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Post by Colonia on Jan 27, 2023 13:27:46 GMT
What units are you using on your ranged generals? I have IBC (12) > Mamluks(10) > Mongolian Raiders (6). Should I be using all 3 or just IBC? I don't have Conquistadors unlocked.
My Ranged generals: Narses GS* (15) IBC MR El Cid Varangians (12) IBC Mamluks Timur IBC* Mamluks MR Saladin IBC Mamluks* MR Genghis Khan Keshig* (6) IBC Mamluks w/ Rapid March Gems
I really like my ranged generals because of their counterattack and have been going back and forth on their combinations. But I don't know wether I should split my resources between 4-5 units or just focusing on IBC for the superior stats.
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Post by lafluth on Jan 27, 2023 14:02:58 GMT
I am probably at a similar stage of progress, my ibcs are lvl 12. My mamluks and MRs are however lower (lvl 2 and 3) as I focus only on ibc for archery for now. Timur is my strongest gen probably, I have 2x IBC + 1 woad raider (lvl20) on him and I think it works great. Also gave him a mobility gem so I can attack 3 times. My plan later in the game is to upgrade mamluks so I can do 4 attacks with timur (with a rhino equipment), but for now I am very happy as it is. Woad raiders made a big positive change (credit to johnblend advice), giving forest movement means timur is highly mobile now and it makes a big difference. Also I get +10% damage with WR gem combo on gold equipment. As for my other archer gens, they are not very good. El cid is decent, I gave him hengdao (for range defense bonus and ability to charge with outburst), along with 1 IBC and 1 conquistador but hengdao and conquist are lvl6, so not great but still ok. Gets the job done. Perhaps when my hengdaos are lvl12+ he will start to shine? Narses I never use any more. I dont like def infy + archers, too weak against archers, too weak against melee infy that detour, just ok against cav but then I prefer to use full def infy like my belisarius. Perhaps I should make him full archer but I dont like the idea of underutilising his skills and unique weapon buff. He uses GS + WR + ravenna cb so he can attack 3x. My hopes for improving my archer roster are with subutai and giovanni. For subutai I need to upgrade both mamluks and MRs which will take a long time but seem to be the ideal combo for him. As for giovanni I am building him as a sort of archer tank, with shield equipment and def gems, and even though his units are still low lvl it looks promising already. Giving him 1xIBC, 1x genoese cb, 1x conquistador. Might swap ibc for another genoese cb when they are higher lvl, combined with hussite wagon it would make him pretty much immune to archers I will probably keep focusing on IBC until lvl 14-16 or so, then build mamluks to lvl 12+ while slowly building crossbows and MRs…. Will take a long time lol. I expect to be “stuck” with timur as my silver bullet for quite some time still.
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Post by Colonia on Jan 27, 2023 15:35:16 GMT
I am probably at a similar stage of progress, my ibcs are lvl 12. My mamluks and MRs are however lower (lvl 2 and 3) as I focus only on ibc for archery for now. Timur is my strongest gen probably, I have 2x IBC + 1 woad raider (lvl20) on him and I think it works great. Also gave him a mobility gem so I can attack 3 times. My plan later in the game is to upgrade mamluks so I can do 4 attacks with timur (with a rhino equipment), but for now I am very happy as it is. Woad raiders made a big positive change (credit to johnblend advice), giving forest movement means timur is highly mobile now and it makes a big difference. Also I get +10% damage with WR gem combo on gold equipment. As for my other archer gens, they are not very good. El cid is decent, I gave him hengdao (for range defense bonus and ability to charge with outburst), along with 1 IBC and 1 conquistador but hengdao and conquist are lvl6, so not great but still ok. Gets the job done. Perhaps when my hengdaos are lvl12+ he will start to shine? Narses I never use any more. I dont like def infy + archers, too weak against archers, too weak against melee infy that detour, just ok against cav but then I prefer to use full def infy like my belisarius. Perhaps I should make him full archer but I dont like the idea of underutilising his skills and unique weapon buff. He uses GS + WR + ravenna cb so he can attack 3x. My hopes for improving my archer roster are with subutai and giovanni. For subutai I need to upgrade both mamluks and MRs which will take a long time but seem to be the ideal combo for him. As for giovanni I am building him as a sort of archer tank, with shield equipment and def gems, and even though his units are still low lvl it looks promising already. Giving him 1xIBC, 1x genoese cb, 1x conquistador. Might swap ibc for another genoese cb when they are higher lvl, combined with hussite wagon it would make him pretty much immune to archers I will probably keep focusing on IBC until lvl 14-16 or so, then build mamluks to lvl 12+ while slowly building crossbows and MRs…. Will take a long time lol. I expect to be “stuck” with timur as my silver bullet for quite some time still. These are a lot of the same thoughts that I have in regard to my ranged corps. I actually really like my Narses. With GS/IBC/MR he has 11 mobility, allowing him to attack 3 times while having high dodge against archers and the dodge suppression from IBC. GS allow him to take up the positions that I don't want my higher damage archers to be in while being devastating during counter attacks. Definitely has usage in my teams.
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Post by lafluth on Jan 27, 2023 18:26:31 GMT
I like this set up on Narses thx, will give it a shot! Forgot about his rapid march ability, of course he will benefit from ibc / mr! Just need to level up these MRs…
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Post by Ralyks on Jan 27, 2023 22:29:40 GMT
Saladin, Genghis and Timur are clear exceptions on my compositions. As they both have cav. tactician, I gave them a single Templar (you can give melee cavalry too). This mainly helps to resist and also hit much better melee infantry. Subutai kinda goes here as well, but favouring charging cav. Giving these forced March will do them wonders, specially if using Melee Cav (11 mobility), rapid March needs bonus damage and cav gems, so makes a good fit. Else give some mobility gems, you'll get so much more value.
El Cid hits like a truck, but he is squishy if attacked by similarly level troops. Due to his slightly higher infantry cap and the infantry bonus, I have him with a Varangian as well, it really helps his survivability and allows some use for his active skill. Add a mobility gem on other than his Tizona.
Narses and Caesar are a clear mixed troops, you can either have 2 infantry and 1 archer or viceversa. If you're going to go with 2 infantry, I suggest getting 1 melee and 1 defense, to get the most party buffs. For me, they're both benched tho, better alternatives.
Attila and Robin Hood are the pure archers.
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Post by Colonia on Jan 28, 2023 0:53:51 GMT
Saladin, Genghis and Timur are clear exceptions on my compositions. As they both have cav. tactician, I gave them a single Templar (you can give melee cavalry too). This mainly helps to resist and also hit much better melee infantry. Subutai kinda goes here as well, but favouring charging cav. Giving these forced March will do them wonders, specially if using Melee Cav (11 mobility), rapid March needs bonus damage and cav gems, so makes a good fit. Else give some mobility gems, you'll get so much more value. El Cid hits like a truck, but he is squishy if attacked by similarly level troops. Due to his slightly higher infantry cap and the infantry bonus, I have him with a Varangian as well, it really helps his survivability and allows some use for his active skill. Add a mobility gem on other than his Tizona. Narses and Caesar are a clear mixed troops, you can either have 2 infantry and 1 archer or viceversa. If you're going to go with 2 infantry, I suggest getting 1 melee and 1 defense, to get the most party buffs. For me, they're both benched tho, better alternatives. Attila and Robin Hood are the pure archers. I don't really see the point of diluting Saladins and Timurs troops with a cav. Their retaliation is weaker and in a perfect world I want the abilities from all three mounted archers, for maximum amount of attacks while still having the dodge suppression. For me it's a question of: is it worth upgrading all three or am I better off with a focus on IBC?
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Post by nexttimebro on Jan 29, 2023 19:17:31 GMT
2IBC+ Woad rider (20 lvl) is the best range combo in the game until the moment when you have 15+ lvl Dragoons with 5 lvl gems (for additional 10% dm)
Generally, the best ranged combo is IBC + MR + Dragoons. (Gem combination: 10% dmg when leading MR + 10% dmg when leading Dragoons + rapid march/3 yellow gems) Unfortunately, 15+ lvl Dragoons are very costly and can’t be bought in the shop or obtained by raid tickets.
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Post by jonblend on Jan 31, 2023 17:08:02 GMT
Narses I never use any more. I dont like def infy + archers, too weak against archers, too weak against melee infy that detour, just ok against cav but then I prefer to use full def infy like my belisarius. Perhaps I should make him full archer but I dont like the idea of underutilising his skills and unique weapon buff. He uses GS + WR + ravenna cb so he can attack 3x. I use him in almost every conquest as second (=first recruited with silver) tavern general. Thanks to GS + WR + Ravenna being cheap, he costs about 500 coins and I can open up a second front as early as turn 2 with rewards from mini quests. Putting MR instead of WR would give him +1 mobility but also he would become more expensive.
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Post by lafluth on Feb 2, 2023 7:02:00 GMT
Narses I never use any more. I dont like def infy + archers, too weak against archers, too weak against melee infy that detour, just ok against cav but then I prefer to use full def infy like my belisarius. Perhaps I should make him full archer but I dont like the idea of underutilising his skills and unique weapon buff. He uses GS + WR + ravenna cb so he can attack 3x. I use him in almost every conquest as second (=first recruited with silver) tavern general. Thanks to GS + WR + Ravenna being cheap, he costs about 500 coins and I can open up a second front as early as turn 2 with rewards from mini quests. Putting MR instead of WR would give him +1 mobility but also he would become more expensive. I like this as a possible use for narse. However in conquest my plan of action is always as follows: 1. Put justinian and theodora on existing troops in the capital to raise income and get the +2 tech from the bond 2. Get timur out for free on turn 1 and give him a lvl 3 tent on turn 3, he will just go and rampage a whole front his own 3. Implement a few policies to increase income, decrease cost of recruit, improve diplomacy (depending on what is available) 4. After a few turns, once a few cities are taken by timur, income has increased and population cap is higher, get rob the bruce and matilda of boulogne out together (matilda of b. resets bob’s skill, making him a relentless killing machine and city taker), thereby opening a second front [when I get subutai set up properly in the future I will probably use him instead in a similar fashion as timur though] At that point, I have 2 fronts where I am unstoppable and I take 2 cities pretty much every turn. Getting narses out before would slow down progress as I do not think he can cities out on his own. It probably does not make that much of a difference all things considered but I prefer to take it a bit slower in the early turns so that when the set up is complete I just steam roll on 2 fronts from there onwards. After that I usually get a third and fourth team out, with things like cnut or alfred, always accompanied by a cav gen with hospitallers to continuously heal without the need for tents. But yeah I might try it in easy conquests. For harder ones, especially challenges, I do not think Narses would deliver enough punch to achieve much. At least not my Narses
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Post by jonblend on Feb 6, 2023 17:57:37 GMT
Same here in terms of economy, except that I outsource healing to Antonina/Sophro/Adil etc & calmness if needed (on swordsmen) so that the cheap archers can equip siege gear.
And here the 11 mobility Narses =up to4 attacks with lv3 rhino or desperate wager
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