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Post by yuanzhong on May 4, 2022 0:17:44 GMT
P/s: as the skill description of Master of Swordman, you only need to equip 1 swordman unit to get the buff for the legion (in the case you don't mix any archer unit which I never do for Otto). It works like unique item damage buff. Wait is this true? I thought i read somewhere that the yellow/gold skills only trigger for the specific units. mastershooter, polearm, single sword, double axes/dual wielding only for their respective soldier, not whole legion. and how would mixing archer units upset this? if it really works for the whole legion. i dont understand? If the description is right, the skill only work on melee damage type, so no archer.
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Post by Taizong of Tang on May 4, 2022 4:34:20 GMT
The pen is dragon so King Arthur must have came a lot.- Philomena Cunk
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Post by nikomachos on May 4, 2022 5:24:52 GMT
Wait is this true? I thought i read somewhere that the yellow/gold skills only trigger for the specific units. mastershooter, polearm, single sword, double axes/dual wielding only for their respective soldier, not whole legion. and how would mixing archer units upset this? if it really works for the whole legion. i dont understand? If the description is right, the skill only work on melee damage type, so no archer. thanks. it does make sense why it would function with cav and inf units. i am curious to find out if this is intentional or a wording error ^^
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Post by blueberry on May 4, 2022 6:49:49 GMT
No, it doesn't work like that. Skills work on the specified units. Master shooter on units with crossbows, bows and muskets; master skirmisher on other ranged units (javelin riders, woad raiders,...). Likewise for similar skills. If it works only on specified units, ET should use "their/those units' DMG + %" instead of "melee DMG + 5%" I think melee means all Inf and Cav damage type. Can you ask about this confusion if you're in ET discord server? I'm not on discord. Anyway if you were right then both master skirmisher and master shooter would boost any ranged unit's attack, and they would end up being almost the same skill. And we already have the skill "ranged tactician", which is the generic skill for ranged units. So, in this case, we would have 3 skills that boost any ranged unit's attack and this wouldn't make sense.
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Post by yuanzhong on May 4, 2022 7:29:49 GMT
If it works only on specified units, ET should use "their/those units' DMG + %" instead of "melee DMG + 5%" I think melee means all Inf and Cav damage type. Can you ask about this confusion if you're in ET discord server? I'm not on discord. Anyway if you were right then both master skirmisher and master shooter would boost any ranged unit's attack, and they would end up being almost the same skill. And we already have the skill "ranged tactician", which is the generic skill for ranged units. So, in this case, we would have 3 skills that boost any ranged unit's attack and this wouldn't make sense. They have different input (requirement) and output (effect). Example: Unique item buff: You need particular unit and increase damage ignoring other Units equipped in legion. Tatician type: need exactly overall type and only buff that type (I don't know why ET doesn't separate Archer and Archer Cav but it's clear between Inf and Cav in Melee). Expert type: Need exactly unit type and only buff those that unit type. Atk type buff (what we're discussing about): Need exactly atk type (unit weapon) and buff melee or ranged atk (only melee or ranged, not all legion when you mixed them). About the same effect skills, we meet in GCR with new Hanxin's skill. Same output (a bit different in value) but different input.
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Post by blueberry on May 4, 2022 8:03:31 GMT
I'm not on discord. Anyway if you were right then both master skirmisher and master shooter would boost any ranged unit's attack, and they would end up being almost the same skill. And we already have the skill "ranged tactician", which is the generic skill for ranged units. So, in this case, we would have 3 skills that boost any ranged unit's attack and this wouldn't make sense. They have different input (requirement) and output (effect). Example: Unique item buff: You need particular unit and increase damage ignoring other Units equipped in legion. Tatician type: need exactly overall type and only buff that type (I don't know why ET doesn't separate Archer and Archer Cav but it's clear between Inf and Cav in Melee). Expert type: Need exactly unit type and only buff those that unit type. Atk type buff (what we're discussing about): Need exactly atk type (unit weapon) and buff melee or ranged atk (only melee or ranged, not all legion when you mixed them). About the same effect skills, we meet in GCR with new Hanxin's skill. Same output (a bit different in value) but different input. I thought we were talking only about those yellow skills. I didn't say anything about unique items, I already know that the 20% boost applies to all units in a legion if you have at least one unit of the right type. As I understand, you are saying that, if you have a woad raider in the legion, master skirmisher would boost also, for instance, crossbowmen, if they are also in the legion. But this would mean that the skill works like ranged tactician. And likewise for master shooter. It wouldn't make sense. Besides this, consider, for instance, pole-arms mastery: that boosts both charge cavalry with lances and spearmen/halberdiers/etc. Green skills encompass ranged units or cavalry or infantry. Yellow skills are more specific for the weapon type and only boosts units with that weapon type. Also consider that "easynglish" has a history of being imprecise and it all adds up. Probably the description is like that to avoid a long text like "when commanding units armed with bows, crosswbos or muskets, units with bows, crossbows or muskets' attack +x%". Why bother to be precise when you can just let players test everything and argue and spend a lot of time?
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Post by yuanzhong on May 4, 2022 9:26:05 GMT
They have different input (requirement) and output (effect). Example: Unique item buff: You need particular unit and increase damage ignoring other Units equipped in legion. Tatician type: need exactly overall type and only buff that type (I don't know why ET doesn't separate Archer and Archer Cav but it's clear between Inf and Cav in Melee). Expert type: Need exactly unit type and only buff those that unit type. Atk type buff (what we're discussing about): Need exactly atk type (unit weapon) and buff melee or ranged atk (only melee or ranged, not all legion when you mixed them). About the same effect skills, we meet in GCR with new Hanxin's skill. Same output (a bit different in value) but different input. I thought we were talking only about those yellow skills. I didn't say anything about unique items, I already know that the 20% boost applies to all units in a legion if you have at least one unit of the right type. As I understand, you are saying that, if you have a woad raider in the legion, master skirmisher would boost also, for instance, crossbowmen, if they are also in the legion. But this would mean that the skill works like ranged tactician. And likewise for master shooter. It wouldn't make sense. Besides this, consider, for instance, pole-arms mastery: that boosts both charge cavalry with lances and spearmen/halberdiers/etc. Green skills encompass ranged units or cavalry or infantry. Yellow skills are more specific for the weapon type and only boosts units with that weapon type. Also consider that "easynglish" has a history of being imprecise and it all adds up. Probably the description is like that to avoid a long text like "when commanding units armed with bows, crosswbos or muskets, units with bows, crossbows or muskets' attack +x%". Why bother to be precise when you can just let players test everything and argue and spend a lot of time? I made the test and the skill only works on the units have same weapon type. It's clear now. Between 3 same type and 1 same + 2 different, the gap is about 7-8% different (may be (115%x3)/(115%+200%)=109.5% and Brigade has a bit higher attack than Halberdier). Both units have nearly same atk (112 vs 110). I use Richard and these units, attack triple defense inf legion. And once again, Easynglish is such amazing.
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Post by blueberry on May 4, 2022 9:56:18 GMT
I thought we were talking only about those yellow skills. I didn't say anything about unique items, I already know that the 20% boost applies to all units in a legion if you have at least one unit of the right type. As I understand, you are saying that, if you have a woad raider in the legion, master skirmisher would boost also, for instance, crossbowmen, if they are also in the legion. But this would mean that the skill works like ranged tactician. And likewise for master shooter. It wouldn't make sense. Besides this, consider, for instance, pole-arms mastery: that boosts both charge cavalry with lances and spearmen/halberdiers/etc. Green skills encompass ranged units or cavalry or infantry. Yellow skills are more specific for the weapon type and only boosts units with that weapon type. Also consider that "easynglish" has a history of being imprecise and it all adds up. Probably the description is like that to avoid a long text like "when commanding units armed with bows, crosswbos or muskets, units with bows, crossbows or muskets' attack +x%". Why bother to be precise when you can just let players test everything and argue and spend a lot of time? I made the test and the skill only works on the units have same weapon type. It's clear now. Between 3 same type and 1 same + 2 different, the gap is about 7-8% different (may be (115%x3)/(115%+200%)=109.5% and Brigade has a bit higher attack than Halberdier). Both units have nearly same atk (112 vs 110). I use Richard and these units, attack triple defense inf legion. And once again, Easynglish is such amazing. Thank you for testing it! I did try testing some time ago, but I couldn't come up with definitive results (I probably should have used generals with very high attack). This matter should finally be settled, now
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Post by Erich on May 4, 2022 13:32:56 GMT
Well, itβs clear, finally. Thanks for your tests. Iβm going to edit my skill instruction thread. Heard somewhere that some yellow skills buff the exact weapon type, some not, but if the test is clear for Master polearm, we should consider thatβs true for every yellow skill, to guarantee we have a buff.
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Post by Gerd von Rundstedt on May 7, 2022 21:28:13 GMT
You know, yuanzhong, I am starting to like Otto a lot more. Even though I don't have his item (and probably never will), he is still super strong. I really like him with a Teutonic Knight and 2 Teutonic Swordsmen. Once I get Jannisaries I will trade the Knight and 1 Swordsmen out for them, but for now he is often one of my deployed generals because of his city-cracking capability in Conquests.
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Post by andrei on May 7, 2022 21:35:10 GMT
You know, yuanzhong , I am starting to like Otto a lot more. Even though I don't have his item (and probably never will), he is still super strong. I really like him with a Teutonic Knight and 2 Teutonic Swordsmen. Once I get Jannisaries I will trade the Knight and 1 Swordsmen out for them, but for now he is often one of my deployed generals because of his city-cracking capability in Conquests. Right now he is the only one to have active skill Guide. It is unique iirc. Taking into account we'll most likely switch from Woad+Ravenna combo to Mongolian+Mamluk his Guide could be invaluable to negate the loss of the forest+mountain movement. Could be very useful support general.
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Post by ππ¬πͺπ΅π΅ππ¦π€π©π’π― on May 11, 2022 23:44:59 GMT
so, in a nutshell the hybrid general like Dumbledore but with even more inferior stats.
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Post by ππ²πΌπͺπ΄πͺ on May 13, 2022 0:26:58 GMT
so, in a nutshell the hybrid general like Dumbledore but with even more inferior stats. wdym Dumbledore?
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Post by ππ¬πͺπ΅π΅ππ¦π€π©π’π― on May 13, 2022 0:27:56 GMT
so, in a nutshell the hybrid general like Dumbledore but with even more inferior stats. wdym Dumbledore? I am referring to Charlemagne
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Post by best75 on May 14, 2022 10:41:06 GMT
I purchased him, mainly for his privilege. But yeah, he isn't impressive as a general and there are better non-iap generals to use. I might use him for the eternal legend bond.
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