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Post by journeykeen on May 29, 2024 0:36:35 GMT
Infantry underwhelming? Then I must be doing something wrong since Simo is my greatest damage dealer with 1083, followed by Chennault with 1044.🤣 In what context?
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Post by journeykeen on May 29, 2024 0:37:28 GMT
I don’t see this as an improvement over Yamashita. As Stoic says, this is basically a better crowd tactics, but infantry should never be near other units in WC4, so what’s the use? In conquests and event modes, infantry are for defenseless cities, and the rest of the game are a sub-optimal choice, so what’s yalls reasoning? Not because of that skill. Organization. It's pretty effective in addressing the survivability issue of infantry generals when paired with defense ribbon. Do you plan on buying him? This sounds much more interesting if challenge conquest Soviet/German/American tanks don’t instantly delete him.
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Post by Erich von Manstein on May 29, 2024 2:46:09 GMT
Not because of that skill. Organization. It's pretty effective in addressing the survivability issue of infantry generals when paired with defense ribbon. Do you plan on buying him? This sounds much more interesting if challenge conquest Soviet/German/American tanks don’t instantly delete him. You get him from having 150 points in conquest pass. Defense ribbon in WC4 aren't as powerful as their WC3 counterparts, so I won't recommend letting Malinovsky go head on head against KT Manstein. However, Organization should be able to let him be more actively involved in combat.
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Post by stoic on May 29, 2024 2:52:57 GMT
Infantry underwhelming? Then I must be doing something wrong since Simo is my greatest damage dealer with 1083, followed by Chennault with 1044.🤣 It is not a question of dealing a great damage. Infantry had quite a considerable attacking potential right from the start of the game back in 2018. The main problem always was to survive the AI's turn. If our Infantry general is detected by enemy's tanks the chances to survive are very slim and even if our Infantry general had survived the onslaught he is usually badly damaged and needs considerable time to recuperate. Some p2w generals have several features that allow them to survive longer than their f2p counterparts, but they remain quite vulnerable nonetheless and require a very cautious style of playing.
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Post by Colonia on May 29, 2024 12:50:51 GMT
Looks powerful. Definitely an upgrade on Yama who currently represents the best F2P infantry general. Fairly achievable through some conquest grinding. Needs some additional investment but I'm happy with what he could offer. 5/5
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Post by journeykeen on May 29, 2024 19:07:35 GMT
I already have 157 conquest points so I tested the base (no upgrades) Malinovsky, so level 4 Decoy and Strike/“Enemy Lure.”
I used my Manstein on a lvl 5 Pershing with lvl9 tank medal, lvl4 tank ribbon, lvl 5 AA, and lvl 5 PF with medals. I tested with Germany in ‘43 challenge against 37 and 42 defense T-44s.
Since I only expect this to be useful in challenge conquests (where infantry don’t take up limited general spots), what’s most important is the *max* damage possible, not the average. I did each sample with eleven trials. The average are rounded to the hundredths.
37 defense, no PF, “Lure”: max: 296, average: 285.55 37 defense, no PF, no “Lure”: max: 259, average: 249.27 —259*1.12 = 290.6 and 249.27*1.12 = 279.18
42 defense, PF, “Lure”: max: 318, average: 305.36 42 defense, PF, no “Lure”: max: 285, average: 277 — 285*1.12 = 319.2 and 277*1.12 = 310.24
Those are at base morale, which the numbers look to be in-steps with the game. I never tested raised morale. Funny enough, I tested low morale without PF and “Lure” seemed to do nothing.
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Post by pevertpanda on Jun 5, 2024 15:30:31 GMT
Should I give him: 1) Guerrila + Raider 2) Guerrila + Inferior Victory 3) Raider + Inferior Victory.
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Post by George Rudi on Jun 5, 2024 23:46:27 GMT
Should I give him: 1) Guerrila + Raider 2) Guerrila + Inferior Victory 3) Raider + Inferior Victory. Raider is a must, i choose explosive as 5th. 40% extra is a lot since i use inf. gen to crack city/fortress/fort. Enemy infantry and arty units are for our elite tank gen to one shot.
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Post by Colonia on Jun 11, 2024 12:23:28 GMT
I just unlocked him recently and have done some upgrading and testing with him. For me as someone that doesn't have Simo he assumes the role of infantry general #1. As a support on RPG he can deal good damage while also providing a significant damage boost to units around him. The RPGs range increase plus Malinovskys built in Regen ability allow him to stay active and mitigates infantries main weakness. I use red, blue and mobility ribbons on him with the infantry medal.
Raider is a must in one of the free skill slots. Still undecided in regard to his fifth skill. Inferior Victory is best when we use him on an RPG as I plan to. Inspiration and Explosives are the other skills I'm contemplating, all have a legitimate chance. An underrated element of inspiration is the ability to shed morale debuffs from events and/or rumor attacks.
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Post by Colonia on Jun 18, 2024 15:17:49 GMT
I think the best way to take advantage of the "enemy lure" status is via the new elite RPG unit. When dropping under 50% health while the RPGs special ability is on cooldown, cues Malinovsky to retreat while being able to recover significant health (organisation+medal) in a signle turn. With his high mobility he can navigate back to the action on the next turn to deal a heavy strike and simultaneously provide a boost for adjacent generals. With upgrades to the RPG he will become more of a threat on his own but while we work on that he is one of the best support units in the game. Infrared Aim will eventually make the RPG an irreplacable counter for the A41 Centurion and Mil Mi-24 Hind in cold war missions, getting a jump start on the prefferable general can only help.
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Post by pevertpanda on Jun 19, 2024 15:28:24 GMT
So I'm thinking of swapping Inferior Victory to Crow Tactic so he can increase more friendly damage around him. Is it a wise decision ?
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Post by Plaek Phibunsongkram on Jun 19, 2024 19:42:24 GMT
So I'm thinking of swapping Inferior Victory to Crow Tactic so he can increase more friendly damage around him. Is it a wise decision ? Interesting… that will result in the “Darlan effect” where you get two buffs from the same gen… but that means Malinovsky’s output will be reduced. Try it out though, and let us know!
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Post by Dorado St. Sebastian on Jun 19, 2024 20:51:02 GMT
Since I gave Darlan wolfpack to combine with his special Leadership skill, and I've not unlocked fighting inspiration, or any of the new skills yet, I decided to give Malinovsky the Raider and Crowd tactics skills, and becuase it's one of the only medals left aside from tech., for now.
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Post by stoic on Jun 20, 2024 2:39:27 GMT
I think it is a viable option as I said it previously. The good thing about Malinovsky is than many roles are possible for him. Inspiration/Inferior Victory, Rumor, Crowd tactics, Explosives... All these are possible and the choice mainly depends on how do we plan to use him. I wonder who gave him 1* Truth be told, he doesn't deserve it by any standards.
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Post by zabadanov86 on Jun 20, 2024 8:05:37 GMT
I will try crowd tactics and raider. My plan Is to hit without retaliation, boost nearby units damage, and tanks wrap things up and clear enemy units. Solider medal stays on Yamashita, he Is operating behind enemy lines with solider medal🙂
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