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Post by 𝘚𝘬𝘪𝘵𝘵𝘭𝘦𝘤𝘩𝘢𝘯 on May 3, 2022 2:14:48 GMT
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Post by truhses on May 3, 2022 6:53:24 GMT
Worst IAP. Substitute bench captain. I still don’t know how to equip it and what to do with it ... The only plus is the bond with Lancelot.
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Post by Taizong of Tang on May 3, 2022 7:55:26 GMT
templars are dope tho, yet they dont need him and his legend.
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Post by andrei on May 3, 2022 7:59:33 GMT
Worst IAP. Substitute bench captain. I still don’t know how to equip it and what to do with it ... The only plus is the bond with Lancelot. Agree. He needs unique good active skill in order to be at least somewhat interesting to use.
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Post by Gerd von Rundstedt on May 3, 2022 11:30:36 GMT
I really like him. At least better than Otto. Excellent InfCav hybrid, a ton of damage, and his item gives damage reduction, so that's cool. Probably has the best bond in the game. His privilege is bad, but his item is good and his Hero Legend is fun. I like the Engineering. It's a shame it's only 35% at level 4.
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Post by yuanzhong on May 3, 2022 12:17:44 GMT
I really like him. At least better than Otto. Excellent InfCav hybrid, a ton of damage, and his item gives damage reduction, so that's cool. Probably has the best bond in the game. His privilege is bad, but his item is good and his Hero Legend is fun. I like the Engineering. It's a shame it's only 35% at level 4. Are you sure he's better than Otto??
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Post by Gerd von Rundstedt on May 3, 2022 16:53:09 GMT
I really like him. At least better than Otto. Excellent InfCav hybrid, a ton of damage, and his item gives damage reduction, so that's cool. Probably has the best bond in the game. His privilege is bad, but his item is good and his Hero Legend is fun. I like the Engineering. It's a shame it's only 35% at level 4. Are you sure he's better than Otto?? Well, he at least has 4 good skills instead of 3.
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Post by andrei on May 3, 2022 17:10:41 GMT
Are you sure he's better than Otto?? Well, he at least has 4 good skills instead of 3. Arthur's active is awful. Close to useless.
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Post by yuanzhong on May 3, 2022 17:29:34 GMT
Are you sure he's better than Otto?? Well, he at least has 4 good skills instead of 3. I don't know why you think Arthur has 4 good skill while Otto has 3. Both have 1 admin skill and mountain fight. Otto has 2 inf skill while sword users can have their buffs (sadly not his unique unit) while Arthur has 1 cav and 1 inf buff. The active skill of Otto is unique which negate the bad effect of terrain and maximize movement of units (yep, it negates the penalty of bad terrain also), it lasts 4 turns and cd 5 turns. Isn't it better than healing city ? Otto's unique item buff inf ability and reduce damage while Arthur's one buff morale (which is really useless IMO) and reduce damage. What is better?
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Post by Gerd von Rundstedt on May 3, 2022 17:35:28 GMT
Well, he at least has 4 good skills instead of 3. I don't know why you think Arthur has 4 good skill while Otto has 3. Both have 1 admin skill and mountain fight. Otto has 2 inf skill while sword users can have their buffs (sadly not his unique unit) while Arthur has 1 cav and 1 inf buff. The active skill of Otto is unique which negate the bad effect of terrain and maximize movement of units (yep, it negates the penalty of bad terrain also), it lasts 4 turns and cd 5 turns. Isn't it better than healing city ? Otto's unique item buff inf ability and reduce damage while Arthur's one buff morale (which is really useless IMO) and reduce damage. What is better? Well, I value Master Swordsman very little as the only infantry with a single handed sword that you can put on Otto is a Janissary, which is unavailable. Otto's Item is similarly unavailable for most people. I do like Guide, but then again I also love Engineering. I would say the two are equal.
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Post by yuanzhong on May 3, 2022 17:48:16 GMT
I don't know why you think Arthur has 4 good skill while Otto has 3. Both have 1 admin skill and mountain fight. Otto has 2 inf skill while sword users can have their buffs (sadly not his unique unit) while Arthur has 1 cav and 1 inf buff. The active skill of Otto is unique which negate the bad effect of terrain and maximize movement of units (yep, it negates the penalty of bad terrain also), it lasts 4 turns and cd 5 turns. Isn't it better than healing city ? Otto's unique item buff inf ability and reduce damage while Arthur's one buff morale (which is really useless IMO) and reduce damage. What is better? Well, I value Master Swordsman very little as the only infantry with a single handed sword that you can put on Otto is a Janissary, which is unavailable. Otto's Item is similarly unavailable for most people. I do like Guide, but then again I also love Engineering. I would say the two are equal. You don't have to use swordman to try to get advantage of 2 buffs, 1 is just enough and it's equal to Arthur buff. Better atk buff unique item and better active skill, keep your unit movement maximum for 4 turns every 5 turns is absolutely better than just heal 35% of a city every 5 turns. It's ridiculous when you make comparison between Arthur and Otto while you don't count Otto's item. It's possible to get Otto item now. They're both IAP, wrong information can make sb waste their money on mediocre IAP gen. P/s: as the skill description of Master of Swordman, you only need to equip 1 swordman unit to get the buff for the legion (in the case you don't mix any archer unit which I never do for Otto). It works like unique item damage buff.
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Post by nikomachos on May 3, 2022 19:27:52 GMT
P/s: as the skill description of Master of Swordman, you only need to equip 1 swordman unit to get the buff for the legion (in the case you don't mix any archer unit which I never do for Otto). It works like unique item damage buff. Wait is this true? I thought i read somewhere that the yellow/gold skills only trigger for the specific units. mastershooter, polearm, single sword, double axes/dual wielding only for their respective soldier, not whole legion. and how would mixing archer units upset this? if it really works for the whole legion. i dont understand?
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Post by blueberry on May 3, 2022 20:46:49 GMT
P/s: as the skill description of Master of Swordman, you only need to equip 1 swordman unit to get the buff for the legion (in the case you don't mix any archer unit which I never do for Otto). It works like unique item damage buff. Wait is this true? I thought i read somewhere that the yellow/gold skills only trigger for the specific units. mastershooter, polearm, single sword, double axes/dual wielding only for their respective soldier, not whole legion. and how would mixing archer units upset this? if it really works for the whole legion. i dont understand? No, it doesn't work like that. Skills work on the specified units. Master shooter on units with crossbows, bows and muskets; master skirmisher on other ranged units (javelin riders, woad raiders,...). Likewise for similar skills.
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Post by yuanzhong on May 4, 2022 0:00:35 GMT
Wait is this true? I thought i read somewhere that the yellow/gold skills only trigger for the specific units. mastershooter, polearm, single sword, double axes/dual wielding only for their respective soldier, not whole legion. and how would mixing archer units upset this? if it really works for the whole legion. i dont understand? No, it doesn't work like that. Skills work on the specified units. Master shooter on units with crossbows, bows and muskets; master skirmisher on other ranged units (javelin riders, woad raiders,...). Likewise for similar skills. If it works only on specified units, ET should use "their/those units' DMG + %" instead of "melee DMG + 5%" melee means all Inf and Cav damage type.
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Post by yuanzhong on May 4, 2022 0:06:21 GMT
Wait is this true? I thought i read somewhere that the yellow/gold skills only trigger for the specific units. mastershooter, polearm, single sword, double axes/dual wielding only for their respective soldier, not whole legion. and how would mixing archer units upset this? if it really works for the whole legion. i dont understand? No, it doesn't work like that. Skills work on the specified units. Master shooter on units with crossbows, bows and muskets; master skirmisher on other ranged units (javelin riders, woad raiders,...). Likewise for similar skills. If it works only on specified units, ET should use "their/those units' DMG + %" instead of "melee DMG + 5%" I think melee means all Inf and Cav damage type. Can you ask about this confusion if you're in ET discord server?
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