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Post by Napoleon Bonaparte on Mar 30, 2016 11:10:12 GMT
If macarthur doesn't show up till tomorrow I'll do the turns for USA without being biased, or someone else can take it? I through Jean-Luc Picard had USA. MacArthur had asked for it before Picard, anyways we can give it to Picard if he's interested and we don't sea MacArthur?
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Post by Napoleon Bonaparte on Mar 30, 2016 11:11:07 GMT
And is their a thread somewhere that explains how to do turns as I'm not completly sure what to do at the moment and dont want to mess up. look at the pinned thread "dice rules" or something like that
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Post by Frederick the Great on Mar 30, 2016 11:19:46 GMT
Ok I will have a look there thanks, Khurram.
And sorry Ver Huel, I probably should have initialy clearer.
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Post by Napoleon Bonaparte on Mar 30, 2016 11:20:49 GMT
Updated the list with countries as they were requested on the previous two pages,tell me if I have put something wrong
Going to make the remaining rules now, brb if my net doesn't die...
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Post by Frederick the Great on Mar 30, 2016 12:00:08 GMT
The dice thread just explains attacking. What I want to know is mostly how reasearch and building troops work. Is thier a thread that explains this? Sory if I'm being difficult or anoying I just like knowing exactly what I'm suposed to be doing.
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Post by Desophaeus on Mar 30, 2016 12:20:32 GMT
The dice thread just explains attacking. What I want to know is mostly how reasearch and building troops work. Is thier a thread that explains this? Sory if I'm being difficult or anoying I just like knowing exactly what I'm suposed to be doing. You get 7 turns at the beginning, you decide what to do with those 7 turns in each phase. If you want to research a tech, and the tech tree says there's 3 techs in a category (usually, only the top one listed can be researched, then unlock the next one, some categories allow you to pick "out of order" in whatever you want). Let say in a category, tech A, tech B, tech C. A) require 5 turns, B) required 7 C) require 9 turns. If you start out with researching tech A Country Name 1-5 research Tech A (5/5) 6 move troops to another country 7 attack this that You had used 5 turns and you got Tech A now, and you will have 2 turns more for whatever else Different example - Tech B Country Name 1-7 research Tech B (7/7) Okay, you had to use up all of your turns in this case because tech B required 7 to do that. You wont have two turns left over. You don't have to use one turn, you can spilt the research between two different turns. Different example - Tech C you already had used one turn in a previous phase Country Name 1-7 research Tech C (8/9) You decide to use up all 7 turns but you already had one turn invested from the last turn so you have 8 out of 9 turns invested now. Your tech doesn't come in effect yet but in the other two examples, they came in effect because they're completed (5/5) or (7/7). Most techs in TWs takes more turns than what you have in one phase like 12, 19 etc...
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Post by Desophaeus on Mar 30, 2016 12:31:08 GMT
As for troops, it's based on how many providences or regions you have under your control. For each turn you used to make troops, each providence can give you one each, so 5 zones you own, 5 troops pop up. If you have 2 zones, then only two troops are given to you in the same 1 turn, so the size of your country makes a big difference.
Providences multiple turns equals to the new troops this turn. P x T = #
Example here: you have 3 providences (3p for short) and you have 4 turns already invested in a tech and you want 4 more put in for this phase. That leaves you with 3 turns, you figured you'd go ahead use those 3 turns for making troops. You do need more because you had only 5 right now
Country Name 1-4 research Tech of something (8/19) 5-7 make troops in 3p (9 added) 14 total Insert 3 troops in SomeplaceNamed, 6 troops in UpperValley.
Okay, you are working on a tech and it will come in effect some phases later in future, and you added in your 3 providences 3 troops for 3 turns (which makes 9 troops) then you tally your additional armies to your 5 who is already there from a different turn making 14 in total. You also can decide whatever your troops are set in any of your 3 providences you wanted.
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Post by NetherFreek on Mar 30, 2016 12:31:52 GMT
Frederick the Great, first, your not annoying if you have questions your free to ask!! i'll try to do this as short as possible second. every turn you have 7 actions. you can do some things with these actions. 1. researching technology 2. building units 3. attacking 4. moving troops when it's far 1. researching technology you can research the technologies that are available. behind every technology it's noticed how many actions it cost to to research this technology. when you spended that many actions, the technology is yours. 2. building units you can spent actions to build units. for every province you own, you get 1 unit. so when you build tanks and have australia, you get 3 tanks per action, since australia has 3 provinces. there is uselly a max amount of troops a country can have, this will trigger you to attack. there are mostly technolgies to increase this max amount as well. so if the max is 50, you can max have 50 troops. 3. attacking you attack with your units (duh). every units has different battlepower (BP). an infantery unit starts with 1 bp and a tank unit with 2 bp. you can research technology to raise the bp of specific troops. when you attack someone, you attack with this BP. you look at the BP of your troops and the BP of enemy troops, when it's almost the same you have to throw a 7 to win. when your troops are stronger a 6 and when your troops are weaker an 8, main cities also recuire an 8. when you win with giant numbers the enemy loses a lot of troops, when you win with weak numbers you lose a lot of troops. for more information on dices you can read the dice thread. 4. movement this is rare, it usily don't happen much, but when your troops are in let's say america it's unlogic that your troops can attack inmediately in let say india. it requires some actions to get there.
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Post by Bismarck on Mar 30, 2016 18:23:31 GMT
Is it too late for me?
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Post by Napoleon Bonaparte on Mar 30, 2016 18:26:39 GMT
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Post by António Salazar on Mar 30, 2016 18:28:26 GMT
Welcome back! We missed you !
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Post by Jean-Luc Picard on Mar 30, 2016 19:10:32 GMT
You should join WTO, since we (NATO) have more players and we want it to be fair
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Post by Bismarck on Mar 30, 2016 22:47:30 GMT
Is Germany divided East West?
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Post by Bismarck on Mar 30, 2016 22:51:04 GMT
If not Ill go for North Korea.
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Post by Jean-Luc Picard on Mar 30, 2016 22:52:21 GMT
If not Ill go for North Korea. There's a map thread. I'd link it but I'm too lazy
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