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Post by Colonia on Apr 20, 2024 20:39:22 GMT
I'm kinda curious about Prince of Wales and Richelieu. And on second consideration, after unlocking, I'd need (5+15+30+60)*250=27,500 medals if I wanted to enjoy the lv5 SzF... Not sure this is smart or even possible for f2p within a reasonable time frame. I agree with the invest problem in regard to SzF but it doesn't change the fact that it's the best elite unit currently in the game. I was planning on tackling the Ships next and then the infantry for this guide. My general take on the ships: PoW's ability is incredibly mediocre but the starting ability to damage land units is incredibly powerful. Richelieu becomes the best naval combat force at level 5. It's perfectly suited for Darlan (with Wolfpack) fighting in a group of cruisers. The ability to support attacks from (boosted) allies is incredibly valuable.
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Post by Colonia on Apr 20, 2024 20:40:37 GMT
I dont know how is your experience with the Richelieu, but im getting much more parts, then for the prince of wales. Soon it will be lvl 5, the prince of wales is only close to lvl 4. As I stated above. Focus investment on the Richelieu if you want to invest into a cruiser. The PoW doesn't benefit as strongly from its ability unlock at lvl 5.
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Post by Dorado St. Sebastian on May 14, 2024 17:08:53 GMT
Good work. I use different Commanders for some of the units mentioned though. For instance, there are 4 Elite Tank Units and 4 Biography perked commanders and I use: T-44: Rommel, since he has desert skill and mobility perk which compliment this Unit. Along with the BM21, which has all terrain skill, and can keep up with Rommel in Africa through to Far East better than any other Artillery unit.
Tiger: i save for Manstein in my case, but could go to Guderian, and give Pershing to Roko in case the 4 perked Generals are not in one`s possession.
Pershing: Guderian, since I got Manstein for the Tiger.
IS 43: i believe is best suited for Montgomery, who is not only one of the 4 perked Commanders, but is wired for def3nse with elastic defense and crossfire as base skills. Hes the logical choice for holding the lines in the Maginot, Mannnerheim, etc Challenges.
These are of course not all written in stone but dictated by circumstance, but the above is my preference when possible.
As far as Naval, am considering Spruance or Yamaguchi, but, have done well so far with Yamamoto, Donitz, Nimitz, Darlan, which i gave wolfpack, and Horton. And am even considering Graziani for Alpini, since both boost Mountain fighting, as another example.
Thanks for sharing this comprehensive analysis on units. Bravo.
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Post by resiphius on May 15, 2024 12:14:58 GMT
Good work. I use different Commanders for some of the units mentioned though. For instance, there are 4 Elite Tank Units and 4 Biography perked commanders and I use: T-44: Rommel, since he has desert skill and mobility perk which compliment this Unit. Along with the BM21, which has all terrain skill, and can keep up with Rommel in Africa through to Far East better than any other Artillery unit. Tiger: i save for Manstein in my case, but could go to Guderian, and give Pershing to Roko in case the 4 perked Generals are not in one`s possession. Pershing: Guderian, since I got Manstein for the Tiger. IS 43: i believe is best suited for Montgomery, who is not only one of the 4 perked Commanders, but is wired for def3nse with elastic defense and crossfire as base skills. Hes the logical choice for holding the lines in the Maginot, Mannnerheim, etc Challenges. These are of course not all written in stone but dictated by circumstance, but the above is my preference when possible. As far as Naval, am considering Spruance or Yamaguchi, but, have done well so far with Yamamoto, Donitz, Nimitz, Darlan, which i gave wolfpack, and Horton. And am even considering Graziani for Alpini, since both boost Mountain fighting, as another example. Thanks for sharing this comprehensive analysis on units. Bravo. I prefer to have Monty on high level T-44 spawns in Asia when playing 39 challenge conquest as non Netherlands/UK European allies, because the similar Patton in WC3 was quite often being used in that way in conquest speedruns to halt Japan’s invasion and stand in for Air general momentary.
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Post by jonblend on May 21, 2024 11:59:29 GMT
Good work. I use different Commanders for some of the units mentioned though. For instance, there are 4 Elite Tank Units and 4 Biography perked commanders and I use: T-44: Rommel, since he has desert skill and mobility perk which compliment this Unit. Along with the BM21, which has all terrain skill, and can keep up with Rommel in Africa through to Far East better than any other Artillery unit. Tiger: i save for Manstein in my case, but could go to Guderian, and give Pershing to Roko in case the 4 perked Generals are not in one`s possession. Pershing: Guderian, since I got Manstein for the Tiger. IS 43: i believe is best suited for Montgomery, who is not only one of the 4 perked Commanders, but is wired for def3nse with elastic defense and crossfire as base skills. Hes the logical choice for holding the lines in the Maginot, Mannnerheim, etc Challenges. These are of course not all written in stone but dictated by circumstance, but the above is my preference when possible. As far as Naval, am considering Spruance or Yamaguchi, but, have done well so far with Yamamoto, Donitz, Nimitz, Darlan, which i gave wolfpack, and Horton. And am even considering Graziani for Alpini, since both boost Mountain fighting, as another example. Thanks for sharing this comprehensive analysis on units. Bravo. I prefer to have Monty on high level T-44 spawns in Asia when playing 39 challenge conquest as non Netherlands/UK European allies, because the similar Patton in WC3 was quite often being used in that way in conquest speedruns to halt Japan’s invasion and stand in for Air general momentary. Same, Monty can have 6 mobility (4* and +2 from bio) which pairs nicely with T-44 (15 at lv6 and higher). With a lv3 tank mobility ribbon, he can move 8 tiles on any terrain.
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Post by possotop on Jun 12, 2024 8:47:04 GMT
It's a strange idea to divide elite units into tiers. Almost all of them have their own niche, must be combined with right generals and used accordingly. If you do this, every one of them shines bright. From my experience: TANKS King Tiger/Is-3 + Manstein/Guderian - heavy hitters/tank killers T-44 + Tolbukhin + another tank general - support/heavy hitter (T-44 skill helps him survive as he doesn't have Blietzkrieg) Centurion + Abrams - support-demoralizer/heavy hitter Pershing + Wittmann/Chernyakhovsky - heavy hitter/art killer
ARTILLERY BM-21 + Zhukov + Excellence medal - fort destroyer/annihilator Heavy Gustav + Williams - heavy hitter/city/fort destroyer B-4 + Kluge - city/fort destroyer Priest + Eichelberger + another arti general - support/heavy hitter Stuka + Konev/Brooke - mobile heavy hitter/city taker
INFANTRY Brandenburgers + Marshall + Simo Hayha and Malinovsky/Yamashita - heavy hitter/city/port taker/fort destroyer Hawkeye + Simo Hayha - heavy hitter/support Rocketeer/Alpini + Malinovsky/Yamashita - top team with Marshall Medic + Higuchi/Colson/any good air general + infantry swift ribbon - support/city taker
NAVY Richelieu + Cunningham + navy units - navy annihilator Type 7 + Donitz/Raeder/any navy gen - top team with Richelieu + Cunningham Prince + Eisenhower - top team with Richelieu + Cunningham (attack range 3) Akagi + Spruance/McCampbell/Richthofen - mass damage Enterprise + Spruance/McCampbel - support/city taker Typhoon + Sokolovsky - mass damage/damage to cities/units with machinegun/gun AA
AIR Hind + Richthofen/McCampbell/Spaatz/Chennault - very mobile port taker!!!/city taker/support (fears air attacks, don't use it near enemy carriers) P-40 - first attacks on cities with strong AA Spitfire - more damage for less resources / more range Stuka - more damage for less resources / more range / ship killer Skytrain - Marshall team / medic / Colson transportation
Colson, by the way, is my favourite air general in missions/conquests - doubles air damage output for your resources.
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Post by stoic on Jun 13, 2024 2:51:19 GMT
Darn, potentially we have a very annoying opponent in challenge conquests and nightmare campaigns Ar max level Mi-24 has 90% probability of dodging attacks from Navy and land units.
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Post by jordy on Jun 13, 2024 6:04:19 GMT
Darn, potentially we have a very annoying opponent in challenge conquests and nightmare campaigns Ar max level Mi-24 has 90% probability of dodging attacks from Navy and land units. Hopefully ET brings out some Nato elite units to balance it out cuz by the looks of it, 1950 Soviet Union is going to crush everything with the submarine and the copter lol
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Post by stoic on Jun 13, 2024 6:36:03 GMT
Darn, potentially we have a very annoying opponent in challenge conquests and nightmare campaigns Ar max level Mi-24 has 90% probability of dodging attacks from Navy and land units. Hopefully ET brings out some Nato elite units to balance it out cuz by the looks of it, 1950 Soviet Union is going to crush everything with the submarine and the copter lol Judging by other ET games they love new elite units and release them in abundance
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Post by nimrael on Jun 13, 2024 7:34:15 GMT
Since the addition of Elite Units, in every Update at least one Elite unit was added. All major updates had 3/4 new ones and the small updates had one. I think the Last update was a "big" one, so in july i think one elite probably Nato unit will be released. I would guess a artillery. I know, we have already a lot of them, but they feel to WW2 for me.
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Post by cpanthony05 on Jun 13, 2024 8:48:03 GMT
I think the centurion has a lot of potential in UN campaign/conquest
The capacity to not be attacked by terrorist generals can mitigate a lot of damage
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Post by stoic on Jun 13, 2024 10:46:54 GMT
Since the addition of Elite Units, in every Update at least one Elite unit was added. All major updates had 3/4 new ones and the small updates had one. I think the Last update was a "big" one, so in july i think one elite probably Nato unit will be released. I would guess a artillery. I know, we have already a lot of them, but they feel to WW2 for me. Well, I think that releasing Cold war challenge conquests and campaigns is definitely something bigger than that we had last time
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Post by Dorado St. Sebastian on Jun 17, 2024 14:24:28 GMT
Cold war era was the birth of SAM systems development so we might see something along those lines in the NATO update.
And as long as we are speaking about elite units....has anyone tried Yamaguchi on the Mi-24 Hind? Please post any findings. I was hoping i could use Yamamoto with Inferior Victory on both , Carriers and the Hind, but im told this skill doesn't help on air attacks.
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Post by Colonia on Jun 19, 2024 7:34:47 GMT
Updated the original post. Will continue working on this thread. Feel free to provide feedback from your own testing. Meta keeps evolving so I'm open to your improvements to my evaluation.
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Post by Colonia on Jun 19, 2024 10:03:25 GMT
It's a strange idea to divide elite units into tiers. Almost all of them have their own niche, must be combined with right generals and used accordingly. If you do this, every one of them shines bright. From my experience: TANKS King Tiger/Is-3 + Manstein/Guderian - heavy hitters/tank killers T-44 + Tolbukhin + another tank general - support/heavy hitter (T-44 skill helps him survive as he doesn't have Blietzkrieg) Centurion + Abrams - support-demoralizer/heavy hitter Pershing + Wittmann/Chernyakhovsky - heavy hitter/art killer ARTILLERY BM-21 + Zhukov + Excellence medal - fort destroyer/annihilator Heavy Gustav + Williams - heavy hitter/city/fort destroyer B-4 + Kluge - city/fort destroyer Priest + Eichelberger + another arti general - support/heavy hitter Stuka + Konev/Brooke - mobile heavy hitter/city taker INFANTRY Brandenburgers + Marshall + Simo Hayha and Malinovsky/Yamashita - heavy hitter/city/port taker/fort destroyer Hawkeye + Simo Hayha - heavy hitter/support Rocketeer/Alpini + Malinovsky/Yamashita - top team with Marshall Medic + Higuchi/Colson/any good air general + infantry swift ribbon - support/city taker NAVY Richelieu + Cunningham + navy units - navy annihilator Type 7 + Donitz/Raeder/any navy gen - top team with Richelieu + Cunningham Prince + Eisenhower - top team with Richelieu + Cunningham (attack range 3) Akagi + Spruance/McCampbell/Richthofen - mass damage Enterprise + Spruance/McCampbel - support/city taker Typhoon + Sokolovsky - mass damage/damage to cities/units with machinegun/gun AA AIR Hind + Richthofen/McCampbell/Spaatz/Chennault - very mobile port taker!!!/city taker/support (fears air attacks, don't use it near enemy carriers) P-40 - first attacks on cities with strong AA Spitfire - more damage for less resources / more range Stuka - more damage for less resources / more range / ship killer Skytrain - Marshall team / medic / Colson transportation Colson, by the way, is my favourite air general in missions/conquests - doubles air damage output for your resources. I agree that certain elite units match specific generals and I try to give a general recommendation for each unit for P2P and F2P players alike. This fact doesnt change that certain units are more powerful then others. This influences our investment in these units and in what order we place them in missions and conquest. The elite tier tends to be my first units and generals that are placed in a mission/conquest. For me that is: SzF + Zhukov + Excellence & Artillery Medals Enterprise + Spruance + Air Medal Tiger + Manstein + Tank Medal After that it's situational but still often in line with the tiers of this guide.
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