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Post by Indonesia on Mar 2, 2024 4:12:53 GMT
Like my last thread, I stuck on Typhoon 1941
Main artillery general: Bock
Medals: 300+
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Post by Nobunaga Oda on Mar 2, 2024 4:46:27 GMT
I am personally biased in favour of the Elefant because anti-tank units are important. It also has a change to attack again after destroying a unit.
I don't see myself keeping a unit still for any subsequent turn to attack using the extra hex unless the arty is laying siege to a specific area. But it's visual range is good, IIRC.
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Post by Theron of Acragas on Mar 2, 2024 11:20:58 GMT
european-war-4.boards.net/thread/13678/all-special-troops-stats-libraryThis thread has discussion and polls for all special unit categories, you can look for yourself (and yes, Elefant beats Karl by 5 votes to 1, and no, still no love for România). Edit - further to what Nobunaga said, Karl is slow as it is, which makes not moving even more undesirable most of the time. But it hits pretty hard, when it can keep up, and it's occasionally tactically useful to pick off artillery with no counterattack. So Karl also has its uses.
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Post by JustANormalAccount on Mar 17, 2024 13:10:48 GMT
Elefant is the obvious choice here but let's not underestimate the Karl here,Karl has the highest base damage out of all HA SF that isn't IAP IIRC,so if you shoot anythings that isn't Amored type you're gonna deal more damage than the Elefant could do which can be useful for taking down Ships (Both the "ships and transport ones) and infantry (though TBH you shouldn't be fighting infantry as HA anyways,that's HT jobs)
The Extra range is useful if you're gonna target a very important unit in cities (EX:Zhukov,Manstein in Stalingrad and Berlin respectively) which would avoid being abosutely being wrecked by Zhukov's HA artillery in Moscow and it's quited busted on UF(United Front)because the enemies are mostly stationary so you just wait turn to go down and just spammed them making UF a walk in the park.
I haven't really seen people discussing this but adding promotion to sight for Karl is really good and frankly made Radar and Scout Plane + scout Units almost pointless unless they're REALLY far away like 10 hex above),HA already have default stats of sight being two,so if you add the existing 2 in karl AND promote the sight to add ANOTHER TWO,you now have a Radar 2.0(Can deal damage and a good amount of it,Can actually move,see more things than stationary radar as six is better than five) thus avoiding some nasty things that you would've fallen otherwise.
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Post by Theron of Acragas on Mar 17, 2024 19:32:51 GMT
Elefant is the obvious choice here but let's not underestimate the Karl here, Karl has the highest base damage out of all HA SF that isn't IAP IIRC,so if you shoot anythings that isn't Amored type you're gonna deal more damage than the Elefant could do which can be useful for taking down Ships (Both the "ships and transport ones) and infantry (though TBH you shouldn't be fighting infantry as HA anyways,that's HT jobs) The Extra range is useful if you're gonna target a very important unit in cities (EX:Zhukov,Manstein in Stalingrad and Berlin respectively) which would avoid being abosutely being wrecked by Zhukov's HA artillery in Moscow and it's quited busted on UF(United Front)because the enemies are mostly stationary so you just wait turn to go down and just spammed them making UF a walk in the park. I haven't really seen people discussing this but adding promotion to sight for Karl is really good and frankly made Radar and Scout Plane + scout Units almost pointless unless they're REALLY far away like 10 hex above), HA already have default stats of sight being two,so if you add the existing 2 in karl AND promote the sight to add ANOTHER TWO,you now have a Radar 2.0(Can deal damage and a good amount of it,Can actually move,see more things than stationary radar as six is better than five) thus avoiding some nasty things that you would've fallen otherwise. Yeah, Elefant is the clear priority, but it shouldn't necessarily be an either/or. Both have a place on your team.
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