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Post by Washington on Mar 28, 2016 12:18:31 GMT
When I mean by control (which i obviously know you can't directly) I mean that can your moves influence allied AI and forces it to do beneficial moves unlike some horribly dumb and time wasting moves
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Post by TK421 on Mar 28, 2016 13:47:19 GMT
Occasionally, maybe? Honestly, I usually use them as a meat shield, but I have noticed that they tend to change their tactics according to what you do. This might just be coincidence, though. Manstein, Khurram? Care to confirm or deny this.
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Post by Singlemalt on Mar 28, 2016 14:12:16 GMT
I agree especially in conquest mode you can "manipluate" them... I did study in detail it (probably some in here did), but some major generals will walk to their grave when attacking a target. If you help to get that target away in many cases that strong general help you away.. For example in 43 de gaulle and montgommery can of great help invading italy from africa when saving them and their cities when playing egypt or india..
There are a lot of examples but never really regristrered them.. Maybe the real stratigic members here can give you more info
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Post by Singlemalt on Mar 29, 2016 3:05:30 GMT
I ment to say i did not study it in detail
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Post by Napoleon Bonaparte on Mar 29, 2016 7:24:25 GMT
I actually "try" to get them to the battlefield, like moving units pass them to make them move where my unit goes (my unit is going to the front line so I try to get them to the front as well) but 98% it doesn't work for me, they do their own thing and get beaten back easily
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Post by TK421 on Mar 29, 2016 22:46:04 GMT
Yeah, that's why you study what cities/generals do this. Try to focus them down, and, given time, they will succeed.
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Post by Desophaeus on Mar 30, 2016 3:22:53 GMT
If an unit is outside a city, it's possible to restrict its movement to one side, then it will slowly lumber toward the right direction. It doesn't work for naval units btw or at least almost never never never works. For land units...
X X X0 X X
Your cheap fodder can form a line behind the 0 with those Xs as an example here. The 0 will then move eastward (with possible leaning to north or south). After it moves, you can shuffle your line forward to east or sideways to either north/south on your turn.
It's only worthwhile for AI generals. A normal unit should be just ignored. But even for a general, it's just easier to produce some more of your own units and move themselves in the right direction for yourself and save your allies' sorry butts even though they don't deserve to live on.
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Post by itsnotatumor on Apr 4, 2016 17:39:31 GMT
Partial recap + my own experience: For WC or GoG/GoG P #1 Meat Shield (most consistently useful) #2 Take away some of their out of the way production so they can only produce in helpful areas (only works on big maps with undefended sites). #3 Follow/race the suicide general. If you can get your heavy hitters in fast enough the hole they open can sometimes be leveraged. Occasionally, you can even keep them alive through their initial rush and actually do some good. #4 Channel units (seems more hassle than it's worth). #5 On a really tough map that you gotta replay a bunch, use of trial and error to see if your initial objectives change theirs. I usually notice more difference in opponents than allies though...
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Post by TK421 on Apr 4, 2016 18:05:09 GMT
Yeah. Opponents change their tactics all the time. It kind of ties into the whole "your allies will always suck" thing.
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Post by Desophaeus on Apr 4, 2016 18:35:35 GMT
Partial recap + my own experience: For WC or GoG/GoG P #1 Meat Shield (most consistently useful) #2 Take away some of their out of the way production so they can only produce in helpful areas (only works on big maps with undefended sites). #3 Follow/race the suicide general. If you can get your heavy hitters in fast enough the hole they open can sometimes be leveraged. Occasionally, you can even keep them alive through their initial rush and actually do some good. #4 Channel units (seems more hassle than it's worth). #5 On a really tough map that you gotta replay a bunch, use of trial and error to see if your initial objectives change theirs. I usually notice more difference in opponents than allies though... #1 see number 3 #2 works only if the cities haven't regained some of their hp too. That part is sometimes unpredictable. #3 (for the European theater) The solution I like is to hold back your heavy hitters and wait until nearly all generals have died out in Europe before risking your generals in the frontline. Sniping normal units with your heavy hitters are incredibly easy to sweep aside, so it's not a big deal for me to let the dust settle then take over Europe from the worn out enemies. Meatshield allies, indeed... #4 agreed, not really worth it. Just something to do if you are bored. You can play "herd the AI general" with that. #5 Get more wonders and generals and techs when retrying, IMHO, more effective than trying to manipulate the AI allies.
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Post by Deleted on Apr 5, 2016 17:14:26 GMT
If an unit is outside a city, it's possible to restrict its movement to one side, then it will slowly lumber toward the right direction. It doesn't work for naval units btw or at least almost never never never works. For land units... X X X0 X X Your cheap fodder can form a line behind the 0 with those Xs as an example here. The 0 will then move eastward (with possible leaning to north or south). After it moves, you can shuffle your line forward to east or sideways to either north/south on your turn. It's only worthwhile for AI generals. A normal unit should be just ignored. But even for a general, it's just easier to produce some more of your own units and move themselves in the right direction for yourself and save your allies' sorry butts even though they don't deserve to live on. It is coincidence as AI has been scripted to prioritize 1) capital cities or major cities of country 2) generals in cities 3) strong units in cities 4) generals 5) cities 6) basic units And it does the probability maths before moving units.
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Post by cardbattler on Apr 5, 2016 23:29:18 GMT
And one thing is they don't see their allies. I once paratroop in the middle of Chuikov, Konev and Zhukov on Rocket Artillery, and they fire on their allies.
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Post by Desophaeus on Apr 6, 2016 0:07:58 GMT
And one thing is they don't see their allies. I once paratroop in the middle of Chuikov, Konev and Zhukov on Rocket Artillery, and they fire on their allies. They actually do that to themselves many times like Zhukov shaving off 1/3 of Konev's hp in repeated fire for 3 or 4 turns straight. When I am NATO, I cheer on that, but when I am WTO, i shakes my head in disappointment.
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