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Post by Sorbet on Aug 13, 2022 13:39:14 GMT
Roko, Graziani, and Montgomery are the three generals that fight for the 3rd & 4th tank spot right? (excluding Manstein) I just had this weird idea to give Montomgerg a unique role that might serve a niche in a tough defensive scenario. For a disclaimer, this only works under the assumption that plain fighting triggers on a city tile.
The idea is to give him armoured assault and street fighting, and the Freedom medal and put him guard an important city to defend. Don’t attack anything with him, and let others apply rumor to the enemies. Just let montomery sit still inside city walls.
Upside: a whopping +74 dmg bonus from the fighting combo, and another +60% from armored assault and crossfire. Actually, just give him the Hero medal and Panzer Elite too. Anything that attacks him will take insane retaliation dmg. Downside: No rumor. Useless against artillery/blitzkrieg. Also, such a defensive scenario is very rare
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Post by Darth Nihilus on Aug 14, 2022 23:28:36 GMT
Sorbet, When I got to late game I actually used MacArthur on a heavy tank, cause he has city fighting as well, and I also put rumour on him. I agree that it's a good idea to have one (although not more than one) defensively minded general so you can hold and secure cities. Typically you'll want to think about whether you want him to defend by clearing out troops or just disabling them so your other generals can cleanup the mess. You also gotta note that in UN missions, said general is probably gonna get absolutely massacred so like don't use Guderian to defend a city or something lol. If you want your general to clear out troops himself then damage-boosting skills are definitely useful, and crossfire is also useful as well (in fact this is one of the only aspects of the game where crossfire is actually worth anything). If you want him to just disable enemies so your other generals can clean up, then rumour is pretty useful and you could ditch a damage-boosting skill.
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Post by Sorbet on Aug 15, 2022 15:03:17 GMT
Sorbet, When I got to late game I actually used MacArthur on a heavy tank, cause he has city fighting as well, and I also put rumour on him. I agree that it's a good idea to have one (although not more than one) defensively minded general so you can hold and secure cities. Typically you'll want to think about whether you want him to defend by clearing out troops or just disabling them so your other generals can cleanup the mess. You also gotta note that in UN missions, said general is probably gonna get absolutely massacred so like don't use Guderian to defend a city or something lol. If you want your general to clear out troops himself then damage-boosting skills are definitely useful, and crossfire is also useful as well (in fact this is one of the only aspects of the game where crossfire is actually worth anything). If you want him to just disable enemies so your other generals can clean up, then rumour is pretty useful and you could ditch a damage-boosting skill. Thanks, that’s quite useful to know. Didn’t know because I haven’t played UN missions yet, though i should have expected considering the aliens at wc3 Still, pf + sf is more like an interesting spark of thought than a practically useful idea. As you’ve pointed out, montgomery is gonna get busted pretty fast if i station him inside a city. I think a more reasonable strategy is to just let them take the city and use rumor + artillery force to kill them with minimum casualties. So, I think the only actual scenario this combo works is when I must hold a city no matter what and can’t even afford to have it taken temporarily. I suspect that such a situation exists.
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Post by journeykeen on Aug 18, 2022 23:26:35 GMT
You should never have a general defending a city, though.
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Post by Darth Nihilus on Aug 19, 2022 13:16:14 GMT
You should never have a general defending a city, though. When I got to UN4 hard the only reason I was able to beat the level was cause I tossed MacArthur in the woodchipper by having him hold a city until my other generals could finish the terrorist spam off. I agree that defensive generals are otherwise useless and in conquest and domination you'll never have to really defend but I probably couldn't have beaten that level otherwise.
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Post by Dorado St. Sebastian on Aug 28, 2022 14:23:14 GMT
Rundstedt. Has Street fighting and elastic defense. He can get to a city, capture, and defend until fully occupied and support arrive. Build a few defense forts and see. I gave mine Guerilla and raider or explosives on mech. Inf will make short work of city defenses.
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Post by journeykeen on Sept 2, 2022 12:15:39 GMT
You should never have a general defending a city, though. When I got to UN4 hard the only reason I was able to beat the level was cause I tossed MacArthur in the woodchipper by having him hold a city until my other generals could finish the terrorist spam off. I agree that defensive generals are otherwise useless and in conquest and domination you'll never have to really defend but I probably couldn't have beaten that level otherwise. You’d still be better off with a random tank general with rumor.
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Post by Darth Nihilus on Sept 3, 2022 15:22:18 GMT
You’d still be better off with a random tank general with rumor. I did give MacArthur rumour so maybe that helped. In previous attempts I tried using Rokossovsky but he always died within 2 turns even with rumour
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Post by Dorado St. Sebastian on Feb 7, 2023 19:25:31 GMT
How about explosives + street fighting for attacking cities? Just not sure if explosives works on defending a city or street fighting helps when attacking one🤔😊
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Post by journeykeen on Feb 20, 2023 5:32:45 GMT
How about explosives + street fighting for attacking cities? Just not sure if explosives works on defending a city or street fighting helps when attacking one🤔😊 Explosives is for when any fortification attacks you, or you attack one or a city. I’m not sure about street. Anyway, unless there’s no choice (MacArthur), the best combination on infantry is leader, raider, and explosives.
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Post by George Rudi on Feb 20, 2023 9:52:31 GMT
Defensifely, Explosive only works on the city if the fortress attack your gens guarding the city. For example in Frontier/Warzone, there's a city beside the fortress, i put Rundsted there. When he's being attacked, his explosive and street fighting triggered at the same time.
And yes, with Yamashita you can get best combination of inf. skills (raider, leader, explosive), like Guderian in tank, and Konev in arty.
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Post by Dorado St. Sebastian on Feb 21, 2023 10:50:45 GMT
journeykeen, George Rudi, I like guerilla on inf. Gens. And have it on Yamashita but am thinking of switching Rundstedt's raider? For explosives also to see if that Street fighting/urban warfare + explosives makes him more OP. I have his last added skill at 4 and don't like to lose medals😊. Thanks for the input.
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Post by George Rudi on Feb 21, 2023 11:22:40 GMT
journeykeen, George Rudi, I like guerilla on inf. Gens. And have it on Yamashita but am thinking of switching Rundstedt's raider? For explosives also to see if that Street fighting/urban warfare + explosives makes him more OP. I have his last added skill at 4 and don't like to lose medals😊. Thanks for the input. Wait, Raider is a must for inf.gen, like AA for tank and accuracy for arty. Better sacrifice his other skill (what is his 4th skill), mine is inf.leader which can be replaced with red ribbon. Better to lose some medals than stuck for weeks because of unoptimized skill 😃
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Post by journeykeen on Feb 24, 2023 15:28:29 GMT
journeykeen, George Rudi, I like guerilla on inf. Gens. And have it on Yamashita but am thinking of switching Rundstedt's raider? For explosives also to see if that Street fighting/urban warfare + explosives makes him more OP. I have his last added skill at 4 and don't like to lose medals😊. Thanks for the input. Guerilla is only useful if you are attacking large HP units like tanks, but why would you do that with infantry? Infantry generals should only be used to attack big fortifications in doom and Frontier away from other units or empty cities in conquests. As such, their only use is maximum damage on fortifications, i.e. explosives+raider+leader.
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