I took was Sevastopol, and ended my campaign there. And that is how you boss the scene as Finland!
Hope you like my sort return to guide-making! I really enjoyed this. Might make a West Italy 1939 guide if time permits.