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Post by SolidLight on Nov 17, 2023 11:53:15 GMT
Phew... This is the first level that I've passed that I think warrants a guide. I just barely passed it and it's much harder than the next one up. This was done mostly with rank 1 guys with lv 6 or so units and my guys were not that decked out on gear. So you have to hold 2 out of the 3 cities marked in 14 turns. Every one of them gets hit with a massive attack. The two in your hands gets hit even before you can do anything. Akechi in particular is basically impossible to hold because you have one archer to do scratch damage to them, a crippled heavy cavalry, one yari samurai that you might be tempted to stick in there to hold it but will almost certainly die if you do that, and every single unit you spawn out of there gets hammered by 5 enemies and would lose like 80% HP in one turn, or get instant killed if you're trying to get away with smaller stacks to save money. You might as well just run away, that archer is important for something later. Nobunaga and his group is supposed to help you out on this level if you somehow manage to hold Akechi. He and his samurai friend will run away off the map if you lose it and all you're left with is one green teppo general actively helping you out. Because it's impossible he's completely useless here.
However it's not completely hopeless. There's a couple things we can use here. Firstly, almost every enemy unit is scripted to do something. Mochizuki's group will smash down Akechi and then send the cavalry units to take the green city. Yamagata will try to do the same thing on your northern city. He'll come in swinging and then send two of his cavaliers to take the green city. The thing that's great is that they won't move once they finish their objective. So Mochizuki's infantry group will stand perfectly still once Akechi falls and the same with the cavalry attacking the green city. You have to defend one city at the very least or you lose and the northern one is the best choice. Like with Akechi, anyone you stick in there will lose like half their HP unless it's Hideyoshi, but you can do more damage to them because you have a teppo, a stable and less damaged troops. Secondly you only have to hold 2 cities on the very last turn. The map ends before the enemy gets to move for some reason. So no matter how battered your guys are, as long as you get to the last turn and take one of the cities on that turn you win. And you have a teppo and an archer and the enemy cavalry generals will stand perfectly still in the green city despite being continously shot. Just remember that you have to take the city on the same turn as the garrisoned cavalry dies, or else they'll stick one of their other cavaliers to defend it, you have a green teppo general who's probably shooting at the city too, so make sure he doesn't land the kill, and that the cavalry will disrupt your movement just for standing around. So precision is needed. I got pretty lucky because I screwed up the second part of that but still won.
You should also upgrade the farm and the barn in your northern city. You will starve even with that, but it helps.
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Post by stoic on Nov 17, 2023 16:21:19 GMT
I see starvation is a common pattern in many difficult missions.
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Post by SolidLight on Nov 17, 2023 21:17:19 GMT
It wouldn’t be in this level if Akechi was holdable, which I think is the intention. But I don’t have anything that can handle that.
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Post by Nobunaga Oda on Nov 20, 2023 7:40:25 GMT
It wouldn’t be in this level if Akechi was holdable, which I think is the intention. But I don’t have anything that can handle that. Theoretically, it would be if the enemy didn't make anyone without 3 stacks of Ashigaru disappear. Then again, perhaps it is because they are lvl 8-9 troops while lvl 4 troops are just shy of 1 level to get the next troop ability? Every time I sped up the battle, I see the enemy take my ally's city and mine falls on the same turn even with the best position.
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Post by SolidLight on Nov 20, 2023 10:17:27 GMT
It wouldn’t be in this level if Akechi was holdable, which I think is the intention. But I don’t have anything that can handle that. Theoretically, it would be if the enemy didn't make anyone without 3 stacks of Ashigaru disappear. Then again, perhaps it is because they are lvl 8-9 troops while lvl 4 troops are just shy of 1 level to get the next troop ability? Every time I sped up the battle, I see the enemy take my ally's city and mine falls on the same turn even with the best position. I probably had juuust enough to beat this level with this strategy. I had like 3 or 4 guys left and they were all at ~10% HP and completely drained of morale. So it’s very possible that you can’t win like this if you’ve got less than I have. (Although a lot of people here are rigging the start for golds and I’ve been unluckier than average so far, so that’s shouldn’t be too likely)
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Post by Nobunaga Oda on Nov 20, 2023 13:19:16 GMT
Following the suggestion that anyone that is not Hideyoshi would lose at least 50% of his / her HP, I deployed him. Oddly enough, the enemy attack was less fierce or perhaps that was the point. I won after upgrading all units I had to lvl 5 and using the same purple / gold names to win: 1. Hashiba Hideyoshi (starting Yari, nameless castle), 2. Tokugawa Ieyasu (starting archers, Akechi Castle), 3. Mochizuki Chiyome (crossbow Reinforcement, nameless castle) 4. Maeda Keiji (starting cav unit, nameless castle), 5. Takigawa Kazumasu (starting rifle unit, nameless castle), 6. Sakai Tadatsugu (starting Yari, Akechi castle), 6 7. Obu Toramasa the blue fella with 5 cav points (crippled cav unit, Akechi Castle), 8. Hattori Hanzō (probably a 3× Naginata inf / 2nd common inf unit, nameless castle), 9 and 10. Shimazu Yoshihisa and Shimoutsuma Rairen, the warrior monk with the defence up at the cost of atk down skill, (very likely 2× Ashigaru inf, nameless castle).
I used a different tactic: Build a ballista SE of the nameless castle, where the archer unit was. The point was to exploit the hardiness of the tower, anchoring the southern flank and send more men to hit the northern flank. However, this would be costly because I cannot summon the Horoshu cav units later on when I saved enough Knowledge. However, Katsuyori demolished the NE tower and I barely survived. This allowed me to build a stables immediately east of the castle. Also, there's some rng involved, bit I demolished Akechi Castle's ballista tower after firing once and the enemy built a watchtower. I also bought various Ban-kin equipment, forged some as well, and paired the relevant sets as much as possible. Only Keiji was Rank 3, the rest were Rank 2 or 1.
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