Turns required to recoup investment on upgraded cities.
Oct 16, 2024 17:59:08 GMT
𝘛𝘳𝘰𝘵𝘴𝘬𝘺, Nobunaga Oda, and 1 more like this
Post by pathdoc on Oct 16, 2024 17:59:08 GMT
If you capture a city from the enemy and you wish to upgrade it, it will cost you gold - more gold than the city gives out per turn. I created this break-even table, and I can supply all the working in a subsequent post if you desire.
THE SHORT VERSION:
Level 5 city upgraded immediately returns its investment on the second day after capture.
Level 4 city upgraded immediately and then every day until Level 6 returns investment on the 5th day after capture.
Level 3 city upgraded immediately and then every day until Level 6 returns investment on the 6th day after capture.
Level 2 city upgraded immediately and then every day until Level 6 returns investment on the 8th day after capture.
Level 1 city upgraded immediately and then every day until Level 6 returns investment on the 10th day after capture.
Players going for 5-star campaign wins, or conquest speed-runs for high-level princesses and needing all the credits they can get, need to bear this in mind. Fortunately, the AI has frequently done much of the work for us by the late game, and low-level cities we capture on princess runs are frequently captured early, making the upgrade worthwhile. But if you are trying to finish by day X, you must bear in mind when you are going to actually get something out of it or whether it's actually going to cost you gold overall.
Stables, ports, fields and artillery factories are more complex because calculating return on investment means exchanging gold, metal and food, and that depends on whether you have a 5-star economic general to do it for you with 100% efficiency. I may try to do this in a later post.
It is less critical in some campaigns when what you need from the facility is a particular weapon, or enough food to not go into paralysis, and finishing with next to no credits isn't critical so long as you win. It's also less critical in longer conquests or in conquests done primarily for fun where, again, the number of credits you finish with is not as important as having access to the best men and weapons the facility can put out.
The same time to return on investment applies to your own cities, but this may be complicated by not having enough gold in the early game to upgrade them all in the same turn.
NB: I have chosen not to figure in the calculations for wrenches created by Level 4, 5 and 6 cities and converted to gold.
THE SHORT VERSION:
Level 5 city upgraded immediately returns its investment on the second day after capture.
Level 4 city upgraded immediately and then every day until Level 6 returns investment on the 5th day after capture.
Level 3 city upgraded immediately and then every day until Level 6 returns investment on the 6th day after capture.
Level 2 city upgraded immediately and then every day until Level 6 returns investment on the 8th day after capture.
Level 1 city upgraded immediately and then every day until Level 6 returns investment on the 10th day after capture.
Players going for 5-star campaign wins, or conquest speed-runs for high-level princesses and needing all the credits they can get, need to bear this in mind. Fortunately, the AI has frequently done much of the work for us by the late game, and low-level cities we capture on princess runs are frequently captured early, making the upgrade worthwhile. But if you are trying to finish by day X, you must bear in mind when you are going to actually get something out of it or whether it's actually going to cost you gold overall.
Stables, ports, fields and artillery factories are more complex because calculating return on investment means exchanging gold, metal and food, and that depends on whether you have a 5-star economic general to do it for you with 100% efficiency. I may try to do this in a later post.
It is less critical in some campaigns when what you need from the facility is a particular weapon, or enough food to not go into paralysis, and finishing with next to no credits isn't critical so long as you win. It's also less critical in longer conquests or in conquests done primarily for fun where, again, the number of credits you finish with is not as important as having access to the best men and weapons the facility can put out.
The same time to return on investment applies to your own cities, but this may be complicated by not having enough gold in the early game to upgrade them all in the same turn.
NB: I have chosen not to figure in the calculations for wrenches created by Level 4, 5 and 6 cities and converted to gold.