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Post by π΅πππ ππ π¬ππ on Aug 4, 2023 23:29:25 GMT
I'm a war drum spammer, so healing abilities wouldn't have much use for me.
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Post by stoic on Aug 5, 2023 4:03:57 GMT
I'm introducing Knights of the Garter to my melee cavalry generals. But first, I want to know if I should replace Sepulchre or Black Armored Guards Is Garter really that good? I think priority should be given to Hosp because of the talent... so useful on campaign, conquest, even hero legend or treasureΒ Garter have several advantages. Firstly, as mentioned above we have many ways to heal our troops. First and foremost there are war Drums. A simple but a very effective way to keep your troops alive. Usually if a player doesn't use them on every corner he should have tons of them. And the point of the game is to win battles and not to collect as many war Drums as it is possible But we also have Tents, generals with healing abilities etc. And one unit of Hospitaliers is usually enough for the whole army because effects of their healing doesn't stack. But since we (luckily or on the contrary ) don't have "strength portions" or something else of the sort the way to increase your damage is always welcomed. Secondly, Garter horsenen are a T5 unit, and that means there are more chances to upgrade it up to lvl 20 than any of T6 units. Thirdly, the talent of Garter is really good. I have a suspicion that ET distributed talents blindfolded because some of them are really good, and others are a total crap. And it doesn't really matter what Tier units belong to...
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Post by Boss Tweed on Aug 5, 2023 13:13:54 GMT
I'm introducing Knights of the Garter to my melee cavalry generals. But first, I want to know if I should replace Sepulchre or Black Armored Guards Is Garter really that good? I think priority should be given to Hosp because of the talent... so useful on campaign, conquest, even hero legend or treasure I would still give priority to Hospitaller because then I get Sepulchre talent. More attack than templar, make overpowered synergy with hospitaller one too since got dmg reduction into dmg increase.
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Post by π΅πππ ππ π¬ππ on Aug 5, 2023 14:06:00 GMT
I'm mostly an offensive commander. Damage increase comes before damage reduction because I always have war drums on hand anyway.
I never really got a definitive answer to this question yet; What would the best three melee cavalry units be if they're all maxed out? I guess there are two answers to this. There's one purely offensive and another with general balance. I'm looking for the former.
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Post by pug on Aug 5, 2023 17:30:02 GMT
I'm mostly an offensive commander. Damage increase comes before damage reduction because I always have war drums on hand anyway. I never really got a definitive answer to this question yet; What would the best three melee cavalry units be if they're all maxed out? I guess there are two answers to this. There's one purely offensive and another with general balance. I'm looking for the former. To answer without general will be difficult. Comparison of some units at level 20 (thx to hrabrimalitoster & yuanzhong ) Knights Hospitaler Att: 317 Charge: 45% Detour: 87% Knights of the Garter Att: 316 Charge: 25% Detour: 77% Teutonic Knights Att: 323 Charge: 50% Detour: 87% Not really much difference. Other T6 and T5 units should also be in that range. So we have to look at the skils, talents and gems. Gems needed for unit damage 5% / 10% (useful, if the general has cavalry tactician. If no, he will use red / purple / purple and get 5% damage increase. If yes, he will probably use unit gems) Black Armor guards: blue / purple / purple ... one gem wasted Knights Hospitaler: green / green blue (moral) / purple ... 1 gem wasted, one not for damage increase Teutonic Knights: red / green / purple ... nice combo Knights of Holy Sepulchre: red / green / green ... 15% damage increase + 10% damage reduction (level 2) is really nice. Best combo probably Knights of the Garter: green / purple / speed-gem ... one wasted, but nice speed increase. And only 2 Level 5 gems needed instead of 3 (speed gem needs no upgrade) For me the gems for Sepuchre and Garter are the best combination Knights of Holy Sepulchre + Black Armor Guards (because of speed) + Knights of the Garter would be my prefered combination. BAG gives the additional movement, that lets the Knights of the garter talent really shine. And use the Knights of the Garter gems to get one additional movement point. But if you have a general with his legendary weapon everything can change (+25% damage increase)
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Post by pug on Aug 5, 2023 17:39:27 GMT
Forgot to mention: 500 to 550 fragments needed for each unit ... and therefor unaffordable for me and probably most players ...
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Post by andrei on Aug 5, 2023 19:42:27 GMT
stoic there is no talent for Garter for now iirc So they will probably become even more powerful
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Post by nikomachos on Aug 5, 2023 23:57:25 GMT
stoic there is no talent for Garter for now iirc So they will probably become even more powerful Exactly, they should be gods by the end. Glad that yuanzhong convinced me to upgrade them. But also... the game is close to over so who cares π
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Post by stoic on Aug 6, 2023 3:59:11 GMT
stoic there is no talent for Garter for now iirc So they will probably become even more powerful It is really time to unlock these talents, isn't it I don't want to enjoy it in Territory battles only
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Post by π΅πππ ππ π¬ππ on Aug 8, 2023 23:05:28 GMT
Are Byzantine Hoplites actually good? Like even if they're maxed out, are they any better than Varangians?
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Post by hrabrimalitoster on Aug 8, 2023 23:25:36 GMT
Are Byzantine Hoplites actually good? Like even if they're maxed out, are they any better than Varangians? Here LV20 and LV3 T. Talent
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Post by π΅πππ ππ π¬ππ on Aug 8, 2023 23:33:00 GMT
Not sure what to make of it.
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Post by Louis Gabriel Suchet on Aug 9, 2023 7:09:32 GMT
Are Byzantine Hoplites actually good? Like even if they're maxed out, are they any better than Varangians? Here LV20 and LV3 T. Talent They seem much better than Vara, way higher defense, decent attack, I think the main thing going for them is the default ability (heavy armor or whatever) that only allows enemy to deal minimum damage. Also the fact that they have infantry shield + shield and sword is great
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Post by hrabrimalitoster on Aug 9, 2023 8:07:46 GMT
They seem much better than Vara, way higher defense, decent attack, I think the main thing going for them is the default ability (heavy armor or whatever) that only allows enemy to deal minimum damage. Also the fact that they have infantry shield + shield and sword is great Yes, they have excellent defense, although their fifth skill does not seem anything spectacular. It's not clear to me if that boost also applies to their legion or only the surrounding allies?
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Post by conkueror on Aug 10, 2023 13:54:00 GMT
They are very tanky with not bad damage either, and charge chance aura for allies is very good. Its just that they are very hard to get and upgrade, and now we already get another very good inf unit, the viking warrior. Propably the best inf unit, despite being only tier4 (so easier to upgrade). Their talent kinda makes them JB of infantry.
So, leveling up both from zero... my priority goes to Viking warrior. Hoplite is definitely not a bad unit, but I fear it came too late and got a rival too soon. But if you can afford it, sure.
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