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Post by Luigi Sansonetti on Oct 16, 2024 11:14:25 GMT
Criticizing Tolbukhin is a light matter, but arguing Inspiration as overkill is where I draw the line. Inspiration + Inferior Victory is the most powerful combo for F2P generals and even for Manstein, and with Guderian they are both an all-rounder, while Abrams is situationally good. Besides, if you don't know, high morale also increases base damage which in turn increases the effect of all other damage multipliers. Inspiration+IV is a must because of what? Is it just because someone told You that? In case You can utilise Abrams 50% damage increase by using his specific skill what is the difference? Of if Your play style or skills can’t handle with that, yeah I can understand But I see no difference. His skill is not worse than this combo. WTF I thought Inspiration+IV OP combo is a common knowledge. Get with the times.
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Post by andrei on Oct 16, 2024 11:29:51 GMT
Inspiration+IV is a must because of what? Is it just because someone told You that? In case You can utilise Abrams 50% damage increase by using his specific skill what is the difference? Of if Your play style or skills can’t handle with that, yeah I can understand But I see no difference. His skill is not worse than this combo. WTF I thought Inspiration+IV OP combo is a common knowledge. Get with the times. Could You provide the difference between Chernyahovsky Inspiration and Abrams Anticipation in figures? Or it is just “common knowledge” You have no idea why, how and when this knowledge is applicable?
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Post by resiphius on Oct 16, 2024 13:02:41 GMT
Criticizing Tolbukhin is a light matter, but arguing Inspiration as overkill is where I draw the line. Inspiration + Inferior Victory is the most powerful combo for F2P generals and even for Manstein, and with Guderian they are both an all-rounder, while Abrams is situationally good. Besides, if you don't know, high morale also increases base damage which in turn increases the effect of all other damage multipliers. Inspiration+IV is a must because of what? Is it just because someone told You that? In case You can utilise Abrams 50% damage increase by using his specific skill what is the difference? Of course if Your play style or skills can’t handle with that, yeah I can understand But I see no difference. His skill is not worse than this combo. Moral increase buff is possible with spam kill as well. It is not something unique, not Inspiration skill monopoly I must say I’m shock to find people wrongly think Abrams is meh, probably because they used him in invasions that he is relatively bad at.
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Post by Erich von Manstein on Oct 16, 2024 21:48:39 GMT
Criticizing Tolbukhin is a light matter, but arguing Inspiration as overkill is where I draw the line. Inspiration + Inferior Victory is the most powerful combo for F2P generals and even for Manstein, and with Guderian they are both an all-rounder, while Abrams is situationally good. Besides, if you don't know, high morale also increases base damage which in turn increases the effect of all other damage multipliers. Inspiration+IV is a must because of what? Is it just because someone told You that? In case You can utilise Abrams 50% damage increase by using his specific skill what is the difference? Of course if Your play style or skills can’t handle with that, yeah I can understand But I see no difference. His skill is not worse than this combo. Moral increase buff is possible with spam kill as well. It is not something unique, not Inspiration skill monopoly Inspiration + IV is currently the most popular combo on Guderian and Manstein because of its sheer damage bonus. You get 38% bonus to final damage in addition to the morale boost, which affects crit damage.
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Post by Erich von Manstein on Oct 17, 2024 0:41:41 GMT
Inspiration+IV is a must because of what? Is it just because someone told You that? In case You can utilise Abrams 50% damage increase by using his specific skill what is the difference? Of if Your play style or skills can’t handle with that, yeah I can understand But I see no difference. His skill is not worse than this combo. WTF I thought Inspiration+IV OP combo is a common knowledge. Get with the times. It is. But Abrams can hit hard without them if you use him right. 50% is no joke. Even if you aren't that skilled (why buy Abrams then?), you should be able to get at least 20-30% damage bonus. Chernyakhovsky's problems are he needs enemy tough units to be surrounded by weaker units and has weak single-hit damage. The second problem requires AA+PL medals and high level EF tanks, but Chernyakhovsky isn't a priority when we give those.
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Post by Erich von Manstein on Oct 17, 2024 1:24:33 GMT
Luigi Sansonetti andrei Chernyakhovsky is featured in historical retro right now. Are you satisfied with his performance there?
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Post by andrei on Oct 17, 2024 5:10:59 GMT
Inspiration+IV is a must because of what? Is it just because someone told You that? In case You can utilise Abrams 50% damage increase by using his specific skill what is the difference? Of course if Your play style or skills can’t handle with that, yeah I can understand But I see no difference. His skill is not worse than this combo. Moral increase buff is possible with spam kill as well. It is not something unique, not Inspiration skill monopoly Inspiration + IV is currently the most popular combo on Guderian and Manstein because of its sheer damage bonus. You get 38% bonus to final damage in addition to the morale boost, which affects crit damage. Yeah, I know, I also use this combo with manstein But the problems of the guides is that some players start to think that it is the only right way and other possibilities are worse and gens without this or that particular skill are automatically bad. They can’t understand that there are different playstyles for different generals, their different tactical use etc. There is a “common knowledge”, what could go wrong?
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Post by andrei on Oct 17, 2024 5:15:01 GMT
Luigi Sansonetti andrei Chernyakhovsky is featured in historical retro right now. Are you satisfied with his performance there? IMO he is not a bad gen it is just his splash skill contradicts the philosophy of heavy tank effective use. With the introduction of elite units spam can be oneshoted now and splash (as well as terrain skills by the way in my opinion) are not that valuable. I’ll prefer to place my gen the way I can kill more spam unit directly in order to heal rather than to use splash or terrain bonus which is probably irrelevant to kill spam anyway.
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Post by resiphius on Oct 17, 2024 8:59:29 GMT
Luigi Sansonetti andrei Chernyakhovsky is featured in historical retro right now. Are you satisfied with his performance there? IMO he is not a bad gen it is just his splash skill contradicts the philosophy of heavy tank effective use. With the introduction of elite units spam can be oneshoted now and splash (as well as terrain skills by the way in my opinion) are not that valuable. I’ll prefer to place my gen the way I can kill more spam unit directly in order to heal rather than to use splash or terrain bonus which is probably irrelevant to kill spam anyway. IMO for an IAP gen he is quite terrible to be honest, Wittmann and Abrams’ special skills offer damage buff one way or another, Tolbukhin is cheap because he was bundled with Yeryomenko and IMO he would make good company to Montgomery (I give him 5 air stars to be used on T-44 for fast expansion in challenge conquest). As for comparing with Katukov, shouldn’t besting a novice-oriented IAP gen basic requirement?
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Post by andrei on Oct 17, 2024 9:07:07 GMT
IMO he is not a bad gen it is just his splash skill contradicts the philosophy of heavy tank effective use. With the introduction of elite units spam can be oneshoted now and splash (as well as terrain skills by the way in my opinion) are not that valuable. I’ll prefer to place my gen the way I can kill more spam unit directly in order to heal rather than to use splash or terrain bonus which is probably irrelevant to kill spam anyway. IMO for an IAP gen he is quite terrible to be honest, Wittmann and Abrams’ special skills offer damage buff one way or another, Tolbukhin is cheap because he was bundled with Yeryomenko and IMO he would make good company to Montgomery (I give him 5 air stars to be used on T-44 for fast expansion in challenge conquest). As for comparing with Katukov, shouldn’t besting a novice-oriented IAP gen basic requirement? Yes, comparing to alternative IAP he is bad, agree. He has two main tank skills at least 😁 But any more or less potent general is OK. A lot depends on the playstyle. Someone could roleplay and use Soviet gens for playing WTO/Soviets. It is interesting mode imo.
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Post by Colonia on Oct 17, 2024 13:50:54 GMT
After reading the discussion I feel the need to chime in on the discussion. 1. I think if a new player was debating purchasing a IAP-Tank-General there are really two oprions: - Manstein: with the bio-bonus and IV+Inspiration he simply is the hardest hitting damage dealer. On Pershing or KT he is flexible on every terrain. Downside, he is essentially a marginal upgrade on Guderian. Is that really worth the price?
- Abrams: as @andrei correctly points out his two unique skills offer a skillset not available for F2P. With PL & AA medals, post-movement (preferrably with a movement ribbon for increased flexibility) he can deal with most spam units (Infantry & Artillery) and stun lock dangerous generals. It also works when taking down city defenses (that regenerate every turn). Especially when enganging in the rare combat that actually challenges an endgame roster this dynamic is entirely unique. And it's far less rng dependet then Rumour. BUT taking advantage of Abrams is a little more skill dependent then Manstein and Guderian simply overwhelming through power.
- More then one is a waste of money, obviously it makes everything quicker but all content can be completed F2P.
- Wittmann and the other IAPs may be prefferable in certain scenarios, but I find that in total the choice boils down to Manstein & Abrams.
2. The way we place our generals is unique and everyone utilizes a different style. I will illustrate my habits based on the example of an Event where we have 10-12 potential general slots: [Consider that this differs for everyone based on available IAPs] - Abrams & Bastico on preexisting Tanks. Brooke & Leeb on preexisting Artillery.
- Dowding and/or Chennault on auxillery units (prefferably infantry) depending on what resources are provided.
- Purchase a SzF, place Zhukov w/ Excellence.
- During the Event/Mission I purchase a KT, BM21 and RPG. I place Guderian, Konev and Malinovsky on these.
- The additional generals slots can be used to get additional generals into action early or be placed on elite reinforcements later - here I mostly utilize Rommel, Yamashita or Arnold.
When elite units are avaiblable at the start I may diverge and deploy Zhukov and Guderian immediately, I try to take advatage of their biography bonus at all times.
-> Abrams is great because he doesn't require a specific (elite) unit to shine.
3. The key is that you build your roster to suit your individual play style, this may require diverging from the "book". IV & Inspiration may not be the best combination on every general, especially if you have a deep roster and specific generals for niche roles. The way we build or generals has become increasingly intertwined with elite units, e.g. the best damage build for a SzF & Excellence combination on Zhukov is IV & Inspi, but I choose to keep Rumour over IV - this is to take advatage of the flexibilty of this unit, my SzF will fly around the map and deal with priority targets. Rumour is a great perk when facing AI generals.
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Post by stoic on Oct 17, 2024 14:28:48 GMT
I have to say a couple of words in defense of Chernyakhovsky. As a staunch republican I don't use IAP guys out of principle , but any of us could test Chernyakhovsky's potential in Great Patriotic war campaigns. And it was impressing. They say "a chain is only as strong as its weakest link" and Chernyakhovsky is very capable to remove one weak chain after another doing his splash damage to enemy units in vicinity and creating thus chain reaction. Usually an enemy general in campaigns is just sitting in fortified cities supported by conventional troops on all sides. When Chernyakhovsky eliminates one defender after another each time he damages this general and walls as well. And splash damage can be critical. When it's time to attack this general himself he is already severely wounded.
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Post by Colonia on Oct 17, 2024 14:39:05 GMT
I have to say a couple of words in defense of Chernyakhovsky. As a staunch republican I don't use IAP guys out of principle , but any of us could test Chernyakhovsky's potential in Great Patriotic war campaigns. And it was impressing. They say "a chain is only as strong as its weakest link" and Chernyakhovsky is very capable to remove one weak chain after another doing his splash damage to enemy units in vicinity and creating thus chain reaction. Usually an enemy general in campaigns is just sitting in fortified cities supported by conventional troops on all sides. When Chernyakhovsky eliminates one defender after another each time he damages this general and walls as well. And splash damage can be critical. When it's time to attack this general himself he is already severely wounded. I have to admit, I was positively surprised by this skill in the mentioned event.
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Post by Boss Tweed on Oct 17, 2024 15:22:43 GMT
I have to say a couple of words in defense of Chernyakhovsky. As a staunch republican I don't use IAP guys out of principle , but any of us could test Chernyakhovsky's potential in Great Patriotic war campaigns. And it was impressing. They say "a chain is only as strong as its weakest link" and Chernyakhovsky is very capable to remove one weak chain after another doing his splash damage to enemy units in vicinity and creating thus chain reaction. Usually an enemy general in campaigns is just sitting in fortified cities supported by conventional troops on all sides. When Chernyakhovsky eliminates one defender after another each time he damages this general and walls as well. And splash damage can be critical. When it's time to attack this general himself he is already severely wounded. I am both impressed and disappointed by Chernyakhovsky from the many many times I have tried him. His individual damage is kinda weak but his snowball potential for other tank generals is there and its quite large.
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Post by Erich von Manstein on Oct 21, 2024 9:47:07 GMT
I have to say a couple of words in defense of Chernyakhovsky. As a staunch republican I don't use IAP guys out of principle , but any of us could test Chernyakhovsky's potential in Great Patriotic war campaigns. And it was impressing. They say "a chain is only as strong as its weakest link" and Chernyakhovsky is very capable to remove one weak chain after another doing his splash damage to enemy units in vicinity and creating thus chain reaction. Usually an enemy general in campaigns is just sitting in fortified cities supported by conventional troops on all sides. When Chernyakhovsky eliminates one defender after another each time he damages this general and walls as well. And splash damage can be critical. When it's time to attack this general himself he is already severely wounded. I was less than impressed by his performance. It's more infuriating when Chernyakhovsky fails to kill the unit. But I'm not that skilled a player so it might not be a problem for you. 2 splashes can make Chernyakhovsky's total damage higher than any other tank general, but whether people can consistently make that happen is another issue. Among the IAP tank generals, Chernyakhovsky and Wittmann rely more heavily on resources (medals, elite forces, ribbons) than others.
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