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Post by Erich von Manstein on Mar 29, 2022 8:30:58 GMT
So this is how I interpret the reason they think ranged cav is more durable than defense inf:
Ranged cav can dodge if the enemy have archers, or take no counterattack when they don't. Since the damage in EW7 is correlated to the ABSOLUTE VALUE of troops, attacking the enemy will decrease their output as well. Defense inf receives extra damage from archers and gets detoured by melee cav (thus fails to do its job of protecting the archers). It does have an advantage against charge cav and melee inf (which has a relatively low detour rate).
I just tried replacing my Aetius' Heavy Phalanx with Camel Archers and I can feel the difference immediately.
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Post by zink on Mar 29, 2022 13:37:57 GMT
No, but I don't think you will build a legion without a unit that triggers Master Shooter. It will cover all ranged units in the legion once triggered, including Woad. I've been told that ranged cav are more durable than defense inf but I can't make sense of it. Do you have any idea? Regarding ranged cav.. I have no idea how exactly damage is calculated when dodge is involved (I think it is calculated as damage reduction rather than miss) but maybe it is because of that ranged cav is more durable. PS: What is the difference between Master shooter and Master Skirmisher skills? PSS: ET has already given Master Swordsman skill to Otto, who has Teutonic axeman as special unit. So I don't see any discrepancy in the fact that Robin's Master Shooter is not working with Woad Raider I'm pretty sure its calculated against each individual ranged unit I've had tripled dodge with no damage taken and triple dodge with a bit of damage taken
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Post by Sun Ce on Mar 29, 2022 16:02:46 GMT
for the third unit it's better to see what you're up against. if it is mostly cavalry or infantry legions counter infantry seems to be the best choice. if it is mostly archers(many treasure missions) then best choice is melee infantry as they have 15% damage reduction from archers as legion effect. Some arguments can be made for melee cav too as you will get 1 more mobility.(because of rapid march) All in all it isn't like previous games where you spam a unit or two, this time they did a good job balancing units(at least to some degree)
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Post by jonblend on Mar 29, 2022 19:14:26 GMT
You mean if I give Lancelot Elephant + Templar both units will receive bonus from both skills at the same time? That's quite strong. Is it confirmed? It sounds pretty strange... I assume that damage formula has been somewhat revealed. Otherwise how is it confirmed that skills are applied for the overall damage of the whole legion? I just checked with others that it is not confirmed for melee weapons. The testers are getting inconsistent results. So it's better to assume they don't stack. You were right for ranged. Robin's Woad doesn't enjoy Master Shooter's bonus. Shooter and Skirmisher are confirmed that they do not stack and only apply to the users of the weapon. While we're at it, what about the pole arms skill? Which weapon types will trigger it? The image shows a halberd which would suggest some or all of the defense infantry but I've read that it is for charge cavalry. If so, is there no boost for defense infantry's weapons?
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Post by Erich von Manstein on Mar 30, 2022 6:43:05 GMT
I just checked with others that it is not confirmed for melee weapons. The testers are getting inconsistent results. So it's better to assume they don't stack. You were right for ranged. Robin's Woad doesn't enjoy Master Shooter's bonus. Shooter and Skirmisher are confirmed that they do not stack and only apply to the users of the weapon. While we're at it, what about the pole arms skill? Which weapon types will trigger it? The image shows a halberd which would suggest some or all of the defense infantry but I've read that it is for charge cavalry. If so, is there no boost for defense infantry's weapons? I guess it's Long Spear, Halberd, and Knight Lance. It doesn't make sense to leave out a kind of unit completely.
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Post by lunarclaws on Mar 30, 2022 12:02:24 GMT
With the advent of detour, how's the survivability of this combo?
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Post by andrei on Mar 30, 2022 12:34:01 GMT
With the advent of detour, how's the survivability of this combo? The idea of this combo is to annihilate everything around in order to prevent any enemy to attack You during the AI phase of the turn. So survivability is not an issue. At least for now. Insane mobility (if supported with rhinoceros and desperate wager) absolutely rules.
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Post by lunarclaws on Mar 30, 2022 12:39:13 GMT
ET should nerf this combo and buff cavalry! 😁
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Post by Gerd von Rundstedt on Mar 30, 2022 17:28:40 GMT
ET should nerf this combo and buff cavalry! 😁 Nah, Cav, while inferior to Inf, is still way better than Archers.
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Post by kingbutawl on Apr 7, 2022 21:55:34 GMT
Yes, but 2 ravennee and 1 woad on Robin can deal 800x3 damage (in conquest) or the half against medium/high-end enemies.
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