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Post by generalfeldmarschall on Sept 27, 2022 8:44:37 GMT
Also for some reason When the ai is near the city and when I specially tell the unit to occupy the city, they don't....
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Post by Nobunaga Oda on Sept 27, 2022 16:25:26 GMT
Also for some reason When the ai is near the city and when I specially tell the unit to occupy the city, they don't.... I think this is a result of the movement disadvantage / lack of advantage for foreign troops. Normally, you'd have exactly the amount required per tile to attack and occupy a city or move in and occupy it, but somehow, we are one or two moves short.
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Post by generalfeldmarschall on Sept 28, 2022 7:10:29 GMT
Also for some reason When the ai is near the city and when I specially tell the unit to occupy the city, they don't.... I think this is a result of the movement disadvantage / lack of advantage for foreign troops. Normally, you'd have exactly the amount required per tile to attack and occupy a city or move in and occupy it, but somehow, we are one or two moves short. Yea your right
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Post by Ralyks on Sept 29, 2022 12:49:06 GMT
Army groups have any use?
Like I made a few, some with just one general, others with a couple, and I cant seem to get anything to be done after that. Is this kind of a tracker and that's it? Or am I missing smt?
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Post by verily on Sept 29, 2022 13:06:43 GMT
Army groups have any use? Like I made a few, some with just one general, others with a couple, and I cant seem to get anything to be done after that. Is this kind of a tracker and that's it? Or am I missing smt? they are for auto click user. with territory mode like patrol to gain S rank complete the victory condition before or after 20-25 turns. turns doesnt matter in hegemony.
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Post by andrei on Sept 29, 2022 19:23:47 GMT
Special events in "Iron age" conquest. Non-negotiable nation. If you are planning to attack Rome... Majority of Christian nations become hostile. Non-negotiable nation. Negotiable nation. Negotiable nation. If You kill Bulgaria before the arrival of Rus they will be postponed till turn 25. At least that's when they appeared right a turn before I was going to form Rome and complete the hegemony
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Post by hrabrimalitoster on Sept 29, 2022 20:58:28 GMT
andrei In this playthrough of mine, Olga and Rus appeared on turn 8, after I captured the city of Konya. As mercenaries of Byzantium, they probably appear when that country is threatened.
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Post by Dannes on Oct 1, 2022 15:32:43 GMT
Anybody knows how to deal with Century of Iron's century long wait time per end turn? Like on god that shoot would be the biggest draw back into getting any hegemonies on that conquest
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Post by andrei on Oct 1, 2022 15:44:00 GMT
Anybody knows how to deal with Century of Iron's century long wait time per end turn? Like on god that shoot would be the biggest draw back into getting any hegemonies on that conquest Kill countries faster. Less countries - less waiting.
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Post by Dannes on Oct 1, 2022 20:09:12 GMT
Anybody knows how to deal with Century of Iron's century long wait time per end turn? Like on god that shoot would be the biggest draw back into getting any hegemonies on that conquest Kill countries faster. Less countries - less waiting. No peace runs then lmao Time to fix Europe's disgusting borders
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Post by Nobunaga Oda on Oct 2, 2022 13:07:18 GMT
Kill countries faster. Less countries - less waiting. No peace runs then lmao Time to fix Europe's disgusting borders It takes so long that I can win one Siege in EW5 within the span of one to one and a half AI turns.
Also, does anyone know how to influence relations with the Rurik Dynasty? I'm playing as the Hamdani Dynasty and it is absolutely non-negotiable. At first, it was going to drop, but as I advanced against the Ikhshidid Dynasty (mistakenly termed as Abbasid Dynasty even though it is an autonomous state nominally under Abbasid rule) in Egypt and the Armenians in Iberia (and later the Kingdom of Iberia), it started improving. I'm not sure if this improving state of relations will hold once the Kingdom of Iberia falls and the Pencheneg state is the sole border. Once the "Abbasid Dynasty of Egypt and the Levant falls, direct contact with the Fatimids in Cyrenaica will lead to deteriorating conditions. On a side note, the Fatimid Empire can be negotiated with, just with more difficulty (the value earned from providing gifts -10points).
Also, East Francia will win its wars against the remnants of Middle Francia, but backing the Danes and Poles will deter further expansion. Plus, East Francia will go to war against the County of Paris (who will overthrow West Francia). This also means that you can allow yourself to get paid for going to war against East Francia and its eastern subsidiary, let relations improve, agree to a truce and profit from being asked to go to war again. Additionally, I formed a truce with the East Francian subsidiary state first whil3 remaining at war with the main empire. The result? When asked to go to war, relations with only that state will drop to -100 points. I was allowed to agree to a truce with the main empire afterwards.
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Post by awsome4444 on Oct 3, 2022 0:51:14 GMT
If you declare war on the Papal states as a non christian country, then other christian countries won't attack you. Also, you can use invite to war feature to turn all countries against one through papal states.
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Post by nexttimebro on Oct 3, 2022 7:07:41 GMT
Not sure that it was mentioned before but I guess it may simplify the conquest for players without Justinian. Lobbyist lvl2 skill may be also acquired by gems. If you don’t have Justinian but have three 4lvl gems you may assign this general as a consul and have the same result. At the same time it’s highly recommended to add two 4lvl gems(def+adm) to your Justinian for +20% success rates in agreements.
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Post by andrei on Oct 3, 2022 7:13:04 GMT
Not sure that it was mentioned before but I guess it may simplify the conquest for players without Justinian. Lobbyist lvl2 skill may be also acquired by gems. If you don’t have Justinian but have three 4lvl gems you may assign this general as a consul and have the same result. At the same time it’s highly recommended to add two 4lvl gems(def+adm) to your Justinian for +20% success rates in agreements. I think everyone needs Justinian for conquests. His Lobbyst lvl2 is very good, but his Logistics Expert is also very important as I understand. Most of the newly acquired cities are damaged and this skill provides quite an income. Iirc no any other gen has both skills.
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Post by jonblend on Oct 4, 2022 11:46:25 GMT
In addition to his already useful skills, Justinian can have -goodwill ambassador (lv3 gems for lv2), -negotiation expert (lv4 gems for lv2) and -strategist (or 3x admin gems) on an admin boosting weapon such as Robert bruce‘s axe, making him the perfect conquest general.
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