Post by Kliment Jefremovitš Vorošilov on Jul 7, 2022 21:14:07 GMT
Although there isn't necessarily anything wrong in Friedrich “Fried Rice” Paulus 's skill analysis and it's actually a great analysis, the game has changed alot since, and even a whole new skill has been added. On top of that my opinions on some skills greatly differ with Paulus, so - here's a 2022 version. It will be done kind of like Friedrice's thread, but with some differences:
1. I will not rank the 4 navy skills
2. The skills will be divided into 5 colours, 6 for each. Because of this the difference between two skills woth different colours might not be as big as you'd think, but the one with a better colour is in my opinion still better.
Also, the order I'll list the skills doesn't mean anything, aeast for now. Also, remember this is just my opinion. Also, I hold all rights to edit this whenever I want. Also,
Colours:
Excellent
Great
Good/Average
Below Average
As bad as it gets
Roar
Ambush
Guerilla
Cavalry Commander
March
Tunnel
Charge
Besiege
Jungle Fighting
Plain Fighting
Street Fighting
Counterattack
Intercept
Raid
Accuracy
Marksman
Torch
Siege
Formation
Breakthrough
Rain of Arrow
Mountain Fighting
Hide
Destroy
Adding the explanations tomorrow.
1. I will not rank the 4 navy skills
2. The skills will be divided into 5 colours, 6 for each. Because of this the difference between two skills woth different colours might not be as big as you'd think, but the one with a better colour is in my opinion still better.
Also, the order I'll list the skills doesn't mean anything, aeast for now. Also, remember this is just my opinion. Also, I hold all rights to edit this whenever I want. Also,
Colours:
Excellent
Great
Good/Average
Below Average
As bad as it gets
Roar
Nowadays with high morale so easy to achieve, this skill is arguably the beat offensive skill for infantry giving up to a +25% crit rate working when attacking and counterattacking.
Shield WallThis skill is a simple choice for infantry reducing 24% of hits received by half, no extra requirements to work and works against both attacks and counterattacks.
AssaultSame as Roar, but for cavalry and an even better skill than Roar because cavalry attacks more often and the extra crit rate helps in triggering Chase and new attacks, leading to possibly even more crits.
Archer CommanderArchers having great damage and being able to avoid counterattack, this to me clearly the best commander skill, although it is the least reliable in taking cities. But that isn't imo a big problem. At level 5, basically +25% damage when attacking.
AdvantageJust like Roar and Assault and great for the same reasons as Archer Commander, although imo not as good as Assault. That is because - as I said - Cavalry hits more often and has better survivability, having more total damage.
Ambush on Ten SidesThe only skill to be added after the release of the game, amd a great skill as well. Although it is impossible to reach level 5 for AOTS without IAP, at level 4, it has only a 1% smaller chance to trigger than Guerilla/Ambush at level 5. It also works on any unit. And for those reasons, it deserves an excellent rating.
Ambush
Although it's very similar to AOTS, it still has a slightly smaller chance to trigger as well as working only for infantry, Ambush is slightly worse will have to do with blue.
Infantry CommanderGuerilla
Cavalry Commander
March
Tunnel
Charge
Besiege
Jungle Fighting
Plain Fighting
Street Fighting
Counterattack
Intercept
Raid
Accuracy
Marksman
Torch
Siege
Formation
Breakthrough
Rain of Arrow
Mountain Fighting
Hide
Destroy
Adding the explanations tomorrow.