|
Post by andrei on Sept 12, 2022 5:48:50 GMT
I’m wondering how you get the title triumphs on conquest mode? I was playing as the Britons, conquered every city, and made it to the imperial age but I didn’t get any of the triumph titles. I thought I would get the Celtic Kingdoms title. Am I missing something? You need to claim the title while playing conquest. There is a button You need to click where You can see what claims are possible (there are prerequirements). In order to get it You need to fulfill the requirements and pay for every new one.
|
|
|
Post by Franz von Hipper on Sept 12, 2022 12:20:41 GMT
I cann't see the spoilers, Can anyone help me ?
|
|
|
Post by jonblend on Sept 12, 2022 12:50:41 GMT
Some things to maybe add, Ralyks
Don't know if this happened in 1.6 or 1.7: technology prices increase progressively for every 4 technologies researched. So there is an incentive to get the more expensive ones earlier. And another difference from campaign is that moving on enemy tiles costs one additional movement. Having only 9 movement (most infantry and foot archers) is very problematic because you can't attack a city and then move in to capture it (6+4 points required). So we need the +1 movement technologies or rely solely on swordsmen who have initial movement 10. Having bronze tier generals (with support skills such as medical mastery, pathfinder, calmness, forced march) with woad raider (and Scottish long spear men) are cheap to recruit from taverns and can move through difficult terrain while still dealing decent damage. Especially useful in early and mid game when resources are scarce. They can (permanently) hold these rarely used +8 and +12 items and +10/+15 administration books to generate more income in the turns to follow. And I was about to post recommended nations for the gem rewards/titles in 4th conquest but you already did it and mine are no different.
|
|
|
Post by Ralyks on Sept 13, 2022 12:27:38 GMT
Some things to maybe add, Ralyks
Don't know if this happened in 1.6 or 1.7: technology prices increase progressively for every 4 technologies researched. So there is an incentive to get the more expensive ones earlier. And another difference from campaign is that moving on enemy tiles costs one additional movement. Having only 9 movement (most infantry and foot archers) is very problematic because you can't attack a city and then move in to capture it (6+4 points required). So we need the +1 movement technologies or rely solely on swordsmen who have initial movement 10. Having bronze tier generals (with support skills such as medical mastery, pathfinder, calmness, forced march) with woad raider (and Scottish long spear men) are cheap to recruit from taverns and can move through difficult terrain while still dealing decent damage. Especially useful in early and mid game when resources are scarce. They can (permanently) hold these rarely used +8 and +12 items and +10/+15 administration books to generate more income in the turns to follow. And I was about to post recommended nations for the gem rewards/titles in 4th conquest but you already did it and mine are no different. First and most important, thanks for extra info.
Indeed, after every 4, all technology bumps level in pricing (silver does two bumps, iron one). I did thoroughly test it and not only I understood it, I will expand on what you told me. And nope, expensive ones earlier doesn't matter, you'll end up paying the same. Still get the important ones first, doesn't matter if cheap or expensive.
This is fully correct. It affect both factions you're at war with and factions you're neutral with. Having passage or being allies will avoid this. I will add this along with the one above.
Not sure this info is important. Now that you're capped on level with tavern hero recruits, it is more important before to get the best troop possible. It will prove way more valuable a level 6 Mongolian Raider than a level 15 Woad Raider, as the latter will be toned down in Conquest to level 6 as well. Yes, its pricier to recruit, but value it provides is worth it, and because of them being stronger, not only they will hit harder, but also resist better. The last thing you want on a tavern hero is to lose mercenary troops, as they should be overleveled compared to the rest of troops in the conquest, so make the most of them. If you want static income, yes, I do mention it. But why do it with a tavern hero recruit? Just recruit a single melee infantry (ideally on your capital, to double the bonus resources) and give them the administration hero. It costs only 40 silver and offers the same bonus.
Great to see we agree, mine were very similar to the two you posted on page 3, and those also helped me not have to triple check stuff knowing it was mostly matching your reasonable take
|
|
|
Post by Ralyks on Sept 13, 2022 12:59:52 GMT
I cann't see the spoilers, Can anyone help me ? Why not? Depending on the browser or if I have an adblocker enabled, I see them with different visuals, but clicking them always opens them.
If you cant see the contents for whatever reason, click on "Quote" and the whole post will be shown to you as a post message with the Spoilers visible. But y, no idea why you cant see spoilers... you could provide more info or a screenshot.
|
|
|
Post by jonblend on Sept 13, 2022 15:13:53 GMT
Indeed, after every 4, all technology bumps level in pricing (silver does two bumps, iron one). I did thoroughly test it and not only I understood it, I will expand on what you told me. And nope, expensive ones earlier doesn't matter, you'll end up paying the same. Still get the important ones first, doesn't matter if cheap or expensive.
Not sure this info is important. Now that you're capped on level with tavern hero recruits, it is more important before to get the best troop possible. It will prove way more valuable a level 6 Mongolian Raider than a level 15 Woad Raider, as the latter will be toned down in Conquest to level 6 as well. Yes, its pricier to recruit, but value it provides is worth it, and because of them being stronger, not only they will hit harder, but also resist better. The last thing you want on a tavern hero is to lose mercenary troops, as they should be overleveled compared to the rest of troops in the conquest, so make the most of them. If you want static income, yes, I do mention it. But why do it with a tavern hero recruit? Just recruit a single melee infantry (ideally on your capital, to double the bonus resources) and give them the administration hero. It costs only 40 silver and offers the same bonus.
Usually I limit myself to 12 or less technologies and getting some of the more expensive economy boosting ones rather than agreement cost and reduced diplomatic penalty early on makes imo more sense. But I have never looked at the exact mechanics of how prices are increased. If you say it doesn't matter, then it should be a constant increment added on everything, right?
It's more about efficiency (in this case speed): My three unit strong generals cost 800-1200 silver whereas single/double stack gytha or adil can be had for 100-250. Rather than waiting/turtling for enough resources to buy a full tavern general, I prefer to be aggressive. (It's a huge time saver to achieve hegemony before certain factions join and prolong the conquest even more.) The amount of new legions we can create on a given front per turn is limited by nearby cities. So why not use villages/castles as well? Woad raider is imo the mercenary equivalent of scout cavalry. And the sooner we start to gain momentum and resources by conquering cities the sooner we can afford the hard hitting generals you mentioned.
But yeah, this is not the way one has to play; rather the little optimizations I've come up with while collecting most of the conquest rewards:)
|
|
|
Post by prebenh on Sept 15, 2022 7:23:04 GMT
Okay, but this raises several questions many of us would benefit learning more about: I have also done many conquests with several downloads (and using lots of gens) where I have both received S-grade, titles and points in PoH. Is there a known limit for gens and downloads? You experienced players, don't you use downloads to regain war drums in conquests? Iirc You are the first to report that even when using download option points in conquest are still given. I have no idea what is the limit or requirements. Maybe rerolling with the mecernary orders breaks something with the points system and simple war drums regain is fine. I don't know. I never regain drums and never leave conquests unfinished so I can't explain this contradiction. Sorry. Needs testing. I just finished a conquest that I have been playing on now and then for the last two weeks. During that time I have done 20-30 up- and downloads to get the wanted units in the gold shop. I finished in 23 turns, got S-grade and more than 300k points. And also PoH-points. But I did not use a single war drum. I think that is the key, not the downloading in itself.
|
|
|
Post by stoic on Sept 26, 2022 17:22:20 GMT
Special events in "Iron age" conquest. Non-negotiable nation. If you are planning to attack Rome... Majority of Christian nations become hostile. Non-negotiable nation. Negotiable nation. Negotiable nation.
|
|
|
Post by playeruser37 on Sept 26, 2022 17:26:08 GMT
Special events in "Iron age" conquest. Non-negotiable nation. If you are planning to attack Rome . At round 12, the fatimid Caliphate will appear , at round 23 , otto become holy roman emperor and atack eastern roman empire , at round 24 Olga and Rurik Dynasty appears as pasage agrement with byzantine Empire . Now i play as byzantine Empire.
|
|
|
Post by stoic on Sept 26, 2022 17:31:46 GMT
Yeah, just completed it as Byzantine Empire too. Rather long and complex conquests, but quite easy. Not anywhere near challenge conquests of EW6 1914.
|
|
|
Post by generalfeldmarschall on Sept 27, 2022 7:56:20 GMT
So otto does get the crown, Also is there a way of making the player the holy roman empire
|
|
|
Post by stoic on Sept 27, 2022 8:06:52 GMT
So otto does get the crown, Also is there a way of making the player the holy roman empire Yes, it is among possible Empires
|
|
|
Post by generalfeldmarschall on Sept 27, 2022 8:10:22 GMT
LETS GOOOOOOO TIME To make a mess
|
|
|
Post by generalfeldmarschall on Sept 27, 2022 8:10:58 GMT
So otto does get the crown, Also is there a way of making the player the holy roman empire Yes, it is among possible Empires Which country recomended for fun
|
|
|
Post by stoic on Sept 27, 2022 8:19:09 GMT
Yes, it is among possible Empires Which country recomended for fun We have still limited experience with these conquests. I personally have played only one. But, I think, a rule of thumb is: "It always easier to control situation on all fronts if you have a central position".
|
|