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Post by jonblend on Oct 6, 2024 19:46:56 GMT
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Post by SolidLight on Oct 6, 2024 19:50:38 GMT
So I tried to test for the crit chance, but that test broke down since I couldn’t get a non-crit at 89% crit. So I only have this. This is just about as vague as the other one. So I tried to test with this. Disappointingly, regardless of whether or not I walked into a forest with or without this I did the same damage, so this counts for ENEMIES in forests. The crit boost most likely works the same way.
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Post by jonblend on Oct 6, 2024 19:52:18 GMT
So about that valor boost, my Musashi with maximum possible valor can't reduce the knowledge cost with the 7% boost. He might be able to shave off one point with the 9% one, but this isn't worth it for me since I can't get it in like 12 rolls or so. Is there any rhyme or reason behind these rolls? Sometimes I think these are like rolls of fragments of generals. That means you get what you get no matter what. But all of a sudden the sequence was broken and I got a completely different attribute after several attempts to refine an item. Here it is... I have spent all my stones, and at the end I have a completely different offer than previous time. That means I have broken the sequence at some point... I thought the same, at first glance this seems to work like the generals gacha. But I was mostly looking for all the possible attributes, and after a few re-rolls, didn't pay much attention. It would be cool if we could somehow manipulate the process in our favor.
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Post by jonblend on Oct 6, 2024 19:59:41 GMT
So I tried to test for the crit chance, but that test broke down since I couldn’t get a non-crit at 89% crit. So I only have this. This is just about as vague as the other one. So I tried to test with this. Disappointingly, regardless of whether or not I walked into a forest with or without this I did the same damage, so this counts for ENEMIES in forests. The crit boost most likely works the same way. Coincidentally, there was one damage formula that I came across that suggested crit chance is also increased by the intelligence stat. I've got to look at it again.
And too bad for the terrain attributes, this makes them very inconsistent. Pushing/pulling them to the right hex doesn't seem practical.
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Post by SolidLight on Oct 6, 2024 20:12:43 GMT
So I tried to test for the crit chance, but that test broke down since I couldn’t get a non-crit at 89% crit. So I only have this. This is just about as vague as the other one. So I tried to test with this. Disappointingly, regardless of whether or not I walked into a forest with or without this I did the same damage, so this counts for ENEMIES in forests. The crit boost most likely works the same way. Coincidentally, there was one damage formula that I came across that suggested crit chance is also increased by the intelligence stat. I've got to look at it again.
And too bad for the terrain attributes, this makes them very inconsistent. Pushing/pulling them to the right hex doesn't seem practical.
Intresting. Well, either there’s something weird with the RNG (which isn’t that uncommon to see in games) or some hidden mechanic like that. Failing to get a single non-crit on 89% in like 28 attacks should be impossibly unlikely. 1.44 x 10^-27%, yeah no way.
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Post by jonblend on Oct 7, 2024 20:07:07 GMT
So about that valor boost, my Musashi with maximum possible valor can't reduce the knowledge cost with the 7% boost. He might be able to shave off one point with the 9% one, but this isn't worth it for me since I can't get it in like 12 rolls or so. Is there any rhyme or reason behind these rolls? Sometimes I think these are like rolls of fragments of generals. That means you get what you get no matter what. But all of a sudden the sequence was broken and I got a completely different attribute after several attempts to refine an item. Here it is... I have spent all my stones, and at the end I have a completely different offer than previous time. That means I have broken the sequence at some point... I tested a few weapons. There seems to be a path dependence: One time I always chose the new attribute and another time always keeping the old one. It seems that the sequence of blue, purple and gold stays the same, but some of the attributes are changed. Especially if we already have the attribute, then it won't show again as an alternative. So to explore all options, we would have to map every path of keeping/new attribute for the shortest route to a desired outcome.
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Post by stoic on Oct 8, 2024 4:15:01 GMT
Is there any rhyme or reason behind these rolls? Sometimes I think these are like rolls of fragments of generals. That means you get what you get no matter what. But all of a sudden the sequence was broken and I got a completely different attribute after several attempts to refine an item. Here it is... I have spent all my stones, and at the end I have a completely different offer than previous time. That means I have broken the sequence at some point... I tested a few weapons. There seems to be a path dependence: One time I always chose the new attribute and another time always keeping the old one. It seems that the sequence of blue, purple and gold stays the same, but some of the attributes are changed. Especially if we already have the attribute, then it won't show again as an alternative. So to explore all options, we would have to map every path of keeping/new attribute for the shortest route to a desired outcome.
It is also reasonable to analyze these attributes closely (even to test them out in practical situations). Because, as we have found out, not all that glitters is gold So, after several attempts to test it I am a bit sceptical about the crit rate increase against surrounded enemies. Very situational and it seems that encircle a unit on both sides is not enough...
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Post by jonblend on Oct 14, 2024 20:38:03 GMT
I tested a few weapons. There seems to be a path dependence: One time I always chose the new attribute and another time always keeping the old one. It seems that the sequence of blue, purple and gold stays the same, but some of the attributes are changed. Especially if we already have the attribute, then it won't show again as an alternative. So to explore all options, we would have to map every path of keeping/new attribute for the shortest route to a desired outcome.
It is also reasonable to analyze these attributes closely (even to test them out in practical situations). Because, as we have found out, not all that glitters is gold So, after several attempts to test it I am a bit sceptical about the crit rate increase against surrounded enemies. Very situational and it seems that encircle a unit on both sides is not enough... I tested the + akt/def/... on surrounding allies skills and they turned out to also be rather bad.
1) the buff only goes to one of the surrounding allies 2) they don't stack but overwrite each other, meaning, if I use +12 atk and then +6 atk, the +12 is cancelled and replaced by +6
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