lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
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Post by lizardpianist on Jul 17, 2024 14:55:47 GMT
I know. Mobility, Ballistics, and Infantry Tactics are useless. These minimum damage skills do absolutely nothing, if the general have at least 1 star. I've heard it so many times on this forum.
I saw the output formula, but I don't quite fully understand it. Maybe because it's pretty messy. Anyways, that's why I have a question. And here is my question.
Is minimum damage good on non-general units? For example, we have Holy Roman Empire's line infantry with 1-6 damage, and light infantry with 3~6 damage. Does minimum damage improve the average output? Would light infantry do more damage in general compared to line infantry?
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Post by ks on Jul 18, 2024 0:34:50 GMT
It at least does something but not much at all. Unlike the max damage, the min damage is not multiplied by the formation in the damage formula. So a single formation light infantry will do 4 to 7*5=35 base damage.
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Post by Erich von Manstein on Jul 18, 2024 1:46:35 GMT
I know. Mobility, Ballistics, and Infantry Tactics are useless. These minimum damage skills do absolutely nothing, if the general have at least 1 star. I've heard it so many times on this forum. I saw the output formula, but I don't quite fully understand it. Maybe because it's pretty messy. Anyways, that's why I have a question. And here is my question. Is minimum damage good on non-general units? For example, we have Holy Roman Empire's line infantry with 1-6 damage, and light infantry with 3~6 damage. Does minimum damage improve the average output? Would light infantry do more damage in general compared to line infantry? It does improve damage output, but not enough to justify the additional cost. Assuming single stack, a HRE line inf will deal 1-30, while light inf would be 3-30. The difference in average damage is 1.
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Post by ππ³π°π΅π΄π¬πΊ on Jul 19, 2024 20:43:42 GMT
It does improve damage output, but not enough to justify the additional cost. Assuming single stack, a HRE line inf will deal 1-30, while light inf would be 3-30. The difference in average damage is 1.Β The thing is, that a 3-30 unit still can hit only 1 dmg. There is no statistical proove that min dmg has any effect, it really seems to be messed up. (But maybe there is an overall factor that we still don't know)
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Post by Darth Vader on Jul 20, 2024 3:03:57 GMT
It does improve damage output, but not enough to justify the additional cost. Assuming single stack, a HRE line inf will deal 1-30, while light inf would be 3-30. The difference in average damage is 1.Β The thing is, that a 3-30 unit still can hit only 1 dmg. There is no statistical proove that min dmg has any effect, it really seems to be messed up. (But maybe there is an overall factor that we still don't know) It may be a possibility that the attack factor is more random then we believe. In many videogames, a random die could be rolled that ultimately determines the attack. Sure, on average line infantry does 3-30 damage but due to the evasion, health, and random probability factor this can lead to a damage of one. I can prove this by an attack of 3(damage randomly rolled) *0.5(evasion) *1(full health). This would give us a attack damage of 1.5 but it is likely the game rounds down the damage to just one for simpler calculations.
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lizardpianist
Major
Please be more active everyone, especially in EW4 section :'(
Posts: 222
|
Post by lizardpianist on Jul 20, 2024 6:47:18 GMT
It may be a possibility that the attack factor is more random then we believe. In many videogames, a random die could be rolled that ultimately determines the attack. Sure, on average line infantry does 3-30 damage but due to the evasion, health, and random probability factor this can lead to a damage of one. Don't forget, we can have them deal 1 damage because of Defense Art!
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Post by Darth Vader on Jul 20, 2024 7:12:06 GMT
It may be a possibility that the attack factor is more random then we believe. In many videogames, a random die could be rolled that ultimately determines the attack. Sure, on average line infantry does 3-30 damage but due to the evasion, health, and random probability factor this can lead to a damage of one. Don't forget, we can have them deal 1 damage because of Defense Art!Β That is correct, thank you, I forget about that factor. While I do not know the exact chance of defense art being rolled in a attack. I would estimate around 10-20% due to there being a 10% chance in WC3 and of how often it has occurred with my experience. Okay, let us try to find the probability of a line infantry doing 1 damage. (3/30)-> so (27/30) possible outcomes ranging from a damage of 3-30. evasion rough estimate maybe (1/5) Health=(1) Defense art( let us say (15%) So: (27/30)*(1/5)/(1)*(0.15)= 0.027= 2.7% chance. Conclusion: there is a 2.7% chance that a fully healthy Austrian line infantry will do a damage of one to a general with defense art.
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