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Post by Marshal Forwards on Feb 19, 2024 9:55:23 GMT
I just played my second conquest yesterday. After completed tasks I decided to play until full victory. When I was about 2/3 through it got too late. This morning I saved before I did my sweeps and reloaded a few times. Now my conquest progress is gone! And because I didn’t leave after the tasks I didn’t even get the reduced XP for that! What a bs is that? I don’t have unlimited time to complete a full conquest in one day. This was the first and last time I go for a full victory. Is this a bug or are the devs serious about this stupid rule?
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Post by SolidLight on Feb 19, 2024 10:01:03 GMT
You can’t reload the game with a conquest going on because they don’t want you to S/L.
I also don’t really recommend reloading sweeps because even if they didn’t wipe the conquest you still take forever to get anything. You’re looking at one purple item every 3 and a half hours or so. And that’s assuming that you pay enough attention to reload the game every half hour.
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Post by Marshal Forwards on Feb 19, 2024 13:48:25 GMT
You can’t reload the game with a conquest going on because they don’t want you to S/L. I also don’t really recommend reloading sweeps because even if they didn’t wipe the conquest you still take forever to get anything. You’re looking at one purple item every 3 and a half hours or so. And that’s assuming that you pay enough attention to reload the game every half hour. It’s still extremely stupid and user unfriendly. I don’t ask for a possibility to s/l my conquest turns. The conquest progress has nothing to do with sweaps. Any move in a conquest is automatically saved. You have no option to load it up to the cloud. So a finished conquest turn can’t be taken back anyway.
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Post by Marshal Forwards on Feb 19, 2024 13:55:37 GMT
When ET doesn’t want me to increase my chance for items from library sweaps, then they shouldn’t offer the option. There are better ways than destroying my conquest progress. The recruiting draws eg. don’t change with S/L, only the golden generals may change when you repeat the draw in a different event. So they know how to limitate abuse of it.
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Post by Theron of Acragas on Feb 19, 2024 18:58:46 GMT
I understand it's frustrating losing a conquest (I lost one because the save corrupted), but your anger seems unjustified. The cloud backup isn't there for you to save/load rewards. It's there to save a backup to the cloud in case you want to remove the game from your phone or transfer to another device without losing progress. For that purpose, preserving unfinished games from the save being overwritten (which seems to be what you're asking for) is pointless and creates potential problems. If you use/misuse it to save/load for better rewards, you're making the decision to deliberately use the feature in an unintended way, and any unintended consequences are your own responsibility.
It's also worth noting that they give you fair warning that unfinished games are lost, though the message isn't as clear as it might be (Google Translate) I'm guessing you just got in the habit of blowing past it.
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Post by SolidLight on Feb 19, 2024 19:26:22 GMT
I mean, the way they implemented it isn’t really the best way to go about it imo. They COULD have saved conquests and let us S/L them but simply in a way that’s totally not worth it, like letting us download the save every 2 hours or so. You shouldn’t have to do that often anyway if you’re using it for the intended purpose. And wiping out conquest progress is still pretty needlessly punishing.
I don’t see how you change this stuff up so that there’s no room for any cheese whatsoever though. I don’t manipulate the RNG, but I still look at what kind of rolls I’m getting through magatama and make my decisions based on that.
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Post by stoic on Feb 19, 2024 19:48:25 GMT
I mean, the way they implemented it isn’t really the best way to go about it imo. They COULD have saved conquests and let us S/L them but simply in a way that’s totally not worth it, like letting us download the save every 2 hours or so. You shouldn’t have to do that often anyway if you’re using it for the intended purpose. And wiping out conquest progress is still pretty needlessly punishing. I don’t see how you change this stuff up so that there’s no room for any cheese whatsoever though. I don’t manipulate the RNG, but I still look at what kind of rolls I’m getting through magatama and make my decisions based on that. I see it is a common problem for all ET games. Recently I played WC4 conquest and lost my progress by re-rolling daily missions. Now to avoid it completely I don't use load option (it won't hurt to save the game from time to time in any case) when I have an ongoing conquest. A rule of thumb. Slightly inconvenient, but I don't see how they could remedy this. If it wasn't solved in such an old game as WC4 it is probably an unsolvable problem in principle...
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Post by Theron of Acragas on Feb 19, 2024 20:05:28 GMT
I mean, the way they implemented it isn’t really the best way to go about it imo. They COULD have saved conquests and let us S/L them but simply in a way that’s totally not worth it, like letting us download the save every 2 hours or so. You shouldn’t have to do that often anyway if you’re using it for the intended purpose. And wiping out conquest progress is still pretty needlessly punishing. I don’t see how you change this stuff up so that there’s no room for any cheese whatsoever though. I don’t manipulate the RNG, but I still look at what kind of rolls I’m getting through magatama and make my decisions based on that. Sure, they could save conquests. But again, for the intended use case it only makes sense to include the conquest in the save file (not what the OP was asking for), which necessarily permits abuse. And once again, ET has no ethical obligation to do *anything* to support people using save/load in unintended ways. For the intended use, no saved conquest is at worst a minor nuisance, which can probably be justified simply by economy on the save file size, apart from any other considerations.
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