|
Post by Gerd von Rundstedt on Jul 29, 2022 18:49:36 GMT
And the dismiss button is greyed out because Patton is on a mission.
|
|
|
Post by 6Johnny23 on Jul 29, 2022 18:54:41 GMT
6Johnny23 , Why is Patton bad? And better yet, how is Rommel better? Rommel has worse mobility, which is what I look out for in a tank Gen. Besides, the game literally won’t let me sell Patton. The “dismiss” button is grayed out—I think it might have to do with a limit on medals that I have dedicated to him, but I’m not sure. I would also consider selling Nagumo for a better general, but I can’t as well. I put Machinist on Guderian because he has a medal for machinist boosting. I might swap it. Crossfire is handy for situations when he’s ganged up on by large amounts of enemies, which happens often. The boosting in counterattack damage can be huge sometimes. Patton's 3 skills are IMO, useless. ToI is dependant on you taking damage and gives your (basically now) dead Patton a very small boost. I would prefer on a skill that provides more damage the whole time (AA and PL). His other 2 skills are pathetically weak and try to make him live longer, delaying ToI. He has probably the worst original skillset in the game, at least for a gold general. Rommel has Crossfire (AA for Counters, while not worth a custom slot, it's still good), a bad skill in DF, and glorious AA. A far superior skillset. While he has 2 less mobility, that's like 1/2 tiles. You want to focus on the 3 primary tank skills (AA, PL, and Blitz, all in Guderian's original skillset, which is why he is so godlike), not mobility. If you want to use the Machinist medal, consider Graziani: Trash skills, but all have medals that you likely won't be using otherwise. I would switch Crossfire and Machinist for Rumour and Explosives. The former can send enemies into chaos, rendering them to be sitting ducks, the latter kills pesky cities, fortifications, and (probably) Frontier forts. The reason you can't dismiss is because they are on a daily mission. Honestly, I might be wrong about Nagumo being worse than Nimitz, but definitely consider selling Patton.
|
|
|
Post by Gerd von Rundstedt on Jul 29, 2022 18:57:35 GMT
I would have to say that the Leader skills aren't that great. They are far too inconsistent for you to be able to count on them, particularly on a non-medal general. Thus, the standard lineup for Rommel is Blitz + Rumor.
|
|
corporalgrain
Staff Sergeant
“As long as there are sovereign nations processing great power, war is inevitable”
Posts: 6
|
Post by corporalgrain on Jul 29, 2022 20:17:05 GMT
Okay, I totally agree with you about Pattons skills. They’re useless, which is why—as you might notice—I haven’t upgraded them (the first two are upgraded to lvl 2 by default). However, his two most important skills are what’s maxed, and that’s what counts. I also strongly believe in the mobility factor, which is why I purchased Patton in the first place. It’s necessary to get to areas quickly and cross mountains easily. Rommel is great, but it would cost me too much to replace Patton with him. Patton has just worked so great for me in the past, and he’s my oldest gen.
I’m going to keep machinist on Guderian because aside from the use of my medal, I am a frequent player of conquest. Over time, I find it very useful to have that health gain, no matter how minimal (putting him in a city with LvL 3-4 hospital also heals quick). I also already have rumour on Konev and he always accompanies my tank gens.
And thanks for the tip about the dismissal thing 😂 I honestly had no idea what the issue was until you brought that up.
|
|
|
Post by Kliment Jefremovitš Vorošilov on Jul 29, 2022 22:26:54 GMT
1. Depot Ship > Shelter 2. a) Machinist does not exclude rumour. b) If he dies by turn 10, he definitely needs machinist, doesn't he? 3. Why? Konev must always be near other units and you don't want him to be taking hits. If he's near 2 units, that'll be +60 total damage. 1. No. 300 HP for a ship is not 300 HP for arty, tanks, or inf. 300 HP for a 1000+ HP beast is not very much. 2. a) If a unit is in chaos, it can't damage you, and if you take 0 damage, Machinist is useless. b) 150 HP is 1 more hit from a good general, or 5 or something hits from a regular unit. Machinist is gonna burn off quickly. Even if you are lucky and you get the 300 damage in 20 turns, Blitz and Rumour are better for survivability, beating Machinist by miles (or kilometers). 3. There are simply better skills. Explosives, PF, JF. Plus, Konev is not a support general, Timoshenko is. You will want CT on a fast general like Timoshenko 1. But it is still better than shelter. 2. a) I have never in a campaign had 0 damage, not even under 100. b) Agree. 3. How are those better skills? CT, when near 2 units is that +60 total damage no matter of the enemy or terrain. The other skills you mentioned contribute for less total damage when they activate and need a special condition to activate. Also, what exactly is a "support general". He is an arty gen, so he can never be alone. He's also definitely fast enough. The fact that he can deal good damage by himself doesn't make CT useless on him. Also, you definitely rather want CT on a general that can effectively deal damage and is deployed always.
|
|
|
Post by Kliment Jefremovitš Vorošilov on Jul 29, 2022 22:31:07 GMT
6Johnny23 , Why is Patton bad? And better yet, how is Rommel better? Rommel has worse mobility, which is what I look out for in a tank Gen. Besides, the game literally won’t let me sell Patton. The “dismiss” button is grayed out—I think it might have to do with a limit on medals that I have dedicated to him, but I’m not sure. I would also consider selling Nagumo for a better general, but I can’t as well. I put Machinist on Guderian because he has a medal for machinist boosting. I might swap it. Crossfire is handy for situations when he’s ganged up on by large amounts of enemies, which happens often. The boosting in counterattack damage can be huge sometimes. Patton's 3 skills are IMO, useless. ToI is dependant on you taking damage and gives your (basically now) dead Patton a very small boost. I would prefer on a skill that provides more damage the whole time (AA and PL). His other 2 skills are pathetically weak and try to make him live longer, delaying ToI. He has probably the worst original skillset in the game, at least for a gold general. Rommel has Crossfire (AA for Counters, while not worth a custom slot, it's still good), a bad skill in DF, and glorious AA. A far superior skillset. While he has 2 less mobility, that's like 1/2 tiles. You want to focus on the 3 primary tank skills (AA, PL, and Blitz, all in Guderian's original skillset, which is why he is so godlike), not mobility. If you want to use the Machinist medal, consider Graziani: Trash skills, but all have medals that you likely won't be using otherwise. I would switch Crossfire and Machinist for Rumour and Explosives. The former can send enemies into chaos, rendering them to be sitting ducks, the latter kills pesky cities, fortifications, and (probably) Frontier forts. The reason you can't dismiss is because they are on a daily mission. Honestly, I might be wrong about Nagumo being worse than Nimitz, but definitely consider selling Patton. On the Graziani thing. Ace Forces medal goes for Nimitz and if it doesn't, it's a bad medal anyways. As for MF, Mannerheim or Rommel.
|
|
|
Post by Kliment Jefremovitš Vorošilov on Jul 29, 2022 22:33:49 GMT
6Johnny23 , about Mountbatten > Nimitz: Depot Ship > Camouflage - if camouflage was better, you'd have to be taking 50 AF damage per turn. That's generally not realistic in many cases. Ace Forces is quite useless because: 1. In many cases your ships already have XP. 2. Getting more max HP a bit earlier doesn't help. Both aren't enough firepower for endgame unless you invest an obscure amount of medals. For end game firepower Dönitz is simply the best, not only in potential but also in cost efficiency. For a second admiral Mountbatter with better survivability is a better choice - imo. The gold is in Nimitz's 2 slots. If there were only 3 slots for a general, I would take Mountbatten in a heartbeat. AF and Camo are mostly useless. But Depot isn't much better. Sailor and FL + 1 slot is worse than FL + 2 slots, Sailor isn't the best. Nimitz's original skillset is exceptionally pathetic barring FL. Nimitz has his slot, but what are you going to get as his 5th skill. The best choice would be wolfpack, but that'll make him more expensive than Dönitz.
|
|
|
Post by 6Johnny23 on Jul 29, 2022 23:25:47 GMT
1. No. 300 HP for a ship is not 300 HP for arty, tanks, or inf. 300 HP for a 1000+ HP beast is not very much. 2. a) If a unit is in chaos, it can't damage you, and if you take 0 damage, Machinist is useless. b) 150 HP is 1 more hit from a good general, or 5 or something hits from a regular unit. Machinist is gonna burn off quickly. Even if you are lucky and you get the 300 damage in 20 turns, Blitz and Rumour are better for survivability, beating Machinist by miles (or kilometers). 3. There are simply better skills. Explosives, PF, JF. Plus, Konev is not a support general, Timoshenko is. You will want CT on a fast general like Timoshenko 1. But it is still better than shelter. 2. a) I have never in a campaign had 0 damage, not even under 100. b) Agree. 3. How are those better skills? CT, when near 2 units is that +60 total damage no matter of the enemy or terrain. The other skills you mentioned contribute for less total damage when they activate and need a special condition to activate. Also, what exactly is a "support general". He is an arty gen, so he can never be alone. He's also definitely fast enough. The fact that he can deal good damage by himself doesn't make CT useless on him. Also, you definitely rather want CT on a general that can effectively deal damage and is deployed always. 1. But the nukes! Fine, you're right. 2. a) Yes, but Rumour still can cripple generals and save you a lot of HP from demoralized units. The 300 HP is also broken up and spread out, 15 damage/turn is easily negated. 3. It's a waste on the best arty general. Explosives obliterate durable objectives (cities and fortifications) PF and JF can be easily fufilled, and if you just want to count Konev, they are better. I would call a support general a fast general able to catch up, preferably tanky. Konev also has potential to maximize his damage, it's a waste to have him supporting other units when another general can do the same thing, sacrificing no potential.
|
|
|
Post by 6Johnny23 on Jul 29, 2022 23:33:12 GMT
The gold is in Nimitz's 2 slots. If there were only 3 slots for a general, I would take Mountbatten in a heartbeat. AF and Camo are mostly useless. But Depot isn't much better. Sailor and FL + 1 slot is worse than FL + 2 slots, Sailor isn't the best. Nimitz's original skillset is exceptionally pathetic barring FL. Nimitz has his slot, but what are you going to get as his 5th skill. The best choice would be wolfpack, but that'll make him more expensive than Dönitz. Assuming you have chosen Rumour as his 4th skill, Explosives (Battleships/Destoryers only), or Sailor. I chose Explosives, but you can have Sailor. I really don't know much about Graziani strategy. You did say that AF is useless on Nimitz. Using those 2 medals you can hit 2/3 skills.
|
|
|
Post by 6Johnny23 on Jul 29, 2022 23:51:20 GMT
Okay, I totally agree with you about Pattons skills. They’re useless, which is why—as you might notice—I haven’t upgraded them (the first two are upgraded to lvl 2 by default). However, his two most important skills are what’s maxed, and that’s what counts. I also strongly believe in the mobility factor, which is why I purchased Patton in the first place. It’s necessary to get to areas quickly and cross mountains easily. Rommel is great, but it would cost me too much to replace Patton with him. Patton has just worked so great for me in the past, and he’s my oldest gen. I’m going to keep machinist on Guderian because aside from the use of my medal, I am a frequent player of conquest. Over time, I find it very useful to have that health gain, no matter how minimal (putting him in a city with LvL 3-4 hospital also heals quick). I also already have rumour on Konev and he always accompanies my tank gens. And thanks for the tip about the dismissal thing 😂 I honestly had no idea what the issue was until you brought that up. While mobility is important, silver stars in mobility still isn't entirely bad and with tech, mobility becomes less and less of a problem. Using skills, Patton's 2/5 good skills doesn't justify keeping him. Monty and Roko both have 6* potential and more good skills, with a good 4*s in mobility. If you haven't you can try the discount missions for Rommel. You are going to want him eventually. If you play conquest, may I suggest Explosives? Guderian cab annihilate big cities and can capture them. Since you play conquest, you can also get Explosives on Konev. You could also go with the KJV-approved CT. I wouldn't recommend this, but that's always an option. No problem!
|
|
corporalgrain
Staff Sergeant
“As long as there are sovereign nations processing great power, war is inevitable”
Posts: 6
|
Post by corporalgrain on Jul 30, 2022 9:03:35 GMT
You’re clearly adamant on me replacing Patton, so I’ll consider it. It will still cost me quite a few regular coins to upgrade his colour-health bonus or whatever it may be called, but OK.
In terms of explosives, I replaced Machinist for them on Konev like you suggested. Unlike Guderians situation, I only put machinist on Konev in the first place because I didn’t remember explosives was a thing.
However, I won’t put ever put explosives on a tank gen, because I have Yamashita for that specific reason. You see, I never bought Yamashita with my own money. Instead, I got the medals for him by clearing the Scenario section in Hard mode (gives you a stupid amount of medals). I’d always wanted an infantry gen so I bought him, and because he’s always placed on a Lvl-4 mechanized infantry (a unit that naturally deals bonus stronghold damage) I gave him explosives. That, and paired with his skills and the Great Soldier Metal, leaves him with an ungodly amount of damage output (I topped 540 damage once). He 1-shots Lvl 1 and 2 cities and brings Lvl 3 cities to 1/3rd health or sometimes destroys them too! He is my go-to for stronghold damage. In combination with his mobility, I use Yamashita to zip around missions and wreak havoc on the enemy. The Great Soldier Metal also grants him 45 HP gain every round, which heals him up quick. While my tank gens deal with other tanks, Yamashita avoids enemies and targets the weaker units and strongholds. I pair him with Paratroopers to capture cities quick.
Taking that into consideration, I also won’t put explosives on guderian because I don’t wanna replace crossfire. Like I said, it’s super useful when he’s facing large groups of enemies. This is the most useful in conquest, because you’ll have forces from 8 countries swarming your cities in no time.
|
|
|
Post by Kliment Jefremovitš Vorošilov on Jul 30, 2022 9:19:21 GMT
1. But it is still better than shelter. 2. a) I have never in a campaign had 0 damage, not even under 100. b) Agree. 3. How are those better skills? CT, when near 2 units is that +60 total damage no matter of the enemy or terrain. The other skills you mentioned contribute for less total damage when they activate and need a special condition to activate. Also, what exactly is a "support general". He is an arty gen, so he can never be alone. He's also definitely fast enough. The fact that he can deal good damage by himself doesn't make CT useless on him. Also, you definitely rather want CT on a general that can effectively deal damage and is deployed always. 1. But the nukes! Fine, you're right. 2. a) Yes, but Rumour still can cripple generals and save you a lot of HP from demoralized units. The 300 HP is also broken up and spread out, 15 damage/turn is easily negated. 3. It's a waste on the best arty general. Explosives obliterate durable objectives (cities and fortifications) PF and JF can be easily fufilled, and if you just want to count Konev, they are better. I would call a support general a fast general able to catch up, preferably tanky. Konev also has potential to maximize his damage, it's a waste to have him supporting other units when another general can do the same thing, sacrificing no potential. 3. I still don't understand how it is a waste when it accounts for more damage and in more situations. The common strategy for terrorist missions is to move in a group and rumour and kill every unit on your path. This means 1. You are moving in a group. 2. Konev's personal damage is less important than total damage because you're attacking the same units. And, CT offers more total damage. If you have to kill a Kotick, it's better to deal in total +60 damage than deal +30 damage with Konev in some situations. It is even better to have more damage on tanks instead of Konev because of assault. Konev is fast enough, doesn't die and is deployed alot. If you like to use a support general instead, who's it going to be? It really can't be anyone else but Timošenko. He's often hard to deploy and when he is deployed he's deployed on that MT that you rather want to use to defend cities. Besides he can't even get good attacks without dying.
|
|
|
Post by 6Johnny23 on Jul 30, 2022 14:59:37 GMT
1. But the nukes! Fine, you're right. 2. a) Yes, but Rumour still can cripple generals and save you a lot of HP from demoralized units. The 300 HP is also broken up and spread out, 15 damage/turn is easily negated. 3. It's a waste on the best arty general. Explosives obliterate durable objectives (cities and fortifications) PF and JF can be easily fufilled, and if you just want to count Konev, they are better. I would call a support general a fast general able to catch up, preferably tanky. Konev also has potential to maximize his damage, it's a waste to have him supporting other units when another general can do the same thing, sacrificing no potential. 3. I still don't understand how it is a waste when it accounts for more damage and in more situations. The common strategy for terrorist missions is to move in a group and rumour and kill every unit on your path. This means 1. You are moving in a group. 2. Konev's personal damage is less important than total damage because you're attacking the same units. And, CT offers more total damage. If you have to kill a Kotick, it's better to deal in total +60 damage than deal +30 damage with Konev in some situations. It is even better to have more damage on tanks instead of Konev because of assault. Konev is fast enough, doesn't die and is deployed alot. If you like to use a support general instead, who's it going to be? It really can't be anyone else but Timošenko. He's often hard to deploy and when he is deployed he's deployed on that MT that you rather want to use to defend cities. Besides he can't even get good attacks without dying. 3 (or now I guess 1). If you look at it from a UN perspective, sure, but Explosives offers utility in conquests, some campaigns (can destroy capitals), and frontier. I tend to see arty as more of a city destroyer, as my Konev is very good at that. He can also cripple units without being hit back. I find the Explosive utility more useful than CT. If you chose Konev solely because of those conditions, why can't you put CT on another general? There are many of such generals. You could even make Patton a CT tanker
|
|
corporalgrain
Staff Sergeant
“As long as there are sovereign nations processing great power, war is inevitable”
Posts: 6
|
Post by corporalgrain on Jul 31, 2022 19:16:20 GMT
Update—I bought Rommel 😂
Turns out I caved in. I had your suggestions dance in my head while playing the game and I realized that blitzkrieg is actually super important in the modern-war scenarios. I am also close to finishing my tank tree so my mobility won’t be as big a loss (you were right). I also finally replaced machinist on Guderian for Rumor, although I was very reluctant. Machinist is useful for me in conquest, but rumour is stupidly necessary in scenario. Getting major Gens like Coulson and Giaman to lose morale or even get stunned makes things easier, which is nice.
I also bought Nimitz Lmao—although it wasn’t because you had suggested him, and the difference between him and Nagumo is minimal. I just wanted the extra 2 mobility stars and an extra skill slot, which is good to have.
|
|
|
Post by Gerd von Rundstedt on Aug 1, 2022 3:04:03 GMT
I also finally replaced machinist on Guderian for Rumor, although I was very reluctant. Machinist is useful for me in conquest, but rumour is stupidly necessary in scenario. I thought that you were going to trade out Crossfire for Rumor. Machinist is still more useful than crossfire.
|
|