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Post by prebenh on Mar 14, 2023 5:54:38 GMT
Mobilization Expert: "When appointed as consul, replenishment speed of all units in your territory will be unaffected by damage."
I don't understand this one. Are they talking about replenishment when troops are in cities or castles? And how does damage affect the replenishment speed in the first place?
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Post by Nobunaga Oda on Mar 14, 2023 8:56:55 GMT
The cities probably don't heal as much if damaged. That's probably it.
Same goes for economic output.
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Post by beanzy7 on Mar 14, 2023 10:58:51 GMT
Based on my experience it will make your unit regen on your territory based on "Max HP" instead of the default "Current HP"
Ex: With Current HP regen, unit with 231/500 troops with 10% regen will only heal 231x0.1 = 23 troops next turn With Max HP regen, unit with 231/500 troops with 10% regen will heal 500x10% = 50 troops next turn
Sorry for bad english
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Post by prebenh on Mar 14, 2023 12:34:27 GMT
What both of you are saying makes sense, but I'm not sure you're spot on. I had a look at my current conquest in Century of Iron, where I don't have a consul with Mobilization Expert. A troop with 282 out of 925 HP in a city with housing lv 3 (3% recovery) went to 327 HP, up by 4,9%. I also don't have any wonders with recovery effect. This is strange.
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Post by beanzy7 on Mar 14, 2023 13:32:16 GMT
Did you use any tents or pink gem? Thats strange indeed. Or maybe you have the research where in increases recovery speed in city by 50%(iirc) ?
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Post by beanzy7 on Mar 14, 2023 13:40:59 GMT
Like this one
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Post by jonblend on Mar 14, 2023 16:12:03 GMT
Healing is always based on a unit's max HP. The percentage depends -among others- on the city's health and if mobilization is active, the city health part is set to 100%. "-The city/castle garrison legion replenish HP (EACH STACK): HP_Replenishment = (City/Castle_Healing_Coefficient + Wargear_Coef. + House_Coef.) * Stack_Max_HP City/Castle_Healing_Coef.: 1% if City/Castle’s HP <25% 2% if City/Castle’s HP <50% 5% if City/Castle’s HP >50% Wargear and House Coef.: easy to understand what they are." from Erich 's guide
prebenh, what was the city health in your test?
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Post by prebenh on Mar 14, 2023 18:55:24 GMT
Thanks for clarification. I think the city was 100%,but I can't check it as I have moved on. As for policies, I don't have Recruitment Ability.
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Post by prebenh on Mar 17, 2023 18:02:59 GMT
I throw in another one I find unclear because of ambiguous description:
Pole-arm Mastery: "When commanding units armed with pole-arms, melee DMG +5%"
In this forum it has always been stated that this skill will apply to both defense infantry and charge cavalry. But has that actually been tested? It says "melee DMG". Could it be that only defense infantry get the effect, as charge cav isn't melee?
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Post by Erich on Apr 9, 2023 11:31:46 GMT
I throw in another one I find unclear because of ambiguous description: Pole-arm Mastery: "When commanding units armed with pole-arms, melee DMG +5%" In this forum it has always been stated that this skill will apply to both defense infantry and charge cavalry. But has that actually been tested? It says "melee DMG". Could it be that only defense infantry get the effect, as charge cav isn't melee? I think the Weapon specialize skills affect units of different types. The Pole-arm Mastery skill should be like Master Swordman, Master shooter… and, I don’t think Charge Cav isn’t melee
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Post by prebenh on Apr 9, 2023 12:34:02 GMT
I throw in another one I find unclear because of ambiguous description: Pole-arm Mastery: "When commanding units armed with pole-arms, melee DMG +5%" In this forum it has always been stated that this skill will apply to both defense infantry and charge cavalry. But has that actually been tested? It says "melee DMG". Could it be that only defense infantry get the effect, as charge cav isn't melee? I think the Weapon specialize skills affect units of different types. The Pole-arm Mastery skill should be like Master Swordman, Master shooter… and, I don’t think Charge Cav isn’t melee Thanks for helping on this confusing topic. Do I understand you correctly - are you saying that Charge Cavalry is to be defined as a melee unit? Then it is not very logical to have another unit called Melee Cavalry. Just like it is confusing if Defense Infantry is to be counted as melee as long as we have another unit called Melee Infantry. I have no idea what to think about this matter. Do the Chinese name of the units bring clarity?
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Post by Erich on Apr 9, 2023 13:39:22 GMT
Thanks for helping on this confusing topic. Do I understand you correctly - are you saying that Charge Cavalry is to be defined as a melee unit? Then it is not very logical to have another unit called Melee Cavalry. Just like it is confusing if Defense Infantry is to be counted as melee as long as we have another unit called Melee Infantry. I have no idea what to think about this matter. Do the Chinese name of the units bring clarity? Well, that’s the bad translation by ET, they’re famous of making those bad translation that cause many misunderstandings. Just keep in mind, ranged units must have the “Shoot” skill/perk, otherwise, it’s a melee fighter. And if Pole-arm Mastery is for Defense Inf only, it’s useless to give Cav generals that skill, that’s a big mistake for Richard, the most expensive p2w general out there.
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Post by prebenh on Apr 26, 2023 19:52:04 GMT
The Pole-arm Mastery description is changed now. You were right, erich.
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