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Post by visiel on May 22, 2022 2:31:00 GMT
Update: Thanks for Nobunaga Oda , to give me feedback. I verify it again with the discord where there are players who score 6 points frequently. They confirmed that it's actually you need to be less than half of the enemy defense power to get 6 points. (But there is a catch as well, one player said if you have 50% power of the enemy, but the battle takes too long, you will ended up with 4 pts - he doesn't know the specific turn that trigger though. Another player says he always do 15+ turn, and always get 6, so you will have to figure it out yourself once you are capable of doing 6 pts ) Regarding the afraid of ET will modify the territory mode to punish minimal defense. In my opinion, I believe that shouldn't be the case to worry. I don't see it will become a trend as people are proud of their team, or just don't want to lose (even though it doesn't hurt to lose), or many other reasons. I myself, don't see as much minimal defense (more than 30% of the battle pool) anyway through my journey to platinum as of now. Some of you might not be aware, but you can get up to 6 point if you beat enemy with defensive power of 1.5 times your attack power. The 1.5 is the number that discord players conclude as of now, it could be a bit lower or higher than that. So either involve some strategy and time to maybe get 6 points, or just pick weak enemy like me and enjoy 4 points
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Post by Nobunaga Oda on May 22, 2022 7:57:13 GMT
One problem is, the higher is this 1.5× battle power the power of what you field VS what the enemy fields? If the enemy has one to two 3× Templar unit at 30k power in total, must I face them with 20k or less? Considering that charge and detour feels far less reliable in Territory, it's a more risky form of "go big or go home".
Plus, some opponents may field 9 gens but still have less power than my 8 gens. It may not be very feasible to challenge these nine at half strength and risk losing just for two additional points.
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Post by zabadanov86 on May 22, 2022 8:50:58 GMT
Im not geting out of the confort zone for possible extra 2 point. Especialy that are so many p2w players with hordes of templars🙂
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Post by blueberry on May 22, 2022 9:21:09 GMT
Im not geting out of the confort zone for possible extra 2 point. Especialy that are so many p2w players with hordes of templars🙂 This might well be Easytech's most profitable game: I've already seen 8-9 players with William the Conqueror (and his unique equipment) out of 100 battles
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Post by stoic on May 22, 2022 9:50:37 GMT
Im not geting out of the confort zone for possible extra 2 point. Especialy that are so many p2w players with hordes of templars🙂 This might well be Easytech's most profitable game: I've already seen 8-9 players with William the Conqueror (and his unique equipment) out of 100 battles I've seen many players with Mamluks lvl 15 AND Templars lvl 15. Quite an investment, I would say... I don't know any player on this forum who has them upgraded up to the max level, besides yuanzhong.
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Post by Nobunaga Oda on May 22, 2022 10:23:33 GMT
Im not geting out of the confort zone for possible extra 2 point. Especialy that are so many p2w players with hordes of templars🙂 This might well be Easytech's most profitable game: I've already seen 8-9 players with William the Conqueror (and his unique equipment) out of 100 battles I'd say Atilla isn't that far behind. Maybe Salahdin as well. Otto and Olga? Practically non-existent in this mode. Plus, we'd actually need to use ALL available means to level our most important units to lvl 15 (refresh the shop, refresh rolls, Souls, etc.). Thankfully, the easy Attack alliance holds strong, there are still enemies we can overcome below our atk power and infinite refresh chances.
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Post by zabadanov86 on May 22, 2022 10:25:50 GMT
I dont care, let them spend big money, its all for good cause 😊 But its unreal to think that f2p players can defend against p2w players. You can beat them in offense when ai plays but not always.
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Post by andrei on May 22, 2022 10:26:15 GMT
This might well be Easytech's most profitable game: I've already seen 8-9 players with William the Conqueror (and his unique equipment) out of 100 battles I'd say Atilla isn't that far behind. Maybe Salahdin as well. Otto and Olga? Practically non-existent in this mode. Plus, we'd actually need to use ALL available means to level our most important units to lvl 15 (refresh the shop, refresh rolls, Souls, etc.). Thankfully, the easy Attack alliance holds strong, there are still enemies we can overcome below our atk power and infinite refresh chances. Is it infinite refresh? I feel like it is 15-20 opponents or something like that for You to choose from.
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Post by Nobunaga Oda on May 22, 2022 10:27:21 GMT
I'd say Atilla isn't that far behind. Maybe Salahdin as well. Otto and Olga? Practically non-existent in this mode. Plus, we'd actually need to use ALL available means to level our most important units to lvl 15 (refresh the shop, refresh rolls, Souls, etc.). Thankfully, the easy Attack alliance holds strong, there are still enemies we can overcome below our atk power and infinite refresh chances. Is it infinite refresh? I feel like it is 15-20 opponents or something like that for You to choose from. I stand corrected. Yeah, we can refresh as many times as we want, but within a pool of choices. Still quite a good deal. zabadanov86, it also depends on the defenders fielded. If you see Templars, take control. If the enemy's defensive power is close to or slightly above yours, take control.
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Post by yuanzhong on May 22, 2022 10:57:03 GMT
This might well be Easytech's most profitable game: I've already seen 8-9 players with William the Conqueror (and his unique equipment) out of 100 battles I've seen many players with Mamluks lvl 15 AND Templars lvl 15. Quite an investment, I would say... I don't know any player on this forum who has them upgraded up to the max level, besides yuanzhong. My templars only lvl 12 and mamluks only 6. I'm f2p player in upgrading units feature ^^!
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Post by stoic on May 22, 2022 11:06:26 GMT
I'd say Atilla isn't that far behind. Maybe Salahdin as well. Otto and Olga? Practically non-existent in this mode. Plus, we'd actually need to use ALL available means to level our most important units to lvl 15 (refresh the shop, refresh rolls, Souls, etc.). Thankfully, the easy Attack alliance holds strong, there are still enemies we can overcome below our atk power and infinite refresh chances. Is it infinite refresh? I feel like it is 15-20 opponents or something like that for You to choose from. Yes, we have a list of 15 opponents and a freedom of choice is delusional, because it is very close to what we have in GCR, in fact. But now we have 15 possible opponents instead of 9.
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Post by stoic on May 22, 2022 11:14:58 GMT
I dont care, let them spend big money, its all for good cause 😊 But its unreal to think that f2p players can defend against p2w players. You can beat them in offense when ai plays but not always. I think it is possible to beat many tough opponents in defense, but specific troops and tons of resources are needed. At lvl 15 we may build 2 turrets and 5 archer towers. If each of them is defended by legion spearmen + 2 Conquistadors and all wonders are upgraded it will be a graveyard for many attackers. But the question is: why do we need to spend enormous resources to win defensive battles. So far I haven't found any reason.
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Post by zabadanov86 on May 22, 2022 12:12:43 GMT
You are absolutely right.
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Post by truhses on May 22, 2022 12:31:21 GMT
I dont care, let them spend big money, its all for good cause 😊 But its unreal to think that f2p players can defend against p2w players. You can beat them in offense when ai plays but not always. I think it is possible to beat many tough opponents in defense, but specific troops and tons of resources are needed. At lvl 15 we may build 2 turrets and 5 archer towers. If each of them is defended by legion spearmen + 2 Conquistadors and all wonders are upgraded it will be a graveyard for many attackers. But the question is: why do we need to spend enormous resources to win defensive battles. So far I haven't found any reason. The main reason, in my opinion, is a flaw. ET released a raw game and continue to release raw updates with ill-conceived content. ET copied the idea of the territory mode from other games, but did not work out the details. Hence the meaninglessness of defense, which gives us the possibility of an easy victory 😁 (once again, RESPECT to everyone who puts up minimal defense 👍) . This situation interferes with the siphoning of resources and money from players using the territory mode, which means that ET will fix this sooner or later...
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Post by Erich on May 22, 2022 16:08:21 GMT
I think the only way to fix this, is increase the reward for defensive victory. The reward should be bigger than attacking victory.
But, for the f2p that can’t compete with those whales, or those don’t have enough time like me, I recommend to remove all defensive unit, that way you won’t be attacked anymore, only deploy 1 unit when you go attacking other territories daily. Then when you finish the attacking, just remove that unit and yeah, no one gonna touch your territory.
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