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Post by dain on Aug 9, 2022 11:26:28 GMT
New update today.
I haven't found update log. So perhaps the "forest tile" bug is fixed?
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Post by dain on Aug 9, 2022 15:12:55 GMT
And it seems it is fixed (well, they apparently switched it off). So now forest tiles don't affect anyone during castle defense.
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Post by zabadanov86 on Aug 10, 2022 20:34:57 GMT
What do forest tiles do then?
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Post by visiel on Aug 11, 2022 4:41:08 GMT
Forest tile suppose to increase mobility cost for anyone move over it. Typically it costs 3 mobility to move regular tile. It costs 6 mobility to move over forest tile. The bug that people have after the 8/4 update is that once out unit get into the forest tile during castle defense, the unit stuck there for the rest of the battle. Per dain, they seems to fix that in the 8/9 ninja patch. dain , When you say switch off, do you mean it only cost 3 mobility to move over there or in another word, forest tile is no different than regular tile now?
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Post by dain on Aug 11, 2022 6:34:45 GMT
I think the mobility seems normal, i.e. you need 6 points to go through forest. By "switching off" I meant the freeze bug, which now no longer emerges.
I still hope they reintroduce this, it can really make a good defense when it affects attacking units.
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Post by visiel on Aug 11, 2022 12:32:22 GMT
Gotcha. Freeze tile is never an intended feature. It's a bug, and only affect your side unfortunately. They probably broke some logic when they do siege mode and fix it as people reported.
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