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Post by ansiboi on Mar 30, 2022 13:48:37 GMT
Right now, I think, if I supposed to buy only 1 IAP general, I think Matilda will be my pick. Sure, she is not the best damaging general. But she makes a very decent governor and her skill is pretty much broken counter for those nasty super units in campaign. With proper conditioning she can sap 2 units and usually only a single archer unit left behind, easily crunched with melee cav. Her privilege is also one of the most cash friendly because of the raid system (equivalent to around 200 medals a day).
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Post by Gerd von Rundstedt on Mar 30, 2022 17:32:38 GMT
Nah, Saladin/Charlemagne is your best bet. Strong, good Unit, good skills (Charlie's MF is so OP), and the best privilege. Saladin if you care about pocketbook or don't like Melee Cav and Charlie if you don't care about money. The privilege is just too good.
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Post by lunarclaws on Mar 30, 2022 21:36:18 GMT
Before you raid, you need to unlock IAPs, unless you only want atilla and the free gens.
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Post by randomperson on Mar 30, 2022 21:42:33 GMT
Imo the best IAP will always be Richard because of templars.
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Post by andrei on Mar 30, 2022 21:45:29 GMT
Imo the best IAP will always be Richard because of templars. And what's so special about Templars? The closer we are to the endgame content the more 3xTemplars legion will become a glass cannon.
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Post by randomperson on Mar 31, 2022 0:17:30 GMT
Imo the best IAP will always be Richard because of templars. And what's so special about Templars? The closer we are to the endgame content the more 3xTemplars legion will become a glass cannon. Templars are the best unit in the game due to their sheer damage output. Also, I never use 3xCharge Calvary. It's always 1 Counter+2 Charge
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Post by andrei on Mar 31, 2022 4:01:47 GMT
And what's so special about Templars? The closer we are to the endgame content the more 3xTemplars legion will become a glass cannon. Templars are the best unit in the game due to their sheer damage output. Also, I never use 3xCharge Calvary. It's always 1 Counter+2 Charge Damage can be observed not only as damage per attack, but also as damage per turn. And from this point of view the idea that Templar is the best unit of the game is debatable. Counter + "glass cannon" is not the worst combo. But now Detour is introduced and archers are always here to counter this combo. In the end I wanted to say that Templars is just the most expensive unit. Is it the best one and especially defining that Richard is the best IAP because of them? Imo definitely not.
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Post by randomperson on Mar 31, 2022 4:39:08 GMT
Templars are the best unit in the game due to their sheer damage output. Also, I never use 3xCharge Calvary. It's always 1 Counter+2 Charge Damage can be observed not only as damage per attack, but also as damage per turn. And from this point of view the idea that Templar is the best unit of the game is debatable. Counter + "glass cannon" is not the worst combo. But now Detour is introduced and archers are always here to counter this combo. In the end I wanted to say that Templars is just the most expensive unit. Is it the best one and especially defining that Richard is the best IAP because of them? Imo definitely not. Templars still give you the most reliable offensive damage with guaranteed charge when paired with a Norman horse. With defensive units, you are kinda relying on the enemy attacking you. Also, there is much more attack than defence in this game. We have to take cities more often then we have to defend them. Every unit has it's counters, but charge calvary still get carried by the charge mechanic. I think that the only unit that can compare with Templars are mamluks, but those aren't very bulky either.
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Post by randomperson on Mar 31, 2022 4:43:52 GMT
Templars are the best unit in the game due to their sheer damage output. Also, I never use 3xCharge Calvary. It's always 1 Counter+2 Charge Damage can be observed not only as damage per attack, but also as damage per turn. And from this point of view the idea that Templar is the best unit of the game is debatable. Counter + "glass cannon" is not the worst combo. But now Detour is introduced and archers are always here to counter this combo. In the end I wanted to say that Templars is just the most expensive unit. Is it the best one and especially defining that Richard is the best IAP because of them? Imo definitely not. Although you do have some good points and I am now not sure exactly which unit I'm going to try to max first.
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Post by andrei on Mar 31, 2022 4:47:43 GMT
Damage can be observed not only as damage per attack, but also as damage per turn. And from this point of view the idea that Templar is the best unit of the game is debatable. Counter + "glass cannon" is not the worst combo. But now Detour is introduced and archers are always here to counter this combo. In the end I wanted to say that Templars is just the most expensive unit. Is it the best one and especially defining that Richard is the best IAP because of them? Imo definitely not. Templars still give you the most reliable offensive damage with guaranteed charge when paired with a Norman horse. With defensive units, you are kinda relying on the enemy attacking you. Also, there is much more attack than defence in this game. We have to take cities more often then we have to defend them. Every unit has it's counters, but charge calvary still get carried by the charge mechanic. I think that the only unit that can compare with Templars are mamluks, but those aren't very bulky either. 1) Norman horse can't help Templar in case Your general doesn't have Carging Cavalry expert skill. So this argument is strange. 2) We have to take cities, but Your can't charge the city before ramparts are destroyed. So.. this second argument is also quite strange. 3) Archers are much better than Templars, simply because they don't rely on any specific mechanic (which can be countered) to attack the whole legion.
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Post by lunarclaws on Mar 31, 2022 4:54:39 GMT
It's all about preference. I love cavalry. Templars are great unit, they are good versus everything except defense Infantry, that's why I always put those T1 war gear(spikes) for some protection to them. And they boost damage to nearby units including archers. If I face those defense Infantry, I deal with them with archers or melee infantries and I don't put charge cavalry in the front line, usually enemies tend to put those defense Infantry upfront. When I don't have a choice but to attack them, a drum or 2 will help or use the active skill. The downside of having templars is they are expensive. Now I'm thankful for Matilda for this. Usually cav gens don't need support of other gens buffs and they are fine with T1 gear.
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Post by randomperson on Mar 31, 2022 5:05:15 GMT
Templars still give you the most reliable offensive damage with guaranteed charge when paired with a Norman horse. With defensive units, you are kinda relying on the enemy attacking you. Also, there is much more attack than defence in this game. We have to take cities more often then we have to defend them. Every unit has it's counters, but charge calvary still get carried by the charge mechanic. I think that the only unit that can compare with Templars are mamluks, but those aren't very bulky either. 1) Norman horse can't help Templar in case Your general doesn't have Carging Cavalry expert skill. So this argument is strange. 2) We have to take cities, but Your can't charge the city before ramparts are destroyed. So.. this second argument is also quite strange. 3) Archers are much better than Templars, simply because they don't rely on any specific mechanic (which can be countered) to attack the whole legion. 1. Oops, I meant that charging cav expert and Norman horse together have max charge. 2. When taking cities, we have to move forward to attack. What I meant is that there are more missions where we need to attack then defend. Also, I feel like this game's mechanics favour attack as even counter infantry does much less when countering my calvary charges compared with enemy attacks. 3. Maybe mamluks are much better, but my Nur Din hits like a wet noodle and is easily killed. Ofc my Nur Din has less investment and my camel archers are at a lower level but the damage difference is still huge. My Simeon does over double the damage on 1xphalanx pikeman+2xnoble cav. Related to this point, there are more good calvary generals than archer generals. One of the best f2p archer generals is frigging aetius while calvary has generals like Simeon, Alfred, and Roland just to name a few.
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Post by randomperson on Mar 31, 2022 5:09:30 GMT
It's all about preference. I love cavalry. Templars are great unit, they are good versus everything except defense Infantry, that's why I always put those T1 war gear(spikes) for some protection to them. And they boost damage to nearby units including archers. If I face those defense Infantry, I deal with them with archers or melee infantries and I don't put charge cavalry in the front line, usually enemies tend to put those defense Infantry upfront. When I don't have a choice but to attack them, a drum or 2 will help or use the active skill. The downside of having templars is they are expensive. Now I'm thankful for Matilda for this. Usually cav gens don't need support of other gens buffs and they are fine with T1 gear. I agree with you on calvary, but I think that T1 spikes is a bit of a waste. Field hospital is 100% better because it gives +10% per turn while T1 spikes gives a maximum of 10% throughout the entire game. However, hospitals are rather expensive so supply wagons can work too.
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Post by lunarclaws on Mar 31, 2022 5:15:28 GMT
It's all about preference. I love cavalry. Templars are great unit, they are good versus everything except defense Infantry, that's why I always put those T1 war gear(spikes) for some protection to them. And they boost damage to nearby units including archers. If I face those defense Infantry, I deal with them with archers or melee infantries and I don't put charge cavalry in the front line, usually enemies tend to put those defense Infantry upfront. When I don't have a choice but to attack them, a drum or 2 will help or use the active skill. The downside of having templars is they are expensive. Now I'm thankful for Matilda for this. Usually cav gens don't need support of other gens buffs and they are fine with T1 gear. I agree with you on calvary, but I think that T1 spikes is a bit of a waste. Field hospital is 100% better because it gives +10% per turn while T1 spikes gives a maximum of 10% throughout the entire game. However, hospitals are rather expensive so supply wagons can work too. T1 spikes are easier to upgrade to lv3
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Post by randomperson on Mar 31, 2022 5:17:42 GMT
I agree with you on calvary, but I think that T1 spikes is a bit of a waste. Field hospital is 100% better because it gives +10% per turn while T1 spikes gives a maximum of 10% throughout the entire game. However, hospitals are rather expensive so supply wagons can work too. T1 spikes are easy to upgrade to lv3 Oh, you meant lvl3 gears. I thought that T1 meant lvl1 which would of been a waste. lvl3 gears are much better and I think they're the preferable option in most hero legends and pharaohs treasure but hospitals are still better in campaign and conquest.
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