Post by Eugene V. Debs on Nov 4, 2022 18:59:37 GMT
Casualties
The Soviet Union
First attack: 6000 Second attack: 6000 Total: 12,000 Remaining army: 288,000
Lithuania
First attack: 20000 Second attack: 7500 Total: 27,500 Remaning army: 72,500
I've got a slight morale boost for the first one and a moderate moral boost for the first one, and the same goes for Lithuania, although in terms of moral drop for them. And they have been pushed back on the first one and pushed back a lot on the second one.
Discord: thelastcenturion
"I am opposing a social order in which it is possible for one man who does absolutely nothing that is useful to amass a fortune of hundreds of millions of dollars, while millions of men and women who work all the days of their lives secure barely enough for a wretched existence." - Eugene V. Debs
First attack: 6000 Second attack: 6000 Total: 12,000 Remaining army: 288,000
Lithuania
First attack: 20000 Second attack: 7500 Total: 27,500 Remaning army: 72,500
I've got a slight morale boost for the first one and a moderate moral boost for the first one, and the same goes for Lithuania, although in terms of moral drop for them. And they have been pushed back on the first one and pushed back a lot on the second one.
I forgot to state it, but I designed the casualties to be taken from the average so the casualties would be close enough to 8000 and 24,000 + 36,800 = 60,800
Also with two crushing defeats and the Estonian army almost destroyed, you would have (irl) probably either already taken Tallin or the Estonians would be making a desperate last stand.
I was thinking depending on the risk, you could make a total of four points worth of attacks, more or less:
High risk: 4 Medium risk: 2 low risk: 1
That sounds like a very good idea!
I agree as well.
Just a suggestion: Let's say two pages went because of the activity on the other fronts while a player was offline. Should s/he be able to use the attack times of the previous two pages when s/he returns? Because being offline, naturally, may not be on their control every time.
Discord: thelastcenturion
"I am opposing a social order in which it is possible for one man who does absolutely nothing that is useful to amass a fortune of hundreds of millions of dollars, while millions of men and women who work all the days of their lives secure barely enough for a wretched existence." - Eugene V. Debs
Just a suggestion: Let's say two pages went because of the activity on the other fronts while a player was offline. Should s/he be able to use the attack times of the previous two pages when s/he returns? Because being offline, naturally, may not be on their control every time.
Agree, but only against nonplayers. Otherwise someone could just stack attacks and launch 20 at a time. I'll wait 3 pages for my next attack.
Just a suggestion: Let's say two pages went because of the activity on the other fronts while a player was offline. Should s/he be able to use the attack times of the previous two pages when s/he returns? Because being offline, naturally, may not be on their control every time.
Agree, but only against nonplayers. Otherwise someone could just stack attacks and launch 20 at a time. I'll wait 3 pages for my next attack.
Good point. Also, alternatively, we can set a real time limit for this, for example, every 24 hours all attack times are reset. Or we can set the maximum times that can be collected to a certain number of pages, like 3-5 pages.
Discord: thelastcenturion
"I am opposing a social order in which it is possible for one man who does absolutely nothing that is useful to amass a fortune of hundreds of millions of dollars, while millions of men and women who work all the days of their lives secure barely enough for a wretched existence." - Eugene V. Debs
Poland has decided to fight a defensive skirmish by feigning retreat. The Lithuanians take the bait.
Cumulative stats: Kills: 1 516 Deaths: 1 474
Kliment Jefremovitš Vorošilov , I've already discovered a possible exploit. A player can farm morale by launching low-risk attacks and then defending to get easy kills. I think morale should also be slightly affected by the amount of troops you commit.
Why do today what you can put off until tomorrow? - Squidward Tentacles
Post by Eugene V. Debs on Nov 4, 2022 21:43:29 GMT
After this current turn has been completed (that is, when we will have produced 1000 sturmoviks in total since we started our first production cycle), we will produce 240 new tanks per turn for the next turns by all our factories until ordered something different.
"I am opposing a social order in which it is possible for one man who does absolutely nothing that is useful to amass a fortune of hundreds of millions of dollars, while millions of men and women who work all the days of their lives secure barely enough for a wretched existence." - Eugene V. Debs
Theron of Acragas , if you don't mind (tell me if you weren't ready and don't like it) I'll try a skirmish against you in the southern part of our European border.
Although a skirmish this is a really dumb idea for me lol:
r4WTN|R2_
Huh. I wasn't ready (I kind of suspect we're in different time zones), but that's kind of the point of war, isn't it? All fair. By this time my first army should have landed in Albania. Others might disagree and if so I'll concede, but I don't believe a battle with Albanian forces is necessary, IRL an Italian force of 22,000 occupied Albania in days, with casualties of at most a few hundred on each side. Another question is the status of the French troops. By this time I suppose at least the 20,000 are in place, if not the 40,000 from Syria? By the next page, my second army of 100,000 will also land in Albania. 200 bombers and 300 fighters are stationed in Brindisi to support the entirely peaceful unification of Albania and Italy. My troops along the border with France continue reinforcing their position. Adding .1 defense per page seems reasonable.
Regarding colonies - I kind of assumed we're limiting things to the European theater, the Soviet troops don't include their Far East forces or Pacific fleet, for example. The Mediterranean is relevant though and I'll admit that I completely forgot I own Libya My transport aircraft will transport 100,000 men from Palermo to Tripoli, to be followed by 200,000 from Rome to Tripoli and Benghazi. After the landings in Albania are complete, the 100 tanks from Palermo will also be transported to Tripoli. It seems more reasonable for one of my factories to be in Tripoli (I guess, instead of Naples). The factory in Tripoli will be producing tanks - by this time it has produced 60.
Theron of Acragas , if you don't mind (tell me if you weren't ready and don't like it) I'll try a skirmish against you in the southern part of our European border.
Although a skirmish this is a really dumb idea for me lol:
r4WTN|R2_
Huh. I wasn't ready (I kind of suspect we're in different time zones), but that's kind of the point of war, isn't it? All fair. By this time my first army should have landed in Albania. Others might disagree and if so I'll concede, but I don't believe a battle with Albanian forces is necessary, IRL an Italian force of 22,000 occupied Albania in days, with casualties of at most a few hundred on each side. Another question is the status of the French troops. By this time I suppose at least the 20,000 are in place, if not the 40,000 from Syria? By the next page, my second army of 100,000 will also land in Albania. 200 bombers and 300 fighters are stationed in Brindisi to support the entirely peaceful unification of Albania and Italy. My troops along the border with France continue reinforcing their position. Adding .1 defense per page seems reasonable.
Regarding colonies - I kind of assumed we're limiting things to the European theater, the Soviet troops don't include their Far East forces or Pacific fleet, for example. The Mediterranean is relevant though and I'll admit that I completely forgot I own Libya My transport aircraft will transport 100,000 men from Palermo to Tripoli, to be followed by 200,000 from Rome to Tripoli and Benghazi. After the landings in Albania are complete, the 100 tanks from Palermo will also be transported to Tripoli. It seems more reasonable for one of my factories to be in Tripoli (I guess, instead of Naples). The factory in Tripoli will be producing tanks - by this time it has produced 60.
Probably so. Before your second army arrives, we will make an all out attack. 9 needed for victory. Regardless of the result we will retreat to Tirana which will be easier to defend(?) than open ground.
Huh. I wasn't ready (I kind of suspect we're in different time zones), but that's kind of the point of war, isn't it? All fair. By this time my first army should have landed in Albania. Others might disagree and if so I'll concede, but I don't believe a battle with Albanian forces is necessary, IRL an Italian force of 22,000 occupied Albania in days, with casualties of at most a few hundred on each side. Another question is the status of the French troops. By this time I suppose at least the 20,000 are in place, if not the 40,000 from Syria? By the next page, my second army of 100,000 will also land in Albania. 200 bombers and 300 fighters are stationed in Brindisi to support the entirely peaceful unification of Albania and Italy. My troops along the border with France continue reinforcing their position. Adding .1 defense per page seems reasonable.
Regarding colonies - I kind of assumed we're limiting things to the European theater, the Soviet troops don't include their Far East forces or Pacific fleet, for example. The Mediterranean is relevant though and I'll admit that I completely forgot I own Libya My transport aircraft will transport 100,000 men from Palermo to Tripoli, to be followed by 200,000 from Rome to Tripoli and Benghazi. After the landings in Albania are complete, the 100 tanks from Palermo will also be transported to Tripoli. It seems more reasonable for one of my factories to be in Tripoli (I guess, instead of Naples). The factory in Tripoli will be producing tanks - by this time it has produced 60.
Probably so. Before your second army arrives, we will make an all out attack. 9 needed for victory. Regardless of the result we will retreat to Tirana which will be easier to defend(?) than open ground.
2yzd|GUg
Following the disasterous defeat in the battle, an organised defence of Tirana has become impossible. All forces flee to the mountains in the south. I would've been very lucky had I won now.
Post by Theron of Acragas on Nov 5, 2022 12:30:43 GMT
After the resounding victory over the French forces, the Italian army enters Tirana unopposed. A force of 5 cruisers, 15 destroyers, 20 torpedo boats, supported by 15 submarines sail from La Spezia towards Corsica, with the intent of bombarding French defensive positions (do we have rules about naval bombardment?). Meanwhile, another 15 submarines are ordered to patrol off the south coast of France and harass French shipping. Also, 200 fighters based in Genoa, 100 based in Palermo and 100 in Cagliari begin patrolling the waters north and south of Corsica to hinder reinforcement by aircraft.
For the record, my remaining 300 fighters and 200 bombers are stationed around Milan. 100 bombers and 100 fighters from Brindisi will transfer to Tripoli (will be in place by next page).
After the resounding victory over the French forces, the Italian army enters Tirana unopposed. A force of 5 cruisers, 15 destroyers, 20 torpedo boats, supported by 15 submarines sail from La Spezia towards Corsica, with the intent of bombarding French defensive positions (do we have rules about naval bombardment?). Meanwhile, another 15 submarines are ordered to patrol off the south coast of France and harass French shipping. Also, 200 fighters based in Genoa, 100 based in Palermo and 100 in Cagliari begin patrolling the waters north and south of Corsica to hinder reinforcement by aircraft.
For the record, my remaining 300 fighters and 200 bombers are stationed around Milan. 100 bombers and 100 fighters from Brindisi will transfer to Tripoli (will be in place by next page).
The Italian air force being preoccupied 100 French bombers previously sent to Albania launch heavy bombings on Tirana. They are protected by 200 fighters. Meanwhile the remaining 400 fighters and transports begin the evacuation of French forces. On the first flight, 20,000 will be flown to Damascus.
Also, assuming we've adopted recruiting, 400,000 soldiers and 1000 tanks, with the escort of the whole navy, 100 bombers and 200 fighters are shipped to Algiers.
Also, 500 tanks and 200,000 soldiers are moved to Annecy from Dijon and Bourges.
janissary911: Hey guys , where do i get silver eagle coins from ?
Apr 6, 2024 9:46:04 GMT
yeyellow777: how to mod guys
Apr 7, 2024 14:19:13 GMT
Nobunaga Oda: Silver coins in 1804 should be Allied conquest clear and paying using medals.
Apr 8, 2024 5:50:16 GMT
CaptainStryker: check the "Modding wc4" recent thread in Game Modifications, if you want to learn basic WC4 modding. I made a condensed tutorial with essential information, however it won't fully teach you everything, there's a lot of stuff to explore.
Apr 8, 2024 20:31:11 GMT
comradevargas: I wanted to know if anyone in the community could teach me how I can change diplomacy. I want diplomacy to work to send resources/money to my allies.
Apr 12, 2024 17:26:23 GMT
gamer007: comradevargas: in conquest mode you need money to improve relations(for most countries N.A. for Huns, Vikings and Danes(bf u take their capital))
Apr 23, 2024 7:50:51 GMT
gamer007: U also need money and a certain level of diplomacy to change relations (except war) Truce needs -30-20, passage needs 30-50 and alliance needs 80-100
Apr 23, 2024 7:52:08 GMT
gamer007: sry u also need iron to improve relations or change diplomacy. Hope this helps
Apr 23, 2024 7:55:47 GMT
guderiangod: Does anyone know how to increase the HQ general slots in ew6 1804?
Apr 23, 2024 22:48:26 GMT
tix: cannot complete growth stage 8. it says i should gain a skill through gems inlaing in any equipment, but the Game somehow doesnt accept the complition of the task
Apr 26, 2024 11:22:39 GMT
gloriousgeneral: What are 'gain extra units' in the Glory Of Generals 3 achievements section?
Apr 29, 2024 5:24:59 GMT
gamer007: get special units via campaigns
Apr 29, 2024 12:07:23 GMT
gamer007: reminder that some units look trash(like the Polish cavalry) are in fact good and u should upgrade them
Apr 29, 2024 12:07:58 GMT
s1mple69: guys, in european war 6, how do i upgrade the city to lvl 6? what are the pre requisites? i just started playing the game. i can only lvl it up to lvl 5
Apr 30, 2024 11:00:56 GMT
gamer007: Only few cities, like London and Paris can level up to level 6. Most can only do it to 4 or 5
May 2, 2024 2:25:54 GMT
mann: ho do you download this mod?
May 3, 2024 3:14:53 GMT