Second World War RP
Oct 29, 2022 22:09:39 GMT
Darth Nihilus, Shrimant Peshwa Madhavrao Bhat, and 1 more like this
Post by Kliment Jefremovitš Vorošilov on Oct 29, 2022 22:09:39 GMT
Let's see how the poll goes.
Top priority countries:
France Kliment Jefremovitš Vorošilov
Factories: Paris, Lille, Lyon, Toulouse, Damascus, Tunis
Army: 3,000,000 soldiers, 3400 tanks, 1100 fighters, 400 bombers, 800 transports and scouts, 10 000 guns, 40 submarines, 7 cruisers, 70 destroyers
United Kingdom
Germany Shrimant Peshwa Madhavrao Bhat
Factories: Stuttgart, Berlin, München, Hamburg, Königsberg, Essen
Army: 3,350,000 soldiers, 2500 tanks, 1000 stukas, 1700 fighters, 600 bombers, 1200 transports and scouts, 7000 guns, 155 submarines, 34 destroyers, 8 cruisers, 3 battleshisps
Italy Theron of Acragas
Army: 2,500,000 soldiers, 500(?) tanks, 800 transport/scout aircraft, 1000 fighters, 400 bombers, 5000 guns, 19 cruisers, 54 destroyers, 56 torpedo boats, 106 submarines
Factories: Milano, Roma, Naples, Tripoli, Genoa, Bologna
USSR/Russia Eugene V. Debs
Factories: Stalingrad, Moscow, Leningrad, Saratov, Kiev, Odessa, Minsk, Smolensk
Army: 3,000,000 soldiers, 8,000 tanks, 4000 fighters, 1500 bombers, 3000 transport, 15 000 guns, 3 battleships, 6 cruisers, 36 destroyers, 60 submarines, 70 torpedo boats and 17 sub-hunters
Spanish Republic John Marston 600,000 infantry, 200 tanks, 500 tanks, 350 fighters, 30 destroyers, 12 submarines
Nationalist Spain 330,000 infantry, 400 tanks, 925 guns
Austria-Hungary-Germnay Warlord247
Others:
Belgium 750,000, 1 factory (Bruxelles)
Netherlands 280,000, Amsterdam
Poland Darth Nihilus
Factories: Warsaw, Krakow, Bialystok
Army: 1,000,000 soldiers, 550 tanks, 4300 guns, 600 fighters, 200 bombers
Yugoslavia
Greece
Romania Cluj-Napoca, Bucharest
Bulgaria
Hungary
Czechoslovakia 100,000
Austria
Norway
Sweden
Finland
Turkey 500,000, Istanbul, Ankara
Portugal 300,000, Lisbon
Albania 25,000, 1 small factory
Luxembourg 1000 soldiers, no factory
Ireland
Estonia 100,000, small factory
Latvia 50,000, small factory
Lithuania
Army: 100,000 soldiers, 100 tanks, 80 fighters, 40 bombers
Factories: 1 small factory (halved production)
Swizerland, 1 factory (Zürich), 630,000
Some ideas about dices posted in the Future of RP (WIP)
Top priority countries:
France Kliment Jefremovitš Vorošilov
Factories: Paris, Lille, Lyon, Toulouse, Damascus, Tunis
Army: 3,000,000 soldiers, 3400 tanks, 1100 fighters, 400 bombers, 800 transports and scouts, 10 000 guns, 40 submarines, 7 cruisers, 70 destroyers
United Kingdom
Germany Shrimant Peshwa Madhavrao Bhat
Factories: Stuttgart, Berlin, München, Hamburg, Königsberg, Essen
Army: 3,350,000 soldiers, 2500 tanks, 1000 stukas, 1700 fighters, 600 bombers, 1200 transports and scouts, 7000 guns, 155 submarines, 34 destroyers, 8 cruisers, 3 battleshisps
Italy Theron of Acragas
Army: 2,500,000 soldiers, 500(?) tanks, 800 transport/scout aircraft, 1000 fighters, 400 bombers, 5000 guns, 19 cruisers, 54 destroyers, 56 torpedo boats, 106 submarines
Factories: Milano, Roma, Naples, Tripoli, Genoa, Bologna
USSR/Russia Eugene V. Debs
Factories: Stalingrad, Moscow, Leningrad, Saratov, Kiev, Odessa, Minsk, Smolensk
Army: 3,000,000 soldiers, 8,000 tanks, 4000 fighters, 1500 bombers, 3000 transport, 15 000 guns, 3 battleships, 6 cruisers, 36 destroyers, 60 submarines, 70 torpedo boats and 17 sub-hunters
Spanish Republic John Marston 600,000 infantry, 200 tanks, 500 tanks, 350 fighters, 30 destroyers, 12 submarines
Nationalist Spain 330,000 infantry, 400 tanks, 925 guns
Austria-Hungary-Germnay Warlord247
Others:
Belgium 750,000, 1 factory (Bruxelles)
Netherlands 280,000, Amsterdam
Poland Darth Nihilus
Factories: Warsaw, Krakow, Bialystok
Army: 1,000,000 soldiers, 550 tanks, 4300 guns, 600 fighters, 200 bombers
Yugoslavia
Greece
Romania Cluj-Napoca, Bucharest
Bulgaria
Hungary
Czechoslovakia 100,000
Austria
Norway
Sweden
Finland
Turkey 500,000, Istanbul, Ankara
Portugal 300,000, Lisbon
Albania 25,000, 1 small factory
Luxembourg 1000 soldiers, no factory
Ireland
Estonia 100,000, small factory
Latvia 50,000, small factory
Lithuania
Army: 100,000 soldiers, 100 tanks, 80 fighters, 40 bombers
Factories: 1 small factory (halved production)
Swizerland, 1 factory (Zürich), 630,000
Some ideas about dices posted in the Future of RP (WIP)
As for the different levels of engagement, here's a rough outline that can be definitely improved. These aren't by any means the final values, just something to build up from. Also it is important to notice that engagements can happen multiple times in the same place so if 10% casualties for an all out attack feels little, you can do it 5 times.
The percentages would be of the average size of the sides' armies.
1. Skirmish
Draw: 1% casualties for both sides
Victory by 1: 1% for the winner and 2% for the loser, neither forced to retreat, little to no effect on morale
Victory by 2: 0.8 % for the winner and 2.5% for the loser, neither forced to retreat, little to no effect on morale
Victory by 3: 0.8 % for the winner and 3.5% for the loser, neither forced to retreat, slight morale boost for the winner
Victory by 4: 0.8 % for the winner and 4.5% for the loser, loser forced to retreat very little, slight morale boost for the winner
Victory by 5: 0.5% for the winner and 7 % for the loser, loser forced to retreat a little, moderate morale boost for the winner, slight morale drop for the loser
2. Attack; causes slight fatigue
Draw: 3% casualties for both sides
Victory by 1: 2.5 % and 4 %, neither forced to retreat, slight morale boost for the winners
Victory by 2: 2.5 % and 6%, loser pushed back a little, slight morale boost and drop accordingly
Victory by 3: 2 % and 7.5 %, loser pushed back, slight morale boost and drop accordingly
Victory by 4: 2 % and 12%, loser pushed back, moderate morale boost and drop accordingly
Victory by 5: 2 % and 20 %, loser pushed back by a lot, moderate morale boost and drop accordingly
3. All out attack; results in significant fatigue for both sides
Draw: 10% casualties for both
Victory by 1: 10 % and 15 %, loser pushed back, slight morale boost and drop accordingly
Victory by 2: 10% and 20 %, loser pushed back by a lot, moderate morale boost and drop accordingly
Victory by 3: 8 % and 27.5 %, loser collapses into chaos and routs, significant morale boost and drop accordingly
Victory by 4: 8 % and 40 %, same effects as above (out of space) --> Victory by 5: 5% and 60 %, chaotic rout, significant morale boost and huge morale drop
The percentages would be of the average size of the sides' armies.
1. Skirmish
Draw: 1% casualties for both sides
Victory by 1: 1% for the winner and 2% for the loser, neither forced to retreat, little to no effect on morale
Victory by 2: 0.8 % for the winner and 2.5% for the loser, neither forced to retreat, little to no effect on morale
Victory by 3: 0.8 % for the winner and 3.5% for the loser, neither forced to retreat, slight morale boost for the winner
Victory by 4: 0.8 % for the winner and 4.5% for the loser, loser forced to retreat very little, slight morale boost for the winner
Victory by 5: 0.5% for the winner and 7 % for the loser, loser forced to retreat a little, moderate morale boost for the winner, slight morale drop for the loser
2. Attack; causes slight fatigue
Draw: 3% casualties for both sides
Victory by 1: 2.5 % and 4 %, neither forced to retreat, slight morale boost for the winners
Victory by 2: 2.5 % and 6%, loser pushed back a little, slight morale boost and drop accordingly
Victory by 3: 2 % and 7.5 %, loser pushed back, slight morale boost and drop accordingly
Victory by 4: 2 % and 12%, loser pushed back, moderate morale boost and drop accordingly
Victory by 5: 2 % and 20 %, loser pushed back by a lot, moderate morale boost and drop accordingly
3. All out attack; results in significant fatigue for both sides
Draw: 10% casualties for both
Victory by 1: 10 % and 15 %, loser pushed back, slight morale boost and drop accordingly
Victory by 2: 10% and 20 %, loser pushed back by a lot, moderate morale boost and drop accordingly
Victory by 3: 8 % and 27.5 %, loser collapses into chaos and routs, significant morale boost and drop accordingly
Victory by 4: 8 % and 40 %, same effects as above (out of space) --> Victory by 5: 5% and 60 %, chaotic rout, significant morale boost and huge morale drop