Post by António Salazar on Mar 9, 2016 7:34:17 GMT
We will test it to see how it rolls.
Rules:
Tech:
Participants:
Axis:
-Germany (dark grey) [3 provinces] Bismarck
-Italy (green) [2 provinces] Napoleon Bonaparte
-Vichy France (light grey) [1 province] best75
Allies:
-Great-Britain (red) [3 provinces] General Macarthur
-USA (pink) [2 provinces] The Light Bringer
-Free French (blue) [1 province] Jean-Luc Picard
You can join the game and claim your country in this thread!
Map:
Example turns: Italy
1 Researching telegraph
2 Researching telegraph
3 asking for one reinforcement, one infantry gain
4 Attacking Alexandria, thanks to the reinforcements I have a bigger army than the enemy: a 6 is required. Lost an army in combat
GDygFebW
5 Alexandria captured, attacking Cairo: 8 is required since it is a capital and I lost me outnumbering
6 Suez, 7 is required since I have equal size army compared to GB
·····
Rules:
- Everyone has 6 turns, 3 of them MUST be spend on calling in reinforcement/investing in techs, 3 of them are meant to be spend on attacking.
- A player can choose to attack or not
- 2 Dices are used to see the outcome of a battle, to get the 'required number' to win you simply look to the strength and techs of the hostile army and that of yours. Equal techs ad army size = required number 7
- In order to auto-conquer a province you will need to capture 3 major cities in that province (use internet to find them)
- For every province you hold you get +1 reinforcement each turn
- Every infantry has the same output: 1, with the improved reinforcement tech your reinforcements will have output: 2
- Every player will be humane to each other
- You can not switch your team you are in nor attack players within your team
- The building troops here is called 'calling reinforcements' it will cost 1 turn and you shall get 1 infantry per turn spent.
- Every tech required an amount of turns spent on the tech before being able to use them
Tech:
- Improved reinforcements: reinforcements will have output: 2 instead of output: 1 [3 turns]
- Spies: only 2 captured cities are required to auto-conquer the province [3 turns]
- Jerrycan: you can chose how to spend your 6 turns instead of 3 on tech/reinforcements and 3 on attacking [2 turns]
- Telegraph: you get one extra turn you can spend on tech/reinforcements [2 turns]
- Capital cities will require higher dice numbers to be conquered
Participants:
Axis:
-Germany (dark grey) [3 provinces] Bismarck
-Italy (green) [2 provinces] Napoleon Bonaparte
-Vichy France (light grey) [1 province] best75
Allies:
-Great-Britain (red) [3 provinces] General Macarthur
-USA (pink) [2 provinces] The Light Bringer
-Free French (blue) [1 province] Jean-Luc Picard
You can join the game and claim your country in this thread!
Map:
Example turns: Italy
1 Researching telegraph
2 Researching telegraph
3 asking for one reinforcement, one infantry gain
4 Attacking Alexandria, thanks to the reinforcements I have a bigger army than the enemy: a 6 is required. Lost an army in combat
GDygFebW
5 Alexandria captured, attacking Cairo: 8 is required since it is a capital and I lost me outnumbering
6 Suez, 7 is required since I have equal size army compared to GB
·····