Post by lizardpianist on Jul 8, 2024 6:13:48 GMT
Architecture is a great skill- it reduces 40% of the building's upgrade cost. It can be utilized to the maximum by upgrading a building before the general moves, and upgrading a building after the general moves. We can use architecture 2 times per turn max.
I have 2 questions:
1. What would be the other 3 skills that would most ideally support Architecture?
2. Who is the best general in game with Architecture?
(Both questions assume that you have infinite resources to max stars and items.)
Architecture generals:
- Dearborn (Formation/Bugle/War Expert)
- Kosciuszko (Defense Art/Fort Trainer)
- Qajar (Banner/Steersman)
- Cisneros (Disguise)
- Godebski (only architecture)
- AugustI (Business Trainer/Nobleman)
- AmadeoIII (Nobleman)
- Bylandt (only architecture)
- Emil (only architecture)
- Fatimah (Economic Master/War Master)
Godebski/Bylandt/Emil only have architecture, so they're out of the question instantly.
Cisneros, nice try, but your "disguise" won't work either.
AugustI and AmadeoIII, your Nobleman skills are next to useless, and that Business Trainer is ineffective here.
I guess Qajar could also leave us alone since Banner doesn't help the general directly, and Steersman... Really? Architecture on Navy? For what? Upgrading ports for measly amounts of resources is it?
Then we have these three left. I guess you can choose from here.
- Dearborn (Formation/Bugle/War Expert)
- Kosciuszko (Defense Art/Fort Trainer)
- Fatimah (Economic Master/War Master)
Here is my answer to the questions:
1. Strike, Leadership, Geography
I'd like to first explain why I went Cavalry. To maximize architecture, the general needs to move at lightning speeds to building by building, and cavalry is the best choice with the highest speed.
I put Strike for the minimum Cavalry combat abilities. Then, I added Leadership since my architecture general might move into buildings that are surrounded, and tank a few hits. Lastly, Geography to maximize speed. Light/Heavy Cavalry general with 5 star movement (+2x quality saddles) can fly around the field with 6 hex movement. Without Geography, the 6 hex part is less consistent, so it's better to use infantry since they can consistently move 5 hexes and also have higher HP to tank more hits. So, without Geography, Cavalry would be redundant.
Some other candidates for this set would be Defense Art and Surprise, but I don't think many players would S&L for DA, and Strike generally increases your damage output more than Surprise.
I guess an alternative set would be Formation/Leadership/Mass Fire for an infantry general. Leadership is self-explanatory, and Formation/Mass Fire over Bugle as Bugle is less effective in general.
2. Dearborn
Fatimah's War Master/Economic Master aren't so good as they're replaceable. I'm not even replacing War Master since I gave myself infinite resources to max out generals, and rank/HP is one. So, War Master is useless. Economic Master is replaceable by the superior Napoleonic Code. I guess it can be useful to have 80% additional instead of 100% at the bargain of equipping 1 more defense item, but really? Is that worth it?
Kosciuszko is just out of the question because Fort Trainer is useless and Defense Art is... as I explained above, not gonna be too useful.
That just leaves us to Dearborn. War Expert is bad, but Formation+Bugle is decent combat skill to help himself. Although we have infinite resources to max stars, Dearborn just starts at 5 movement stars to buzz through everything already. That already means that he's gonna be quite useful when given in scenario/conquest.
For an F2P player, I guess Fatimah is the next best alternative. Though since you're F2P, unless you're willing to expand your slots with a few dollars, she's not gonna be in your final team anyways.
I guess this also answers the question on why Architecture skill is so underrated. Even though there are a whopping 10 generals with the skill, most of them are pretty bad and you don't get to even get to use them very often in scenario/conquests. The only popular conquest where you get an architecture general, I believe, is US 1775 with Dearborn on a single heavy cavalry(...). And Dearborn's pretty weak too in this conquest tbh, he just becomes weak after taking a few hits. He can't maintain his damage output unless he rests at a city for a while (terrible idea since US1775 is a speedrun conquest for Lan) or you use a medkit on him. I believe most people won't bother to heal him with a medkit, correct me if I'm wrong. At least, I don't.
Also, for scenarios, I believe the only given architecture general is Dearborn in about half the American missions. And with the difficulty of the penultimate scenario of the entire game, you just don't have time to waste any firepower. You have to utilize everything in your hands. Revenge of the British is where I believe Dearborn's architecture shines a little, but otherwise it's not very useful.
Conclusion
Generals who do have architecture are pretty weak, so architecture is underrated. I would only recommend Dearborn in your lineup, and you should have at least 7 slots to enjoy his luxury. (5 for princesses Lan/Victoria/Sophia/Isabella/Sakurako and 1 for Dearborn, last slot for trainers)
I have 2 questions:
1. What would be the other 3 skills that would most ideally support Architecture?
2. Who is the best general in game with Architecture?
(Both questions assume that you have infinite resources to max stars and items.)
Architecture generals:
- Dearborn (Formation/Bugle/War Expert)
- Kosciuszko (Defense Art/Fort Trainer)
- Qajar (Banner/Steersman)
- Cisneros (Disguise)
- Godebski (only architecture)
- AugustI (Business Trainer/Nobleman)
- AmadeoIII (Nobleman)
- Bylandt (only architecture)
- Emil (only architecture)
- Fatimah (Economic Master/War Master)
Godebski/Bylandt/Emil only have architecture, so they're out of the question instantly.
Cisneros, nice try, but your "disguise" won't work either.
AugustI and AmadeoIII, your Nobleman skills are next to useless, and that Business Trainer is ineffective here.
I guess Qajar could also leave us alone since Banner doesn't help the general directly, and Steersman... Really? Architecture on Navy? For what? Upgrading ports for measly amounts of resources is it?
Then we have these three left. I guess you can choose from here.
- Dearborn (Formation/Bugle/War Expert)
- Kosciuszko (Defense Art/Fort Trainer)
- Fatimah (Economic Master/War Master)
Here is my answer to the questions:
1. Strike, Leadership, Geography
I'd like to first explain why I went Cavalry. To maximize architecture, the general needs to move at lightning speeds to building by building, and cavalry is the best choice with the highest speed.
I put Strike for the minimum Cavalry combat abilities. Then, I added Leadership since my architecture general might move into buildings that are surrounded, and tank a few hits. Lastly, Geography to maximize speed. Light/Heavy Cavalry general with 5 star movement (+2x quality saddles) can fly around the field with 6 hex movement. Without Geography, the 6 hex part is less consistent, so it's better to use infantry since they can consistently move 5 hexes and also have higher HP to tank more hits. So, without Geography, Cavalry would be redundant.
Some other candidates for this set would be Defense Art and Surprise, but I don't think many players would S&L for DA, and Strike generally increases your damage output more than Surprise.
I guess an alternative set would be Formation/Leadership/Mass Fire for an infantry general. Leadership is self-explanatory, and Formation/Mass Fire over Bugle as Bugle is less effective in general.
2. Dearborn
Fatimah's War Master/Economic Master aren't so good as they're replaceable. I'm not even replacing War Master since I gave myself infinite resources to max out generals, and rank/HP is one. So, War Master is useless. Economic Master is replaceable by the superior Napoleonic Code. I guess it can be useful to have 80% additional instead of 100% at the bargain of equipping 1 more defense item, but really? Is that worth it?
Kosciuszko is just out of the question because Fort Trainer is useless and Defense Art is... as I explained above, not gonna be too useful.
That just leaves us to Dearborn. War Expert is bad, but Formation+Bugle is decent combat skill to help himself. Although we have infinite resources to max stars, Dearborn just starts at 5 movement stars to buzz through everything already. That already means that he's gonna be quite useful when given in scenario/conquest.
For an F2P player, I guess Fatimah is the next best alternative. Though since you're F2P, unless you're willing to expand your slots with a few dollars, she's not gonna be in your final team anyways.
I guess this also answers the question on why Architecture skill is so underrated. Even though there are a whopping 10 generals with the skill, most of them are pretty bad and you don't get to even get to use them very often in scenario/conquests. The only popular conquest where you get an architecture general, I believe, is US 1775 with Dearborn on a single heavy cavalry(...). And Dearborn's pretty weak too in this conquest tbh, he just becomes weak after taking a few hits. He can't maintain his damage output unless he rests at a city for a while (terrible idea since US1775 is a speedrun conquest for Lan) or you use a medkit on him. I believe most people won't bother to heal him with a medkit, correct me if I'm wrong. At least, I don't.
Also, for scenarios, I believe the only given architecture general is Dearborn in about half the American missions. And with the difficulty of the penultimate scenario of the entire game, you just don't have time to waste any firepower. You have to utilize everything in your hands. Revenge of the British is where I believe Dearborn's architecture shines a little, but otherwise it's not very useful.
Conclusion
Generals who do have architecture are pretty weak, so architecture is underrated. I would only recommend Dearborn in your lineup, and you should have at least 7 slots to enjoy his luxury. (5 for princesses Lan/Victoria/Sophia/Isabella/Sakurako and 1 for Dearborn, last slot for trainers)