Erich von Manstein , thank you for pointing out the factors. I did a little more experimenting (in the same campaign of Battle of Waterloo):
In this, my Isabella can oneshot davout and soult, both in triple guards.
However, I only received 8% when I did this. The 8% doesn't seem to change.
These don't seem to matter:
- Whether the second killed unit is an ally/non-ally
- Whether the second killed unit has a general/no general
Also, you will notice that the factory and stable below paris has low-health units, and another spare rocket unit in a farm next to the almost-dead wooden fort.
I used this to kill them, and that earned me an extra 3%.
This got me thinking though. What if I can use two rockets to kill the two generals separately?
So I got to work.
In this image, I killed the rocket and casually lured soult into attacking the new yet-to-be built fort, and sent my 5 HP single guard next to davout. (How do I know that it's 5HP? Well, my non-gen rocket has such low output that it fired 4hp often, and the guard survived. But when it dealed 5HP, the guard died. I'd like to call this an 'educated guess'.)
Anyways, as mentioned above in the (brackets), my non-gen artillery wasn't able to kill the guard for a few instances. Probably because of that annoying bunker. (bricks symbol, decreases damage taken from artillery and infantry)
That gave me 4%, just for killing davout. And, guess what? When I did get my non-gen artillery to kill the guard, I got 8%! (For consistency, I fed the non-gen artillery a spirit. That's why it has that yellow eagle on it. Now, I can kill the guard all the time.)
From this, I have inferred that:
- The second killed unit (via rocket only) doesn't matter, whatever it is. Whether it be single, double, or triple, even with a general, it does NOT matter. It always gives the same consistent 8%.
Also, in the second image, you may have noticed that isabella moved southwest. This is because the first-killed unit matters. I originally had the non-gen rocket to kill soult and the heavy cav, but attacking from the east, the main target is the heavy cavalry and soult is only secondary. It gave me only 3%, even though I killed soult. Davout was always worth 4%, but Soult was always 3% this way. I'm not even counting the heavy cav here. So, I made a modification, of moving Isabella to the west (as she's fast. She has engineering, geography, 3 stars in movement, and an oak wheel. 6 speed added to rocket artillery's 6 speed with geography, 12 movement with geo. 12/3=4, 4 dots worth of movement anywhere.)
So Isabella can kill Soult as main, the heavy cav as secondary. It gave me 8% this time. Alongside the non-gen rocket killing davout and weak guard, that is a whopping 16% in total. This is such a speedy and consistent way to farm refreshs.
I'm pretty sure that if I had wanted, I could have gotten perhaps other generals in the field to this almost-dead state and farmed refreshes faster. I could even have unlocked rocket for coalition campaign and farmed 8% with each general.
Theoretically, we can get a whopping 88% each try, as there are 11 french generals in this campaign. However, there are still some variables, such as if the formation of the general matters.
Yes,
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Erich von Manstein , I have read your replies that single/double/triple formation matters. Thank you for giving me information. The variables I'm saying here is the exact percentage of refresh maximum that each general + a second kill with rocket can get you.
Oh well, I'm not going to stress myself out on farming 88%. 16% is already insanely fast, compared to the old and gold "Fire of Revolution" farm (5% with 3 moves, and retaliation...).
And yes, the second image is my final farm. Getting me 16% consistently each try with no retaliation, insanely fast.
Perhaps this is the start of a new refresh farming meta.
If you want, I will post an official guide of how to setup this farm. Theoretically this farm is possible in other maps, but I think Battle of Waterloo is the perfect candidate.