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Post by DateMasamune01 on Oct 26, 2024 16:24:30 GMT
There’s multiple generals that prefer to use rain covered teppo, which is the best? (I’m f2p)
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Post by Theron of Acragas on Oct 26, 2024 17:54:30 GMT
Probably Akechi, but if you use the Nanboko Tenkai skin for him, then Kazumasu (and give Tenkai shield teppo, his special unit sucks). They're all kind of meh though, they'll at best be your third-choice teppo after Date and Suzuki. Unless you have ban-kin to burn, I wouldn't rush to spend them on the umbrellas if you haven't already.
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Post by SolidLight on Oct 26, 2024 18:03:48 GMT
I kinda think people here overvalue the importance of the specced unit. It’s 10% more damage for matching the guy onto their unit. That’s not really worth it if the unit itself sucks. Shigehide is a pretty obvious one since you’re usually better off giving him Tanegashima Teppo. And then there’s a tons of situations where it really isn’t viable to have them be on their unit.
The only guy in the game that always gets to be on his unit for me is Date Masamune.
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Post by jonblend on Oct 27, 2024 23:03:10 GMT
The only argument in favor of the RC teppo would be arena, you'll eventually want to have ~18 very good units and generals (maybe less, depending on how you place the support generals). But I think the ban-kin is not the only problem, copper and upgrade materials should also be distributed wisely. Personally, I prefer the Odzutsu handcannon, it has a very useful debuff and the highest attack of all musket units. Shigehide will like it.
And to answer the opening question, if you already have them, Akechi in his original form is the best choice for f2p. Once he has his personal equipment, he'll have very high adaptability and attacking twice plus getting high morale is a really good combination. Kazumasu is much worse. And Akechi's second form is preferable only in very few situations.
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Post by Theron of Acragas on Oct 28, 2024 19:41:49 GMT
The only guy in the game that always gets to be on his unit for me is Date Masamune. Musashi? Mori and Chosokabe are also best on their special units.
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Post by SolidLight on Oct 28, 2024 20:24:40 GMT
The only guy in the game that always gets to be on his unit for me is Date Masamune. Musashi? Mori and Chosokabe are also best on their special units. I sometimes roll out those guys on ashigaru, or ninjas for Musashi in conquest. I’ve tried using Masamune once on rain covering to deal with rain in a campaign level, and even then I’m not sure doing that is better.
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Post by Erich von Manstein on Oct 29, 2024 14:46:35 GMT
Musashi? Mori and Chosokabe are also best on their special units. I sometimes roll out those guys on ashigaru, or ninjas for Musashi in conquest. I’ve tried using Masamune once on rain covering to deal with rain in a campaign level, and even then I’m not sure doing that is better. A really popular unit I see people deploying Musashi on is Odzutsu (yes, that arty unit), so he can crack cities quickly. Also, I heard some people saying Kazumasu has decent synergy with Handcannon. What's your take on that?
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Post by Theron of Acragas on Oct 29, 2024 15:24:48 GMT
I sometimes roll out those guys on ashigaru, or ninjas for Musashi in conquest. I’ve tried using Masamune once on rain covering to deal with rain in a campaign level, and even then I’m not sure doing that is better. A really popular unit I see people deploying Musashi on is Odzutsu (yes, that arty unit), so he can crack cities quickly. Also, I heard some people saying Kazumasu has decent synergy with Handcannon. What's your take on that? Why Musashi? Hideyoshi, sure, super speed and three adaptability are nothing to sneeze at, but Musashi? What does he give you that any mediocre general on a horse doesn't? He's faster om his own unit and probably hits harder even against fortifications.
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Post by SolidLight on Oct 29, 2024 15:38:01 GMT
I sometimes roll out those guys on ashigaru, or ninjas for Musashi in conquest. I’ve tried using Masamune once on rain covering to deal with rain in a campaign level, and even then I’m not sure doing that is better. A really popular unit I see people deploying Musashi on is Odzutsu (yes, that arty unit), so he can crack cities quickly. Also, I heard some people saying Kazumasu has decent synergy with Handcannon. What's your take on that? I can sorta see the rationale behind those. Musashi has strengthen assault, and that’s good for artillery since artillery are only good if you’re using them to shoot at cities or units in cities where they get guaranteed crits, and tactical expert and 5 inf adapt and massive valor helps for damage overall. And Kazumasu hits harder with his active than a regular attack, which the other teppo gens don’t do and you only apply the debuff with the regular attack. I don’t think Musashi on artillery is a good idea, at all, and that’s mostly because I think artillery aren’t very good in conquest (and in general, tbh). And that obviously makes no sense to do outside of conquest, plus he’s a thousand times better on infantry in general. Kazumasu on Handcannon could be worth doing depending on the Martial Arena setup though. For the record, the only general I fairly regularly use on a non-intended unit type is Kanbei on teppo.
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Post by Theron of Acragas on Oct 29, 2024 19:26:23 GMT
A really popular unit I see people deploying Musashi on is Odzutsu (yes, that arty unit), so he can crack cities quickly. Also, I heard some people saying Kazumasu has decent synergy with Handcannon. What's your take on that? I can sorta see the rationale behind those. Musashi has strengthen assault, and that’s good for artillery since artillery are only good if you’re using them to shoot at cities or units in cities where they get guaranteed crits, and tactical expert and 5 inf adapt and massive valor helps for damage overall. And Kazumasu hits harder with his active than a regular attack, which the other teppo gens don’t do and you only apply the debuff with the regular attack. I don’t think Musashi on artillery is a good idea, at all, and that’s mostly because I think artillery aren’t very good in conquest (and in general, tbh). And that obviously makes no sense to do outside of conquest, plus he’s a thousand times better on infantry in general. Kazumasu on Handcannon could be worth doing depending on the Martial Arena setup though. For the record, the only general I fairly regularly use on a non-intended unit type is Kanbei on teppo. What's the reasoning behind putting Kanbei on teppo? I can kind of see it for some martial arena fights just because he eats a ton of counterattacks and he doesn't have the best equipment, but most arena opponents counterattack at range anyway.
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Post by Erich von Manstein on Oct 29, 2024 19:26:42 GMT
A really popular unit I see people deploying Musashi on is Odzutsu (yes, that arty unit), so he can crack cities quickly. Also, I heard some people saying Kazumasu has decent synergy with Handcannon. What's your take on that? I can sorta see the rationale behind those. Musashi has strengthen assault, and that’s good for artillery since artillery are only good if you’re using them to shoot at cities or units in cities where they get guaranteed crits, and tactical expert and 5 inf adapt and massive valor helps for damage overall. And Kazumasu hits harder with his active than a regular attack, which the other teppo gens don’t do and you only apply the debuff with the regular attack. I don’t think Musashi on artillery is a good idea, at all, and that’s mostly because I think artillery aren’t very good in conquest (and in general, tbh). And that obviously makes no sense to do outside of conquest, plus he’s a thousand times better on infantry in general. Kazumasu on Handcannon could be worth doing depending on the Martial Arena setup though. For the record, the only general I fairly regularly use on a non-intended unit type is Kanbei on teppo. Theron of Acragas Yeah Odzutsu Musashi is conquest exclusive because of the reasons SolidLight suggested. Good damage + double strike = can crack large cities in 1 turn. If artillery is overall not a good unit, what kind of unit do you rely on for challenge conquests? Ninjas?
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Post by SolidLight on Oct 29, 2024 20:09:38 GMT
I can sorta see the rationale behind those. Musashi has strengthen assault, and that’s good for artillery since artillery are only good if you’re using them to shoot at cities or units in cities where they get guaranteed crits, and tactical expert and 5 inf adapt and massive valor helps for damage overall. And Kazumasu hits harder with his active than a regular attack, which the other teppo gens don’t do and you only apply the debuff with the regular attack. I don’t think Musashi on artillery is a good idea, at all, and that’s mostly because I think artillery aren’t very good in conquest (and in general, tbh). And that obviously makes no sense to do outside of conquest, plus he’s a thousand times better on infantry in general. Kazumasu on Handcannon could be worth doing depending on the Martial Arena setup though. For the record, the only general I fairly regularly use on a non-intended unit type is Kanbei on teppo. Theron of Acragas Yeah Odzutsu Musashi is conquest exclusive because of the reasons SolidLight suggested. Good damage + double strike = can crack large cities in 1 turn. If artillery is overall not a good unit, what kind of unit do you rely on for challenge conquests? Ninjas? If I have access to them at the start. Ninjas are great. But I really use pretty much everything OTHER than clearly cost-inefficient units and artillery, sometimes I bring out a 1 stack ballista to apply that +50% damage taken debuff on walls if the AI builds a factory for me. So basically every ashigaru unit, and special cav and infantry. And of course Date Masamune on his lovely Mounted Teppo. Most special teppo aren't much better than the Teppo Ashigaru (though spamming Mounted Teppo as Date is pretty fun) and the only really good special archer is the Mounted Archer and that one just generally isn't as hard hitting as the melee ones imo. I went into detail about artillery being bad before, but really the main issue is that they're essentially only cost efficient in dealing with the "secondary defenses" that enemy has. The biggest hurdle in conquest is being able to take out enemy units as efficiently as possible and if you can do that you can bust down city walls with swords, spears, bullets and arrows easily too. Plus it doesn't help that artillery is the most expensive unit type too. Theron of Acragas that’s a conquest thing. Kanbei is pretty solid on Teppo, 4 inf, 3 teppo, plain and tactical expert, and Teppo Ashigaru is just generally a better unit than regular Ashigaru.
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Post by Erich von Manstein on Oct 29, 2024 20:59:45 GMT
Theron of Acragas Yeah Odzutsu Musashi is conquest exclusive because of the reasons SolidLight suggested. Good damage + double strike = can crack large cities in 1 turn. If artillery is overall not a good unit, what kind of unit do you rely on for challenge conquests? Ninjas? If I have access to them at the start. Ninjas are great. But I really use pretty much everything OTHER than clearly cost-inefficient units and artillery, sometimes I bring out a 1 stack ballista to apply that +50% damage taken debuff on walls if the AI builds a factory for me. So basically every ashigaru unit, and special cav and infantry. And of course Date Masamune on his lovely Mounted Teppo. Most special teppo aren't much better than the Teppo Ashigaru (though spamming Mounted Teppo as Date is pretty fun) and the only really good special archer is the Mounted Archer and that one just generally isn't as hard hitting as the melee ones imo. I went into detail about artillery being bad before, but really the main issue is that they're essentially only cost efficient in dealing with the "secondary defenses" that enemy has. The biggest hurdle in conquest is being able to take out enemy units as efficiently as possible and if you can do that you can bust down city walls with swords, spears, bullets and arrows easily too. Plus it doesn't help that artillery is the most expensive unit type too. Theron of Acragas that’s a conquest thing. Kanbei is pretty solid on Teppo, 4 inf, 3 teppo, plain and tactical expert, and Teppo Ashigaru is just generally a better unit than regular Ashigaru. By special cav and inf, I guess you're only talking about elite cav, ninja, elite samurai, and swordsmasters? Does this also apply to challenge conquests or just normal conquests?
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Post by SolidLight on Oct 29, 2024 21:18:24 GMT
If I have access to them at the start. Ninjas are great. But I really use pretty much everything OTHER than clearly cost-inefficient units and artillery, sometimes I bring out a 1 stack ballista to apply that +50% damage taken debuff on walls if the AI builds a factory for me. So basically every ashigaru unit, and special cav and infantry. And of course Date Masamune on his lovely Mounted Teppo. Most special teppo aren't much better than the Teppo Ashigaru (though spamming Mounted Teppo as Date is pretty fun) and the only really good special archer is the Mounted Archer and that one just generally isn't as hard hitting as the melee ones imo. I went into detail about artillery being bad before, but really the main issue is that they're essentially only cost efficient in dealing with the "secondary defenses" that enemy has. The biggest hurdle in conquest is being able to take out enemy units as efficiently as possible and if you can do that you can bust down city walls with swords, spears, bullets and arrows easily too. Plus it doesn't help that artillery is the most expensive unit type too. Theron of Acragas that’s a conquest thing. Kanbei is pretty solid on Teppo, 4 inf, 3 teppo, plain and tactical expert, and Teppo Ashigaru is just generally a better unit than regular Ashigaru. By special cav and inf, I guess you're only talking about elite cav, ninja, elite samurai, and swordsmasters? Does this also apply to challenge conquests or just normal conquests? That's exclusively for challenge. In normal conquests (except Joseon) you rely on taverns because you only get your unit levels like that. Pirates and Warrior Monks too sometimes, Hatamoto for me because I have it.
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