Post by 6Johnny23 on Apr 20, 2022 12:46:44 GMT
Welcome back! This is a "series" where I compare two generals in EW6. Categories go by Skills, Stats, and Cost. You have (hopefully) read the title, so you have an idea of what is going on. The two artillery generals, John and Scharnhorst will be compared. Let us begin!
Skills:
Scharnhorst - Salvo, Artillery Master, Plain Fighting, Inspiration
John - Salvo, Storm Fortifications, Jungle Fighting, Mountain Fighting
If we remove all useless (and overlapping) skills:
Scharnhorst - Artillery Master, Plain Fighting, Inspiration
John - Storm Fortifications, Jungle Fighting, Mountain Fighting
AM is worse than SF, as I believe crits are a 35% boost rather than a 50% boost adding a mere 10% chance to crit (at least that's what I think it means). SF helps John accomplish arty's main job, to kill city HP.
Inspiration is good, offering higher morale. Useless after 1 activation unless you wait for it to end. Eh... Pretty good when fighting cavalry, but still... slightly better than MF.
JF is worse than PF (if only this were 1914), but wait! There is more! There are things called Jungle Mountains, and both JF and MF activate for a double boost, allowing for crazy damage. With this boost, JF and MF are at least equal to PF and Inspiration.
John wins by a bit in the skills department.
Stats:
Scharnhorst will get 26 BA when maxed, giving him a total of 60 BA. 15% damage. John will get 31 BA when maxed, giving him 66 BA in total, or 16% damage.
Scharnhorst has 46 AA, along with John's 46 AA, for a 11% boost, totaling up for 26% and 27% respectively. Little to no difference in reality.
Cost:
Scharnhorst costs 1170 medals for 6 good skills. John costs 877 at 50%, costing 1755 (?) without a discount, for 8 good skills. Discounted John win.
Verdict: Strong John victory in the cost department, with slight victories in stats and skills.
Skills:
Scharnhorst - Salvo, Artillery Master, Plain Fighting, Inspiration
John - Salvo, Storm Fortifications, Jungle Fighting, Mountain Fighting
If we remove all useless (and overlapping) skills:
Scharnhorst - Artillery Master, Plain Fighting, Inspiration
John - Storm Fortifications, Jungle Fighting, Mountain Fighting
AM is worse than SF, as I believe crits are a 35% boost rather than a 50% boost adding a mere 10% chance to crit (at least that's what I think it means). SF helps John accomplish arty's main job, to kill city HP.
Inspiration is good, offering higher morale. Useless after 1 activation unless you wait for it to end. Eh... Pretty good when fighting cavalry, but still... slightly better than MF.
JF is worse than PF (if only this were 1914), but wait! There is more! There are things called Jungle Mountains, and both JF and MF activate for a double boost, allowing for crazy damage. With this boost, JF and MF are at least equal to PF and Inspiration.
John wins by a bit in the skills department.
Stats:
Scharnhorst will get 26 BA when maxed, giving him a total of 60 BA. 15% damage. John will get 31 BA when maxed, giving him 66 BA in total, or 16% damage.
Scharnhorst has 46 AA, along with John's 46 AA, for a 11% boost, totaling up for 26% and 27% respectively. Little to no difference in reality.
Cost:
Scharnhorst costs 1170 medals for 6 good skills. John costs 877 at 50%, costing 1755 (?) without a discount, for 8 good skills. Discounted John win.
Verdict: Strong John victory in the cost department, with slight victories in stats and skills.