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Post by generalfeldmarschall on May 2, 2022 10:54:04 GMT
I never knew this but while trying to get hegemony with the West saxons(The vikings are nearly dead but the danish came, still waiting on the East fanks), While I was killing the Vikings in dublin, I saw that you could make countries surrender, like I made Mercia Northumbria and the Galic surrender, It was costly but it was helpfull as the vikings were coming on the east. But I can't do this to other countries so how does this work???
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Post by cdt11 on May 2, 2022 14:03:48 GMT
To get the option to make a country surrender, you must first capture their capital, i.e., the city with the crown on top of it's icon.
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Post by generalfeldmarschall on May 2, 2022 14:16:09 GMT
To get the option to make a country surrender, you must first capture their capital, i.e., the city with the crown on top of it's icon. Thank you sir I shall remember this
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Post by generalfeldmarschall on May 2, 2022 14:24:03 GMT
Also is there a way to increase the attitude of other kingdoms on mine
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Post by nikomachos on May 2, 2022 14:37:33 GMT
Also is there a way to increase the attitude of other kingdoms on mine yes. in the very same diplomacy window called negotiation. you can gift nations with silver and iron and increase the status and after sign treatys. there are consul skills that can increase gifting or skills like lobbyist that just increase it every turn similar to certain technologies. do not forget certain "event nations" (late arrivals^^) you cannot increase your attitude with and you have no or low chance of signing treaties. neither can you force them to surrender, all enemy units must be elliminated.
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Post by Nobunaga Oda on May 2, 2022 14:55:19 GMT
In the Policies window, the lowest row is reserved for foreign policy. "Slow down diplomatic reduction" reduces the rate of loss of diplomacy points. "Increase diplomatic points with xxx countries" is self-explanatory. These types enable the other territory's opinion of your country, measured in diplomatic points, to improve or remain the same over time. Bordering or occupying lands close to them leads to a potential loss in diplomatic points. Having a passage agreement and alliance leads to a higher diplomatic point gain per turn compared to other forms of relations.
"Reduce diplomatic point loss when xxx" is also self-planatory. If you encounter such situations, your one-off loss of diplomatic points at that moment is reduced. Tribute refers to paying off blackmail.
"Reduce cost of xxx". Not too hard to grasp. You pay less for such events. Getting blackmailed? If you intend to pay tribute, you pay less. Want to gift resources or formalise a better state of relations? Each transaction is cheaper now.
Use these foreign policies to improve your standing with other states or reduce the loss of diplomatic points. As mentioned above, there are some states which can hard be paid off to obtain better relations. These are NPCs like the Huns (Barbarian), Danes and Vikings (Viking), Mauri and Avars (Byzantine). For Pirates, you can pay them off, but it's not as efficient as a normal country. Also, if another state bordering you across a wide front has a bigger army and territory size, the amount of diplomatic points gained per gift may be slightly decreased, overall. Think of the first as a +8, second as +18 and third as +28. On the flip side, to force a surrender you need to own the country's capital city. You will also require a high disparity in number of cities owned and military size. Also, forcing a surrender requires lots of resources. Shaving off a full unit or two may lower the cost by one or two iron per unit lost. Very early on in any conquest, demanding a surrender is not feasible because the likelihood starts off very low. This improves over time, but if you can, conquer them entirely instead of waiting. Kingdom of Gepids Vs Kingdom of Lombardy is a clear example.
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Post by generalfeldmarschall on May 2, 2022 15:44:39 GMT
In the Policies window, the lowest row is reserved for foreign policy. "Slow down diplomatic reduction" reduces the rate of loss of diplomacy points. "Increase diplomatic points with xxx countries" is self-explanatory. These types enable the other territory's opinion of your country, measured in diplomatic points, to improve or remain the same over time. Bordering or occupying lands close to them leads to a potential loss in diplomatic points. Having a passage agreement and alliance leads to a higher diplomatic point gain per turn compared to other forms of relations.
"Reduce diplomatic point loss when xxx" is also self-planatory. If you encounter such situations, your one-off loss of diplomatic points at that moment is reduced. Tribute refers to paying off blackmail.
"Reduce cost of xxx". Not too hard to grasp. You pay less for such events. Getting blackmailed? If you intend to pay tribute, you pay less. Want to gift resources or formalise a better state of relations? Each transaction is cheaper now.
Use these foreign policies to improve your standing with other states or reduce the loss of diplomatic points. As mentioned above, there are some states which can hard be paid off to obtain better relations. These are NPCs like the Huns (Barbarian), Danes and Vikings (Viking), Mauri and Avars (Byzantine). For Pirates, you can pay them off, but it's not as efficient as a normal country. Also, if another state bordering you across a wide front has a bigger army and territory size, the amount of diplomatic points gained per gift may be slightly decreased, overall. Think of the first as a +8, second as +18 and third as +28. On the flip side, to force a surrender you need to own the country's capital city. You will also require a high disparity in number of cities owned and military size. Also, forcing a surrender requires lots of resources. Shaving off a full unit or two may lower the cost by one or two iron per unit lost. Very early on in any conquest, demanding a surrender is not feasible because the likelihood starts off very low. This improves over time, but if you can, conquer them entirely instead of waiting. Kingdom of Gepids Vs Kingdom of Lombardy is a clear example. K thanks guys one last question which is the best era and kingdom to use to gain hegemomy?
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Post by nikomachos on May 2, 2022 15:53:38 GMT
K thanks guys one last question which is the best era and kingdom to use to gain hegemomy? you are welcome. i have seen people say all kinds but all of them were in "barbarian invasion" as its the smallest map and fastest to clear. i play Roman Empire (put on auto battle halway through) and sometimes ostrogoths because they are crazy easy to play, but not as convenient to auto. i've seen people say they use Anglo saxons or westgoths: both good starting positions and easy to ally with nations. also check this out maybe: some detail instructions if WRE: european-war-4.boards.net/thread/17409/max-point-honor-conquest-till
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Post by generalfeldmarschall on May 3, 2022 9:11:39 GMT
@oda Nobunaga Which gen to get Basil or Justinian
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Post by generalfeldmarschall on May 3, 2022 10:56:15 GMT
Ok I got ronald and Alfred so need to get Basil for now I think so should I get Harald Hadrada or justinian. Also should I wait for Barbarossa Nobunaga Oda Oda
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Post by Nobunaga Oda on May 3, 2022 11:05:41 GMT
generalfeldmarschall, if you want an easy time in Conquest and a somewhat solid gen for Hero Legends, Justinian. Harald Hardrada is a one-hit wonder who is on par with or better than Cnut if Cnut didn't have his unique equipment. Simeon's Outburst is better than Basil's Headhunting because on units with charge (cav and certain inf units), the dmg dealt to all units in a legion in a charge attack is increased. Enemy archers in the rear irritating you? Simeon's active reaches and damages them. To be honest, I'm still unsure of the value of Headhunting and similar skills, so I can't say for certain. However, Outburst's worth is known.
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