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Post by thefamemonster on May 11, 2022 10:15:12 GMT
What skill combination a general must have to be considered "great"?This thread is open to everyone's opinions. This thread can be a reference for choosing a great general.
----------------------------------------------------------------------------------------- My own opinion:
INFANTRY GENERAL Bugle (infantry damage will not decrease if enemy is in terrain or city) Mass Fire (infantry health will not affect its own damage) Leadership (morale will not decrease lower than normal)
Formation (+1 infantry max damage) CAVALRY GENERAL Strike (cavalry damage will not decrease if enemy is in terrain or city) Surprise (+1 cavalry max damage) Leadership Spy (+50% damage against enemy fort)
ARTILLERY GENERAL Accurate (artillery damage will not decrease if enemy is in terrain or city) Engineering (+2 artillery movement) Explosive (+1 artillery max damage) Leadership or Spy
NAVY GENERAL Steersman (-10% enemy navy damage decrease) Leadership Navigation (+1 navy movement) Assault Art (10% chance max damage)
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