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Post by tecnoghost on Aug 6, 2024 2:54:37 GMT
In my usual spirit of talking nonsense I wonder how good a general one with the following abilities would be Tank: 1) fortification (-20% damage received) so that it lasts like a champion 2) crossfire (more counterattack damage) to have offensive synergy with fortification 3) fighting spirit (regeneration by counterattack) synergy with crossfire and fighting spirit for much more survival 4) armored assault (more armor damage) 5) possible options -steel strike (more damage for life below half) so that it wreaks havoc even in death -crowd tactics (more damage to allies) synergy with fighting spirit -inspiration (more damage for high morale) due to laughter 6) variants (replacing armored assault) - rumor + dominance (demoralization + more damage to demoralized units) to make our enemies cry blood - machinist + street fighting (regeneration + damage fighting in cities) variant that is nothing more than curious that has the highest regeneration in the game by having 2 healing skills plus the healing of the city and if possible the field hospital and that has a damage to the minimum acceptable First, it is Tide of Iron not steel strike. Second, Tide of Iron is trash even for a counterattack-style tank general. Usefulness aside, imo the best skill loadout of a counterattack-style tank general would be Armored Assault, Panzer Leader, Crossfire, then having one of the 2-skill set below: 1. Decoy and Strike (enemy taunt+sort of crowd tactics, currently exclusive to Malinovsky) + Fighting Spirit: Group healer and support 2. Decoy and Strike + Hold Fast (morale can’t lower than normal and evade 20% damage when sticking with friendly units, currently exclusive to Yeryomenko and Kluge): Group support + endurance 3. Fortification + Armored Tactic Expert (Tank’s Organization, currently exclusive to Katukov): Maximizing endurance (solo) 4. Plain Fighting + Hold Fast: City defender 5. Plain Fighting + Counter (attacker receives 25% damage dealt to skill owner, currently exclusive to Higuchi): Maximizing counterattack damage The thing is that I did not propose in general a counterattack but a defensive one, I only give him a counterattack so that he is not so limited in damage, regarding the name of the skill, it is surely an error in the Google translator because I do not speak English, I translate and copy directly what comes out, I don't take the time to verify if the translation is correct, and finally I proposed combinations that could be built if there was a general who would allow it (the closest is Romel), a good part of those skills that You mention and as you say, they are exclusive and I highly doubt that they will ever be released to give them to the generals we want, of course taking these skills into account you can achieve much better results for a defensive general, at least fun.
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Post by pevertpanda on Aug 6, 2024 16:28:13 GMT
New cool skill, perfect for Eco gen.
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Post by jordy on Aug 6, 2024 21:04:01 GMT
New cool skill, perfect for Eco gen. I’ll bet you 100 that this skill is gonna be only exclusive lol
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Post by resiphius on Aug 6, 2024 22:43:57 GMT
First, it is Tide of Iron not steel strike. Second, Tide of Iron is trash even for a counterattack-style tank general. Usefulness aside, imo the best skill loadout of a counterattack-style tank general would be Armored Assault, Panzer Leader, Crossfire, then having one of the 2-skill set below: 1. Decoy and Strike (enemy taunt+sort of crowd tactics, currently exclusive to Malinovsky) + Fighting Spirit: Group healer and support 2. Decoy and Strike + Hold Fast (morale can’t lower than normal and evade 20% damage when sticking with friendly units, currently exclusive to Yeryomenko and Kluge): Group support + endurance 3. Fortification + Armored Tactic Expert (Tank’s Organization, currently exclusive to Katukov): Maximizing endurance (solo) 4. Plain Fighting + Hold Fast: City defender 5. Plain Fighting + Counter (attacker receives 25% damage dealt to skill owner, currently exclusive to Higuchi): Maximizing counterattack damage The thing is that I did not propose in general a counterattack but a defensive one, I only give him a counterattack so that he is not so limited in damage, regarding the name of the skill, it is surely an error in the Google translator because I do not speak English, I translate and copy directly what comes out, I don't take the time to verify if the translation is correct, and finally I proposed combinations that could be built if there was a general who would allow it (the closest is Romel), a good part of those skills that You mention and as you say, they are exclusive and I highly doubt that they will ever be released to give them to the generals we want, of course taking these skills into account you can achieve much better results for a defensive general, at least fun. Purposefully build a tank general into defense setting is quite a waste and if you really insist building one, Guderian would be better than Rommel because desert fighting is useless in more situation than Blitzkrieg, also Guderian’s bio offers more damage buff than Rommel’s when on elite tank, just put crossfire and fighting spirit in the free slots will do (assuming IAP is out of question, otherwise Manstein with crossfire, fortification and Panzer Elite Medal would slightly best Guderian).
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Post by Nobunaga Oda on Aug 8, 2024 4:26:33 GMT
Found this on several PRC gens. It's not a playable skill yet, right?
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Post by resiphius on Aug 8, 2024 6:42:11 GMT
Found this on several PRC gens. It's not a playable skill yet, right? No, and I saw it a lot whenever I deploy Kluge and/or Yeryomenko, so I doubt it would be playable in short future.
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Post by Luigi Sansonetti on Aug 8, 2024 8:18:32 GMT
Pavlov can be full city defense general with Street Fighting, Crossfire, Armored Assault and Fighting Spirit.
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Post by Dorado St. Sebastian on Aug 12, 2024 21:01:10 GMT
Can someone please confirm if Inspiration is activated by air attacks or not?
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Post by nimrael on Aug 13, 2024 4:41:11 GMT
Can someone please confirm if Inspiration is activated by air attacks or not? Only the hind will benefit. It has Air attacks, but still counts as a unit and Inspiration is working, but only in this case. Not on a aircraft carrier, because it is Impossible, without Event triggers, to get AC to high morale status.
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Post by Dorado St. Sebastian on Aug 13, 2024 19:57:26 GMT
-As far as I know, inferior victory works on any elite or super unit.
-Inspiration activates when a any ground or sea, non-air, units attack except for the Hind/Mi-24, as it is considered a troop unit.
-And about explosives activating via air attacks, no, except in the case of the Hind apparently. Unsure about non-elite supercarriers which have bonuses vs strongholds, or the Typhoon as these have been previously debated but have not seen a consensus on it.
This is in response to rembrano, page one. Sorry, forgot to tag it.
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Post by Dorado St. Sebastian on Aug 13, 2024 20:14:00 GMT
Ok Wc4, Ive been thinking on skills, commanders, units, etc which led me, through a Meretskov/Rundstedt discussion, to ask you all for input on...
The Brandenburg Infantry Unit ....and wondering if its commander would benefit best from skills like Guerilla, Inspiration, Rumor, even the targeting skill, Because it is a unit that can have multiple actions and movements, aside from the SzF artillery unit/excellence medal.
Iinfantry commanders, with Stock Guerilla skills, are Simo, Meretskov and Rundstedt off the top of my head.
Are Any others (skills/commanders) you would deem a viable candidate?
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Post by Dorado St. Sebastian on Aug 28, 2024 14:58:48 GMT
Ran into him in Challenge Conquest, 1950(?), playing as France and really liked the SPG skill... And unit. I will definitely save a spot on my roster for an Arty commander with that skill.
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Post by nimrael on Aug 29, 2024 14:27:21 GMT
Ran into him in Challenge Conquest, 1950(?), playing as France and really liked the SPG skill... And unit. I will definitely save a spot on my roster for an Arty commander with that skill. The skill is good, but unfortunate the only 'avaible' General with that skill is williams, and he Miss the artillery Leader skill. european-war-4.boards.net/thread/18551/williams-discussion
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Post by heller on Aug 30, 2024 11:42:14 GMT
I have a questtion, just purchase Yamamoto and i am going to gave 1 or 2 skills to boost his air damage. I am going to use Dominance and Inferior Victory, but do these skills work on air force? or i should build economy instead?
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Post by stoic on Aug 30, 2024 13:38:00 GMT
I have a questtion, just purchase Yamamoto and i am going to gave 1 or 2 skills to boost his air damage. I am going to use Dominance and Inferior Victory, but do these skills work on air force? or i should build economy instead? Nothing is going to work with Air attacks other than AL and Carpet bombing. But if we are speaking about Mi-24 or elite Carriers it is another story. Plenty of skills are helpful when commanding Helicopter and some Navy skills are of some use when commanding Akagi or Enterprise. To my taste Yamamoto is too expensive for an economic farmer. I would consider to make him either a Carrier commander or Mi-24 pilot. You don't need much for commanding Typhoon, so every decent build should do the job fine.
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