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Post by dalimar on May 22, 2024 14:24:32 GMT
I've been playing EW7 for a long time, but quite casually and very slowly. I'm not exactly FTP, as I've made a total of 2 purchases: Saladin and Edward the Black Prince. I've kept about 85.500 Souls of War. I think it is time to commit this resource, but I find myself in a state of analysis paralysis - it is not easy to earn a lot of Souls of War or get specific unit fragments (recruitment orders). I'd like to see your ideas about endgame unit choices, that would best fit and improve my current collection (for nightmare mode, hard mode cheese, 'endless' expeditions and other shenanigans). 85.500 Souls of War is only a maximum of: - 427 of '200' cost fragments,
- 475 of '180' cost fragments,
- 684 of '125' cost fragments,
- 1068 of '80' cost fragments.
Most of my tier VI units are level 10-12, tier V units are level 10-15. Upgrading level 10 unit without talent to level 24 and talent 5 (maxing it) costs 635 fragments. Upgrading level 10 unit without talent to level 20 and talent 5 costs 425 fragments. So with my souls I could max at most one higher tier unit or perhaps make two units usable in harder content. Units I currently use: - Melee Infantry - maxed Varangians mostly, maxed Two-handed/Royal Swordsmen.
- Defense Infantry - barely using those, maxed Legion Spearmen and Heavy Phalanx Pikemen, Modao Battalion level 16 talent 5.
- Melee Cavalry - Black Armored Guards level 21, talent 5, plus some maxed Camel Riders As a strictly support legion I'd sometimes use low level Teutonic Knights, Hospitallers and templars, placing them in the second row.
- Charging Cavalry - maxed Noble Cavalry.
- Ranged Infantry - not using them often, Longbowmen level 19 talent 5, Ravenna Elite Crossbowmen level 23 talent 5.
- Ranged Cavalry - maxed Mamluk Archers thanks to Saladin raid, Mongolian Raiders level 21 talent 5, Imperial Bow Cavalry level 18 talent 2.
Some of my ideas: Maxing Modao Battalion and putting them in my currently 3xVarangian Guard Legions. Improving/maxing IBC and switch 2xMA+MR legions to MA+MR+IBC. Improving/maxing a musket unit - probably Conquistadors or Dragoons to get also level 4 musket. Unlocking and making usable Mamluk Musket Cavalry. Improving/maxing some cavalry units to make better cavalry legions.
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Post by Nobunaga Oda on May 22, 2024 19:08:15 GMT
I usually keep both around 7k+ points and spend on tiers 4-6 and gold war gears.
You should consider which gens you want to field, their special units, and the abilities of the tier 4-6 units. The lower tiers may have good abilities, but the statuses, even at high levels, are easily overcome by higher tier troops at lower levels.
For example, Mongolian Raiders has the highest ranged cav mobility of 11 and a -1 atk cost legion ability. Assuming terrain and mobility is not an issue, it is superior to Woad Raiders (by 1 mobility point and the ranged cav dodge status), especially when paired with Rapid March gens like Narses. It is also Subutai's unit and can be used in many legion combinations. This makes me invest in MR.
I say this without considering talents, by the way. I've not upgraded talents even though I cleared all Epic Battles.
As for war gears, spam the most useful. Build about 3-4 lvl 2 and 3-4 most commonly used gears. Lvl 2 is cheaper by 1 technology point while lvl 4's buff is the highest.
Some examples of what I'm eying, off the top of my head: - Tang counter and melee inf because they are the only ones with Mountain and Forest mobility. Also, the Hengdao's legion shield gives the highest coverage of 20% while the Maodao has the chance for a legion-wide counterattack (presimably increasing the dmg dealt). - Tang cav because of their ability to generate an extra mobility point upon triggering the effects. - Mongolian Raiders as above. - IBC for anti-dodge to counter Mamluk Archers. - Varangian, maybe, for the counterattack dmg up, as scaled by HP. - Maybe Swiss and Lombardy Halberdiers. I can't remember the Swiss' abilities, but I vaguely remember Lombardy (also vital to my OP gen, Robert) being able to deliver punishing counterattacks as well. Also, Lombardy is silver, IIRC.
- Any valuable units in Epic Battle. I stated my strategy which is to limit my troop levels so that the gap is even smaller due to the scaling effects. Once I beat a faction, the other side's troops will be upgraded (but not with souls), unless these troops are used against me in later battles.
Honestly, the goal for F2P players is probBly not to even clear the post-endgame Nightmare mode at this point. If you consider the battlepass as fair game, it's to get the unlucky chap's unique equipment that is locked by the Soldiers' pass. You need to keep grinding Challenge and still, it may not be worth it.
I think most people lost steam after clearing Hard mode, especially since ET kept adding new materials to grind like Talent upgrades.
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Post by Erich on May 23, 2024 2:10:44 GMT
For Campaign, being f2p means you can deploy only one, or two Generals with Mercenary Units. I think it's best to focus on the Unique unit of the Generals you deploy. In your case, naturally, it's Mamlukes + IBC + Mongolian Riders And, for Campaigns, even Hardcore Conquest, upgrading normal units is more important and should do first; second, it's Items + Skills of other generals that you going to deploy on normal units.
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Post by jonblend on May 23, 2024 10:42:21 GMT
I've been playing EW7 for a long time, but quite casually and very slowly. I'm not exactly FTP, as I've made a total of 2 purchases: Saladin and Edward the Black Prince. I've kept about 85.500 Souls of War. I think it is time to commit this resource, but I find myself in a state of analysis paralysis - it is not easy to earn a lot of Souls of War or get specific unit fragments (recruitment orders). I'd like to see your ideas about endgame unit choices, that would best fit and improve my current collection (for nightmare mode, hard mode cheese, 'endless' expeditions and other shenanigans). 85.500 Souls of War is only a maximum of: - 427 of '200' cost fragments,
- 475 of '180' cost fragments,
- 684 of '125' cost fragments,
- 1068 of '80' cost fragments.
Most of my tier VI units are level 10-12, tier V units are level 10-15. Upgrading level 10 unit without talent to level 24 and talent 5 (maxing it) costs 635 fragments. Upgrading level 10 unit without talent to level 20 and talent 5 costs 425 fragments. So with my souls I could max at most one higher tier unit or perhaps make two units usable in harder content. Units I currently use: - Melee Infantry - maxed Varangians mostly, maxed Two-handed/Royal Swordsmen.
- Defense Infantry - barely using those, maxed Legion Spearmen and Heavy Phalanx Pikemen, Modao Battalion level 16 talent 5.
- Melee Cavalry - Black Armored Guards level 21, talent 5, plus some maxed Camel Riders As a strictly support legion I'd sometimes use low level Teutonic Knights, Hospitallers and templars, placing them in the second row.
- Charging Cavalry - maxed Noble Cavalry.
- Ranged Infantry - not using them often, Longbowmen level 19 talent 5, Ravenna Elite Crossbowmen level 23 talent 5.
- Ranged Cavalry - maxed Mamluk Archers thanks to Saladin raid, Mongolian Raiders level 21 talent 5, Imperial Bow Cavalry level 18 talent 2.
Some of my ideas: Maxing Modao Battalion and putting them in my currently 3xVarangian Guard Legions. Improving/maxing IBC and switch 2xMA+MR legions to MA+MR+IBC. Improving/maxing a musket unit - probably Conquistadors or Dragoons to get also level 4 musket. Unlocking and making usable Mamluk Musket Cavalry. Improving/maxing some cavalry units to make better cavalry legions. I'd go for dragoons (talent lv5 and unit level up to 14-16). And here's why: -With single line formation, you can increase your ranged dmg by 100%. By smart usage of dragoon and MR talent, you can easily get in 2 extra attacks. -Thanks to chase, your ranged legions can navigate most terrain with minimal movement cost. (MA+MR+D for example) -Since you have EdwardBP, you can use one of the best offensive gem combos (RRY) while also maintaining RRP or YYR or RRG. Having completed all Nightmare campaigns, I think it necessary to at least have the option of using ranged generals that don't solely rely on ranged cav. You'll be very slow sometimes and hard countered by melee cav. -Endless expedition works best with ranged units and generals, and again, adding dragoons will at least give you one extra attack plus the talent of increased counterattack. IBC also have a huge impact here, thanks to their talent which reduces dodge.
If you want to increase cav legions, then raiding Baldwin is the way to go. Sepulchre's talent has great offensive and defensive effects and the gem combo RGG is imo the most useful.
Please don't invest in MMC or Conquistadors at this point, they are simply not worth it. Modao are nice but the standard def inf (lv24 shield pikemen with talents lv5 for example) are enough to give sufficient protection in nightmare campaigns.
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Post by dalimar on May 26, 2024 12:45:51 GMT
Thank you very much for your insight and advice! I think I need to reconsider some things I wanted to do, which was the point of this thread. [...] I say this without considering talents, by the way. I've not upgraded talents even though I cleared all Epic Battles. Some examples of what I'm eying, off the top of my head: - Tang counter and melee inf because they are the only ones with Mountain and Forest mobility. Also, the Hengdao's legion shield gives the highest coverage of 20% while the Maodao has the chance for a legion-wide counterattack (presimably increasing the dmg dealt). - Tang cav because of their ability to generate an extra mobility point upon triggering the effects. - Mongolian Raiders as above. - IBC for anti-dodge to counter Mamluk Archers. - Varangian, maybe, for the counterattack dmg up, as scaled by HP. - Maybe Swiss and Lombardy Halberdiers. I can't remember the Swiss' abilities, but I vaguely remember Lombardy (also vital to my OP gen, Robert) being able to deliver punishing counterattacks as well. Also, Lombardy is silver, IIRC. Why would you not upgrade talents at all, is it to give yourself grater challenge in the game? I guess Hengdao's shield stacks with Concentrated Defense, the skill of most other melee infantry units. That could really improve survivability of the legion. I also really like Robert the Bruce, for me he is a very offense oriented general, but perhaps he would be better with improved defense instead? I wonder which setup would be best for him: - All melee infantry, like 3 Varangians or 2 Varangians and Viking Warriors or perhaps Hengdao/Varangians/VW.
- Lombardy Halberdiers (Robert's special unit) and 2 melee infantry.
- Modao and 2 melee infantry (please consider Modao 5th skill - 12% damage reduction for entire legion).
- Modao, Lombardy Halberdiers and Varangians (that for me would be very defensive setup and kind of a waste of his Master of Assault skill, but could be quite strong).
For Campaign, being f2p means you can deploy only one, or two Generals with Mercenary Units. I think it's best to focus on the Unique unit of the Generals you deploy. In your case, naturally, it's Mamlukes + IBC + Mongolian Riders And, for Campaigns, even Hardcore Conquest, upgrading normal units is more important and should do first; second, it's Items + Skills of other generals that you going to deploy on normal units. I'm not strictly F2P, as I've bought Saladin (his privilege is +1 initial general, that made campaign easier) and The Black Prince. All my normal units are already max level and 5 of 6 have level 5 talent.
I'd go for dragoons (talent lv5 and unit level up to 14-16). And here's why: -With single line formation, you can increase your ranged dmg by 100%. By smart usage of dragoon and MR talent, you can easily get in 2 extra attacks. -Thanks to chase, your ranged legions can navigate most terrain with minimal movement cost. (MA+MR+D for example) -Since you have EdwardBP, you can use one of the best offensive gem combos (RRY) while also maintaining RRP or YYR or RRG. Having completed all Nightmare campaigns, I think it necessary to at least have the option of using ranged generals that don't solely rely on ranged cav. You'll be very slow sometimes and hard countered by melee cav. -Endless expedition works best with ranged units and generals, and again, adding dragoons will at least give you one extra attack plus the talent of increased counterattack. IBC also have a huge impact here, thanks to their talent which reduces dodge. If you want to increase cav legions, then raiding Baldwin is the way to go. Sepulchre's talent has great offensive and defensive effects and the gem combo RGG is imo the most useful. Please don't invest in MMC or Conquistadors at this point, they are simply not worth it. Modao are nice but the standard def inf (lv24 shield pikemen with talents lv5 for example) are enough to give sufficient protection in nightmare campaigns.
First of all, I salute you for completing Nightmare campaigns! At my speed this will take me probably another year. I agree that Dragoons are better than Conquistadors. Sadly, my Dragoons are less advanced than my Conquistadors, mostly due to my frequent use of El Cid at the beginning of the game. Conquistadors also can get 4 attacks, but Dragoons can get one additional attack in several cases where Conqs won't. As for melee cavalry, again my Teutonic Knights are more advanced than Knights of the Holy Sepulchre, I've increased the talent of Teutonic Knight to upgrade melee cavalry weapons to level 4. That at least will also directly benefit Sepulchres. [/font]
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Post by Nobunaga Oda on May 26, 2024 19:42:48 GMT
Wanted to clear Normal mode campaigns and Epic Battles without the endgame / post-endgame content, but got lazy and kept Formation on. At the same time, Formation on my few gens rather than Talent for all units still poses a challenge.
Since Formation is presumably unlocked by the endgame in Normal, I gave it a pass. Also, I fully cleared Epic Battles very late so I'm definitely lacking a lot of materials for when I start working on Talent.
Souls, on the other hand, I burn through them to bring my units up to strength.
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Post by jonblend on May 26, 2024 21:41:25 GMT
Thank you very much for your insight and advice! I think I need to reconsider some things I wanted to do, which was the point of this thread. First of all, I salute you for completing Nightmare campaigns! At my speed this will take me probably another year. I agree that Dragoons are better than Conquistadors. Sadly, my Dragoons are less advanced than my Conquistadors, mostly due to my frequent use of El Cid at the beginning of the game. Conquistadors also can get 4 attacks, but Dragoons can get one additional attack in several cases where Conqs won't. As for melee cavalry, again my Teutonic Knights are more advanced than Knights of the Holy Sepulchre, I've increased the talent of Teutonic Knight to upgrade melee cavalry weapons to level 4. That at least will also directly benefit Sepulchres. With one additional mercenary general to deploy and possibly 2-3 three-gem-combos available, a lot of the nightmare campaigns become a lot easier as far as the turn limit is concerned. Once you get accustomed to the enemy's possible damage output and how to prevent your legions from being annihilated (and have passed some of the spikes in difficulty of the early campaigns) it's relatively smooth sailing:)
Also, don't hesitate about spending those war drums - this is what we have been saving them for.
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Post by stoic on May 27, 2024 3:43:20 GMT
Thank you very much for your insight and advice! I think I need to reconsider some things I wanted to do, which was the point of this thread. First of all, I salute you for completing Nightmare campaigns! At my speed this will take me probably another year. I agree that Dragoons are better than Conquistadors. Sadly, my Dragoons are less advanced than my Conquistadors, mostly due to my frequent use of El Cid at the beginning of the game. Conquistadors also can get 4 attacks, but Dragoons can get one additional attack in several cases where Conqs won't. As for melee cavalry, again my Teutonic Knights are more advanced than Knights of the Holy Sepulchre, I've increased the talent of Teutonic Knight to upgrade melee cavalry weapons to level 4. That at least will also directly benefit Sepulchres. With one additional mercenary general to deploy and possibly 2-3 three-gem-combos available, a lot of the nightmare campaigns become a lot easier as far as the turn limit is concerned. Once you get accustomed to the enemy's possible damage output and how to prevent your legions from being annihilated (and have passed some of the spikes in difficulty of the early campaigns) it's relatively smooth sailing:)
Also, don't hesitate about spending those war drums - this is what we have been saving them for. True. What is the point of saving them otherwise
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Post by stoic on May 27, 2024 4:12:37 GMT
dalimarI understand your idea of using Conquistadors, but they have one serious disadvantage in comparison to Dragoons, namely mobility 9 instead of 10. That is a huge difference for f2p players, because without Rapid March the overall mobility of a legion is 9. Since you have Edward you can remedy it through gem combination. Yet, Rapid March is not always the best possible option for any archer. Dragoons with their mobility 10 (equal to IBC and Mamluks) don't need Rapid March on the other hand.
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Post by Erich on May 28, 2024 0:05:05 GMT
As you have Saladin and Black Prince, I think you already focus on Ranged units, and mostly deploy those two. I cannot give much helps coz I have Richard only and focus on Cav and Infantry, my Archer units are merely upgraded, only max out Woad Riders, IBC and MR at lvl16-18, not any musketeers (I used Infantry focusing El Cid). My Archers Generals are ok most of the times with the gem combos for MR+Woad Riders (RYY+RY) and another unique unit if he has that, otherwise it's an IBC or a max Templar.
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Post by verily on May 28, 2024 23:41:21 GMT
i agree about war drums. war drums, what we have been saving them for. use them.
as f2p nightmare is a joke. ex: battle of dara 5 turns. really? i can never win at those limits.
im sweeping el cid. not because of unit conquistador, but the war souls.
also you can convert fragments to souls. it might be unreasonable, because of cost but alternative.
as long as you can finish the game and have fun.
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Post by dalimar on May 30, 2024 17:07:55 GMT
Also, don't hesitate about spending those war drums - this is what we have been saving them for. At the beginning of the game I avoided using drums, felt like cheating. I was also learning the game and this approach helped. I've completed most chapters of the normal campaign without drums, but now I use them quite often to save time. It's not like they are rare, game is throwing them at us left and right. I currently have over 8 thousand normal drums... I understand your idea of using Conquistadors, but they have one serious disadvantage in comparison to Dragoons, namely mobility 9 instead of 10. That is a huge difference for f2p players, because without Rapid March the overall mobility of a legion is 9. Since you have Edward you can remedy it through gem combination. Yet, Rapid March is not always the best possible option for any archer. Dragoons with their mobility 10 (equal to IBC and Mamluks) don't need Rapid March on the other hand. Yes, I see the advantages of Dragoons, I'll try to develop them. I have 65 more fragments in Conquistadors, but that is 11.7k Souls. I'll also have to develop Genoese Crossbowmen to get Dragoons talent, but I'm currently low on shields. A bit more grind and it will be fine As you have Saladin and Black Prince, I think you already focus on Ranged units, and mostly deploy those two. Actually, I most often deploy Saladin and Subutai. Black Prince's privilege is amazing, his skin is also good, but I prefer Subutai on the battlefield. I often use Edward on scenario ranged troops. If longbowmen are present, then it's great! as f2p nightmare is a joke. ex: battle of dara 5 turns. really? i can never win at those limits. im sweeping el cid. not because of unit conquistador, but the war souls. Battle of Dara was a struggle, especially just after the update, when we didn't have any leveled formations. As for sweeping El Cid, his raid has fine rewards - if you want Conquistadors. But sweepping just for souls, if you are not really interested in Conquistadors, seems strange. Which units are you improving with those souls?
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