Post by thefamemonster on Jul 7, 2022 14:14:25 GMT
MY IMPRESSION ON GENERAL SKILLS
1. Considered: Generals' specialized unit, specialized skills, items, maximum values in stars, rank, and nobility.
Reference normal damage is 15. Reference health affecting damage is 50% health. Reference evasion is 20%.
Reference demoralization is 1 down.
2. Not considered: Generals' prices.
3. I will include missing skills. You can mention them.
4. I will update this thread everyday. Images are owned by me.
5. This thread is open to everyone's perspectives.
If you have any corrections, suggestions, and questions, I would love to read and discuss about it.
THANK YOU!
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LEADERSHIP (Universally)
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POSITIVE
1. With this skill: General will deal normal damage since they will not get demoralized by enemy flanking, enemy cavalry attack, and shortage of food.
Without this skill: General will deal lower damage if demoralized.
15 to 15
15 to 10
2. Important for damage calculation.
NEGATIVE
1. General will deal lower damage if evasion is 20%.
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BUGLE (Infantry)
STRIKE (Cavalry)
ACCURATE (Artillery)
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POSITIVE
1. With this skill: General will deal normal damage even if evasion is 20%.
Without this skill: General will deal lower damage if evasion is 20%.
15 to 15
15 to 12
2. Important for damage calculation.
NEGATIVE
1. General will deal lower damage if demoralized.
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SIEGE MASTER (Universally)
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POSITIVE
1. With this skill: General will deal normal damage even if CITY evasion is 20%.
Without this skill: General will deal lower damage if CITY evasion is 20%.
15 to 15
15 to 12
2. Important for damage calculation.
NEGATIVE
1. General will deal lower damage if demoralized.
TOP 2: GLORIOUS SKILL = 95%
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MASS FIRE (Infantry)
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POSITIVE
1. With this skill: General will deal normal damage even if health is below 50%.
Without this skill: General will deal lower damage if health is below 50%.
15 to 15
15 to 10
2. With this skill: General will have 2 slots for +6 attack item.
Without this skill: General will only have 1 slot for +6 attack item. The other 1 slot is for Snare Drum item.
15 to 27
15 to 21
NEGATIVE
1. General will deal lower damage if demoralized.
2. General will deal lower damage if evasion is 20%.
3. Replaceable with Snare Drum item.
4. Replaceable with healing factors: First Aid Kit item, high-level cities, and high-level training.
TOP 3: GIFTED SKILL = 90%
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ASSAULT ART (Universally)
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POSITIVE
1. General will have 10% chance to deal maximum damage. 2 times of "Your Turn" in 20 rounds.
15 to 25
NEGATIVE
1. General will deal lower damage if demoralized.
2. General will deal lower damage if evasion is 20%.
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SPY (Universally)
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POSITIVE
1. General will deal extra damage +50% attack to forts.
NEGATIVE
1. General will deal lower damage if demoralized.
2. General will deal lower damage if evasion is 20%.
TOP 4: GREAT SKILL = 85%
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FORMATION (Infantry)
SURPRISE (Cavalry)
EXPLOSIVE (Artillery)
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POSITIVE
1. General will deal extra damage +2 attack.
15 to 17
NEGATIVE
1. General will deal lower damage if demoralized.
2. General will deal lower damage if evasion is 20%.
TOP 5: GOOD SKILL = 80%
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DEFENSE ART (Universally)
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POSITIVE
1. General will have 10% chance to lower enemy damage to 1. 2 times of "Your Turn" in 20 rounds.
NEGATIVE
1. General will deal lower damage if demoralized.
2. General will deal lower damage if evasion is 20%
3. Replaceable with healing factors: First Aid Kit item, high-level cities, and high-level training.
TOP 6: GENERIC SKILL = 75%
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FIREPROOF (Universally)
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POSITIVE
1. General will be immune to fire.
2. With this skill: General will have 2 slots for +4 attack item.
Without this skill: General will only have 1 slot for +4 attack item. The other 1 slot is for Pumper item.
15 to 23
15 to 19
NEGATIVE
1. General will deal lower damage if demoralized.
2. General will deal lower damage if evasion is 20%.
3. Replaceable with Pumper item.
4. Replaceable with healing factors: First Aid Kit item, high-level cities, and high-level training.
GRADES FOR CALCULATION: (The following are the grades of skills which are used to calculate "My Impression on Generals")
100% = Leadership
100% = Bugle, Strike, Accurate
90.0%= Siege Master
80.0%= Assault Art
80.0%= Spy
75.0%= Geography
75.0%= Formation, Surprise, Explosive (with Assault Art)
72.0%= Formation, Surprise, Explosive
72.0%= Defense Art
71.0%= Fireproof
70.0%= No skill calculated
100% = Bugle, Strike, Accurate
90.0%= Siege Master
80.0%= Assault Art
80.0%= Spy
75.0%= Geography
75.0%= Formation, Surprise, Explosive (with Assault Art)
72.0%= Formation, Surprise, Explosive
72.0%= Defense Art
71.0%= Fireproof
70.0%= No skill calculated