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Post by vietnammapper on Oct 27, 2023 8:29:10 GMT
We know that unit exp affects the damage output. For tank generals, it's usually not a concern because they can rack up kills, thus maxing out on exp and damage very fast. However, for arty/infantry/naval generals in short mission like campaigns, I notice that they are never able to max out their exp. Would Ace Forces be a great skill to have in this case?
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Post by Erich von Manstein on Oct 27, 2023 9:12:21 GMT
Not worth it. You have better choices.
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Post by Luigi Sansonetti on Oct 27, 2023 12:37:23 GMT
We know that unit exp affects the damage output. For tank generals, it's usually not a concern because they can rack up kills, thus maxing out on exp and damage very fast. However, for arty/infantry/naval generals in short mission like campaigns, I notice that they are never able to max out their exp. Would Ace Forces be a great skill to have in this case? You already said it takes a while to level up their HP. There are better choices which could make your general consistently give high damage.
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Post by journeykeen on Oct 27, 2023 15:44:26 GMT
If it is a skill you cannot replace, such as in Nimitz or Yamashita, then Ace is, indeed, useful. But it should not replace raider, explosives, or leader, nor should it be a priority if your other skills/gens are not maxed.
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Post by vietnammapper on Oct 28, 2023 13:47:53 GMT
Thanks everyone. Even with a medal (+150% more exp), is it still not as useful as, for example, Explosives or Plain Fighting?
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Post by George Rudi on Oct 28, 2023 14:27:07 GMT
Thanks everyone. Even with a medal (+150% more exp), is it still not as useful as, for example, Explosives or Plain Fighting? Ace forces is a good skill, i will grade it as B- but not a top tier skill (A-) like Explosive, Inspiration, Rumor, PF, or leader skill Nor a must have skill (A) like AA/Raider/Accuracy
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Post by vietnammapper on Nov 1, 2023 18:51:59 GMT
Also, does anyone know whether exp affects air raid damage? I am contemplating putting Ace Forces on Arnold
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Post by Erich von Manstein on Nov 1, 2023 19:06:59 GMT
Also, does anyone know whether exp affects air raid damage? I am contemplating putting Ace Forces on Arnold Zero influence.
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Post by Dorado St. Sebastian on Nov 27, 2023 15:21:22 GMT
Yamamoto has 3 base skills, explosives, Air leader and carpet bombing leaving 2 skill slots open. He also has 3 slots for medals.
With this in mind, Aces Medal now boosts Air leader, which would occupy 1 slot. Industrial expert now boosts his Carpet bombing, occupying 2nd slot. Imperial Eagle boosts Air power damage, filling 3rd slot.
His two open skill slots, for Aces, and Industry, since the other two medals already also boost these skills and would be better than any other non boosted skill. This is because i use Yamamoto as an artillery commander in a city, (who can easily replace Arnold and Nimtz). Ps.I have Donitz, Nimitz, and Horton for Navy.
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Post by Boss Tweed on Nov 29, 2023 6:03:27 GMT
Yamamoto has 3 base skills, explosives, Air leader and carpet bombing leaving 2 skill slots open. He also has 3 slots for medals. With this in mind, Aces Medal now boosts Air leader, which would occupy 1 slot. Industrial expert now boosts his Carpet bombing, occupying 2nd slot. Imperial Eagle boosts Air power damage, filling 3rd slot. His two open skill slots, for Aces, and Industry, since the other two medals already also boost these skills and would be better than any other non boosted skill. This is because i use Yamamoto as an artillery commander in a city, (who can easily replace Arnold and Nimtz). Ps.I have Donitz, Nimitz, and Horton for Navy. I would have gone straight up artillery leader + accuracy on yamamoto anyways. I am not concerned with filling out skills boosted by medals, especially not Ace Forces.
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Post by resiphius on Nov 29, 2023 10:27:08 GMT
Yamamoto has 3 base skills, explosives, Air leader and carpet bombing leaving 2 skill slots open. He also has 3 slots for medals. With this in mind, Aces Medal now boosts Air leader, which would occupy 1 slot. Industrial expert now boosts his Carpet bombing, occupying 2nd slot. Imperial Eagle boosts Air power damage, filling 3rd slot. His two open skill slots, for Aces, and Industry, since the other two medals already also boost these skills and would be better than any other non boosted skill. This is because i use Yamamoto as an artillery commander in a city, (who can easily replace Arnold and Nimtz). Ps.I have Donitz, Nimitz, and Horton for Navy. I would have gone straight up artillery leader + accuracy on yamamoto anyways. I am not concerned with filling out skills boosted by medals, especially not Ace Forces. Seriously? I don’t think Yamamoto is viable as a dps artillery, as Konev, Nenonen and Govorov are already very capable for non-IAP players, let alone Zhukov and Kluge for IAP players. In fact, I doubt whether Yamamoto can even compete against Zhang ZZ, Brauchitsch or Bradley in fighting non stronghold units.
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Post by Dorado St. Sebastian on Nov 29, 2023 17:24:16 GMT
Lol. I also reassigned Rundstedt as an Airborne Air General. He has base skills street fighting, Elastic defense, and guerilla, so I added Economy expert and Air force leader to para-snipe air field cities. Economy badge will help pay for air attacks and also boosts Elastic defense which help defend until reinforcements arrive. Lol. Guess it all boils down to what you need, when, how far you have progressed in the game and Roster size. I have 19 Gens. And am considering making a change/addition to the Roster once i make a few more upgrades/changes. Officers evolve as they and your Roster grows. So, only you know what you need as your situations change. Dont fear asking, growing, making changes to adapt. Its all part of the gaming experience.
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Post by Boss Tweed on Nov 29, 2023 19:48:48 GMT
I would have gone straight up artillery leader + accuracy on yamamoto anyways. I am not concerned with filling out skills boosted by medals, especially not Ace Forces. Seriously? I don’t think Yamamoto is viable as a dps artillery, as Konev, Nenonen and Govorov are already very capable for non-IAP players, let alone Zhukov and Kluge for IAP players. In fact, I doubt whether Yamamoto can even compete against Zhang ZZ, Brauchitsch or Bradley in fighting non stronghold units. Running full artillery yamamoto means he is not a useless weight in the battlefield. Unlike Arnold whose one job is to force a rumor onto someone or prolong a stunlock or use my valuable skytrains to hop from city to city. He will lose to explosives Nenonen and Konev for damage against forts (if Nenonen has 5 stars in artillery). Govorov unsure but am leaning towards lose if fighting on jungle. I never cared about the damage he just needed to do enough to not be a burden on the battlefield.
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Post by resiphius on Nov 30, 2023 4:52:08 GMT
Seriously? I don’t think Yamamoto is viable as a dps artillery, as Konev, Nenonen and Govorov are already very capable for non-IAP players, let alone Zhukov and Kluge for IAP players. In fact, I doubt whether Yamamoto can even compete against Zhang ZZ, Brauchitsch or Bradley in fighting non stronghold units. Running full artillery yamamoto means he is not a useless weight in the battlefield. Unlike Arnold whose one job is to force a rumor onto someone or prolong a stunlock or use my valuable skytrains to hop from city to city. He will lose to explosives Nenonen and Konev for damage against forts (if Nenonen has 5 stars in artillery). Govorov unsure but am leaning towards lose if fighting on jungle. I never cared about the damage he just needed to do enough to not be a burden on the battlefield. I do prefer making Yamamoto a naval-air general carrying rumor and fleet leader, with naval-missile setting (replacing rumor with industrial expert) being an alternative option. As for your skytrain concern, I suspect you are either using it more than necessary or just didn’t upgraded it enough (4 hops at lvl3 and 6 hops at lvl5), make every use strategical is the key.
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