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Post by equilibrium on Jan 22, 2024 23:26:39 GMT
Hello, I'm relatively new to GC2 and I'm wondering which hime I should send gifts to. I'm mostly concerned with completing conquest challenges difficulty 60, and from what I can see, kichyo seems the best option for my playstyle which is conquer everyone until last couple countries are left. I've been running garasha and I must say I like the medic skill a lot since it helps with attrition, so kichyo's medic lvl 2 skill when reaching rank 4 looks really good. I wanted to know if others have different preference or if I'm missing something. On a separate note, where do I find sohaya tsurugi for the resilience set? Do you buy it with black iron? Also what are good ways to accumulate black iron, I've been crafting muramasa and smelting those xd. Thank you in advance!
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Post by run4glory on Jan 22, 2024 23:48:25 GMT
Yup, Kichyo is correct imo if you are going for total war in conquest And yes, sohaya tsurugi (or rather the design) is bought with black iron unless i am mistaken with the name, im like 99% sure. And also yes, crafting muramasa is a very good way of getting black iron, next to library sweeps ofc. Edit: I am a proponent to send every hime the gift she wants, not to concentrate all gifts on one hime. I simply believe this is the better way to make the himes a profitable broken blade farm in the long run.
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Post by equilibrium on Jan 23, 2024 2:01:34 GMT
Awesome, thank you for the reply. I'm not new to easytech games, but GC2 has been thoroughly enjoyable lately. Very much looking forward to the next update.
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Post by Airi Momoi on Jan 23, 2024 2:06:56 GMT
Heya!
So for completing conquest challenges, knowledge points are actually pretty crucial in the early game to allow you to get your best generals out quick - which is what makes Rank 4 Oichi good, because not only does she slow diplomacy erosion to give you more breathing room, she boosts your ability to get your best of the best to quickly blitz other factions. I do admit though as the conquest goes on, the attrition really starts getting to you and the importance of knowledge points drops a bit as you get a more stable stream and have less generals and special units to spam, which allows Kichyo and Garasha to shine more. I still stand by my decision way back in my conquest guide that Oichi is the most important Hime and the one you probably want to keep in the slot for the most part, but some of the others do have an opportunity to show their worth - even though the extra knowledge points for elite units and generals will make your life decently comfortable. Even if you're considering about fighting everyone with speed, knowledge points are probably the best to have. But there's been times where I even forget to appoint a Hime because I am scatterbrained like that - it's not a huge deal especially since their perk is free.
For gifting - I am in total agreement with run4glory - give all of your princesses some love and attention, since broken blades start to get scarce after completing all the big conquest objectives. Their secondary skills aren't that important, and Matsu can act as a budget Oichi for knowledge points or in your case with Medic, Garasha as a budget Kichyo. They can even run as temporary generals in an emergency before you have an overabundance of good generals - or if you like clowning around and want to see Chacha take her rage out on Tokugawa Ieyasu.
And as said before - Sohaya Tsurugi's design is purchasable with black iron. Doing hard library sweeps is practically the only efficient way to farm black iron - two days of sweeping with Date Masamune will practically guarantee 10 black iron by crafting a Muramasa. If you're lucky you'll be able to pull smeltable items from other hard library sweeps to add to your black iron collection. It's time consuming, but it'll pay off in the long run to save up for the designs.
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Post by stoic on Jan 23, 2024 3:26:29 GMT
I still think that Oichi is the best princess and shower her with everything I have. Her diplomatic talents left aside she still has Scholar lvl 2 and it is one of the most important skills for conquests, imo. Besides, upgrading her to lvl 6 as soon as possible provides us with an opportunity to get bb in exchange for her fragments. But it don't consider any approach as a blunder, simply because it is very difficult to make a critical mistake in GCS A very enjoyable game with plenty of possibilities.
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EMut68
First Lieutenant
C nut
Posts: 29
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Post by EMut68 on Jan 23, 2024 3:51:57 GMT
I would go with Oichi for her diplomacy +3 and knowledge +10 each turn when I have to focus on upgrade towns and avoid unnecessary war In the late game when I have to focus on offense, I would go with Kichyo for her healing +5% troops or Yoshihime for her +1lv troops recruitment
Sohaya Tsurugi will appeared on tresure pavillion, it's cost 120 black iron (woah that's a lot) And it will randomly appear, so you have to always check tresure pavillion
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Post by Theron of Acragas on Jan 23, 2024 5:56:36 GMT
I've ended up going for a mixed approach. Red coral is easily the most abundant gift, so it's worthwhile upgrading Chacha. After that it's less clear, but scented pouches and katanas also seem to be a bit more common, so I'm also upgrading Kichyo and Nene. After that the gifts are relatively more scarce. It's going to take so long for Matsu and Garasha to be productive that it's just not worth it. So everything else goes to Oichi.
And yes, Oichi is the best hime there is, even for challenge mode. Her diplomacy may not seem like much, but it will buy you at least a couple very important turns (in some cases a lot more). And once you get to four stars, 10 knowledge at the start of the game is a huge bonus. You can make a case that it's optimal to switch later, but by that point you're already clearly winning, and Oichi never stops being useful so it just feels like unnecessary micromanagement.
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Post by equilibrium on Jan 23, 2024 7:28:26 GMT
I bought the sohaya tsurugi design from treasure pavillion today and it costed 180 black iron xd. I usually take max level challenges except damage dealt by non-player forces +10% and level of troops of non-player forces +6. I forego diplomacy entirely and expand like a snake in the early game, so I'm not sure if diplomacy adaptability would be good. I can definitely see scholar helping you pump out your elite troops much early so you can snowball faster. I'm now used to running with Kichyo and fighting everyone, but Oichi in early game and then transitioning to Kichyo in mid-game might be good.
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Post by run4glory on Jan 23, 2024 8:29:19 GMT
True, one can simply switch himes without cost ^^ yea thats a good point, then Oichi and later switch to Kichyo is probably (actually clearly) the best approach. As discussed in some other threads, I also opt for tavern cost to blitz even faster. I discussed at length why I still choose it, but the basic argument is the same: its only an early game boost, but a very significant one, by the time youre not feeling it anymore youre pretty much already winning.
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Post by Theron of Acragas on Jan 23, 2024 16:09:15 GMT
True, one can simply switch himes without cost ^^ yea thats a good point, then Oichi and later switch to Kichyo is probably (actually clearly) the best approach. As discussed in some other threads, I also opt for tavern cost to blitz even faster. I discussed at length why I still choose it, but the basic argument is the same: its only an early game boost, but a very significant one, by the time youre not feeling it anymore youre pretty much already winning. TBH, although it's a nitpick I'm not convinced that Kichyo is better even late game. By that point you're simply spamming out units, if you play like me, you capture a castle and immediately put troop camps down on the border with the next. As a result, units start getting left behind before they have time to get worn down, and you may actually be better of killing or disbanding them to free up food. Meanwhile Oichi is still useful to keep spamming units, and can help a bit if you do some diplomacy to speed up the endgame. Kichyo is probably better only for a fairly short period in the middle.
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Post by run4glory on Jan 23, 2024 17:43:40 GMT
Maybe you are doing sth different than me, but I dont see the point of diplomacy. At all. If you wanna argue you wanna delay war by a couple turns at the beginning (probably you want the enemy generals to commit elsewhere), fine. Oichi at the beginning, her knowledge is helpful as well. But to buy yourself all the way from war to ally later costs like 15-20 incomes at late Formidable stage minimum. By the time I have that money lying around, AI+subjugation are already on their way to finish off the game. So diplomacy has literally zero value to me. Next, 10 knowledge points is half a sword master per turn. I argue that is less than Kichyo’s -15% for tactics if you spend it only on cost reductions (debatable at mid stage of the game, certainly at end game). You may choose to buy +atk% and mobility increase as well. Plus, kichyos +5% hp per turn basically just counters all attrition to your generals, which help speed up everything even if they are not the main bulk of the army anymore.
I prefer Kichyo. Its indeed not a major decision anyway.
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Post by Theron of Acragas on Jan 23, 2024 20:11:21 GMT
Indeed, you can really only ally one or clans, but it can save you a few turns conquering the farthest corners of Uesugi or Mori, plus occasionally I'll ally someone I've managed to preserve a relationship with just to save time conquering them. I personally don't use AI, but if you do then I guess it really doesn't matter and Kichyo is indeed more useful.
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coffin
Staff Sergeant
Posts: 8
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Post by coffin on Jan 30, 2024 1:18:28 GMT
Oichi for early game because you need that +10 knowledege points for generals or buildings.Mid game when you have enough troops that's when you need kichyo's heal.Edit : yep no troops can beat ninjas in conquest my bad i didn't know about how useful they are in conquest i would suggest you to try ninja and speedrun the whole conquest.
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