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Post by 𝘚𝘬𝘪𝘵𝘵𝘭𝘦𝘤𝘩𝘢𝘯 on Jan 16, 2024 1:37:31 GMT
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Post by journeykeen on Jan 16, 2024 21:48:43 GMT
The new perk “counter” is interesting, but maxes out at only (I think) 25% of damage taken. That’s just meh.
The way infantry should be used, as highly mobile city-breakers and takers, this perk wouldn’t be very helpful.
I gave him 3 stars; infantry just aren’t too useful, especially with all the power ET has given us this past year.
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Post by ɪʟʟʏᴀꜱᴠɪᴇʟ ᴠᴏɴ ᴇɪɴᴢʙᴇʀɴ on Jan 17, 2024 17:37:13 GMT
Basically a suicidal general if you take advantage of his perk.
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Post by resiphius on Jan 18, 2024 3:41:39 GMT
The new perk “counter” is interesting, but maxes out at only (I think) 25% of damage taken. That’s just meh. The way infantry should be used, as highly mobile city-breakers and takers, this perk wouldn’t be very helpful. I gave him 3 stars; infantry just aren’t too useful, especially with all the power ET has given us this past year. I think he will be slightly better than Clark for frontier mode, because fortresses deal less damage to infantries and artilleries than to armors and ships.
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Post by pevertpanda on Jan 18, 2024 11:59:14 GMT
Put rumour on him and let him auto-clear infantry invasions.
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Post by Erich von Manstein on Jan 19, 2024 11:07:43 GMT
The new perk “counter” is interesting, but maxes out at only (I think) 25% of damage taken. That’s just meh. The way infantry should be used, as highly mobile city-breakers and takers, this perk wouldn’t be very helpful. I gave him 3 stars; infantry just aren’t too useful, especially with all the power ET has given us this past year. I agree that counter isn't great, but 3 is too harsh. Although not as good as Yamashita when it comes to potential, he can beat Yamashita for first non-IAP infantry purchase due to his price.
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Post by possotop on Jan 29, 2024 11:27:17 GMT
Very good, but niche general. Best way of using it is to give him Troop replenishment/Crowd tactics and assign to upgraded medic. Enemy likes to beat medic, takes counter damage, next turn medic heals any unit and himself.
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Post by Luigi Sansonetti on Jan 30, 2024 11:25:57 GMT
The new perk “counter” is interesting, but maxes out at only (I think) 25% of damage taken. That’s just meh. The way infantry should be used, as highly mobile city-breakers and takers, this perk wouldn’t be very helpful. I gave him 3 stars; infantry just aren’t too useful, especially with all the power ET has given us this past year. I agree that counter isn't great, but 3 is too harsh. Although not as good as Yamashita when it comes to potential, he can beat Yamashita for first non-IAP infantry purchase due to his price. Higuchi can be even be more preferable than McArthur.
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Post by stoic on Jan 30, 2024 11:57:42 GMT
I think it's very important to understand how we plan to use him in advance. It pretty much clarifies WHEN to purchase him.
As I see here and in other threads several options were proposed:
1. Rumor. Well, definitely it will make him unstoppable in daily Invasions, buy other than that it is difficult to see how it will help him in the long run. Trying to place a Rumor debuff on later stages without having Guerilla is a suicide for an Infantry general.
2. Guerilla. Again it will make him unstoppable in daily Invasions, but in general we have a clone of Rundstedt. And not the best of it. We have his unique skill against a general who is two ranks higher and has 6* against Higuchi's 5*. And at the beginning of the game his unique skill only looks cool on paper. With some progress, probably, when damage our generals take is 200 points or more it is relevant, but not at the start of the game. Even then what is 25% retaliation damage returned to the enemies in such case? 50 points? What is 50 points to generals on elite units. A scratch at best.
3. Explosion. That is more to the point. A Fort Cracker is a good idea in the long run. The problem is that we don't need a Fort Cracker early in the game, so we can postpone his purchase until the mid- end-game.
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Post by resiphius on Jan 31, 2024 9:02:59 GMT
I think it's very important to understand how we plan to use him in advance. It pretty much clarifies WHEN to purchase him. As I see here and in other threads several options were proposed: 1. Rumor. Well, definitely it will make him unstoppable in daily Invasions, buy other than that it is difficult to see how it will help him in the long run. Trying to place a Rumor debuff on later stages without having Guerilla is a suicide for an Infantry general. 2. Guerilla. Again it will make him unstoppable in daily Invasions, but in general we have a clone of Rundstedt. And not the best of it. We have his unique skill against a general who is two ranks higher and has 6* against Higuchi's 5*. And at the beginning of the game his unique skill only looks cool on paper. With some progress, probably, when damage our generals take is 200 points or more it is relevant, but not at the start of the game. Even then what is 25% retaliation damage returned to the enemies in such case? 50 points? What is 50 points to generals on elite units. A scratch at best. 3. Explosion. That is more to the point. A Fort Cracker is a good idea in the long run. The problem is that we don't need a Fort Cracker early in the game, so we can postpone his purchase until the mid- end-game. Well, the free Chennault would make rumor on Higuchi feasible, since you can inspect the target before Higuchi tries to rumor him, and Chennault can boost income of economy and another resource at the same time, though does it worth the trouble to use Higuchi instead of other more ideal infantry gens is a different story.
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Post by Erich von Manstein on Feb 5, 2024 6:12:49 GMT
I think it's very important to understand how we plan to use him in advance. It pretty much clarifies WHEN to purchase him. As I see here and in other threads several options were proposed: 1. Rumor. Well, definitely it will make him unstoppable in daily Invasions, buy other than that it is difficult to see how it will help him in the long run. Trying to place a Rumor debuff on later stages without having Guerilla is a suicide for an Infantry general. 2. Guerilla. Again it will make him unstoppable in daily Invasions, but in general we have a clone of Rundstedt. And not the best of it. We have his unique skill against a general who is two ranks higher and has 6* against Higuchi's 5*. And at the beginning of the game his unique skill only looks cool on paper. With some progress, probably, when damage our generals take is 200 points or more it is relevant, but not at the start of the game. Even then what is 25% retaliation damage returned to the enemies in such case? 50 points? What is 50 points to generals on elite units. A scratch at best. 3. Explosion. That is more to the point. A Fort Cracker is a good idea in the long run. The problem is that we don't need a Fort Cracker early in the game, so we can postpone his purchase until the mid- end-game. Well he's the first one to get among infantry generals that's for sure.
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Post by Luigi Sansonetti on Feb 19, 2024 6:26:00 GMT
Should I sell McArthur for Higuchi? My McArthur is not yet fully upgraded (3 IL, 3 EX, 4 RA).
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Post by jonblend on Feb 20, 2024 17:52:25 GMT
Should I sell McArthur for Higuchi? My McArthur is not yet fully upgraded (3 IL, 3 EX, 4 RA). No, both are more or less the same but Higuchi is significantly cheaper. Since you already bought him, this advantage is nullified.
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Post by Dorado St. Sebastian on Feb 27, 2024 16:31:48 GMT
I have Yamashita, hoping for use on Brandenburg/Hawkeye, Graziani on Alpini, MacArthur for city/fort cracking with explosives and street fighting, or even Corpsman/medic. Rundstedt as a hybrid air general with economy, who can be parasniped into a city and hold, and Simo, whom I use religiously, with great soldier, guerilla and raider medals, in the hold enemy/etc. events and auto invasions....and everywhere with low income and short turns. He smashes like Hulk and deterrence skill weakens enemies he cant one shot kill. Chennault i gave carpet bombing and industry and also use religiously now. He has freed up my Yamamoto from a resource production hybrid air general on arty, to be used now on ACs. Rommel over higuchi. Rommel has 40% discount, Gold tier, 5 skill general, with elite unit perks and can even be used as a hybrid Artillery commander if you dont have a big Roster.
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