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Post by Desophaeus on Mar 30, 2016 22:27:20 GMT
This one is an illustration of the first option where tanks are fewer but still better, then later as inf become more stronger with enough upgrades boosting their numbers. There's so many of them, so an upgrade benefits a lot. The shaded portion is where infantry isn't superior but later on in the unshaded portion. That's a good visual reminder of where things stand. This is probably the most OP in favor of tanks and NOBODY would use any single infantry. This would be very one dimensional, hence "world of tanks"
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Post by Desophaeus on Mar 30, 2016 22:34:45 GMT
Sorry, I tried to wrangle the numbers to get them to fulfill all of the expectations but math doesn't really work that way. So I felt this is the quickest way to show you why what you are asking is impossible to achieve (and then to NOT ruin TW10 at the same time too). To The Light Bringer, well... movements is spent by turns, it wouldn't really make a big difference between using one extra turn of moving an infantry or save one extra turn of moving a tank. To offer something different between tanks & infantries, it has to be something inside the numbers for: **Per turn production BP efficiency as in how quickly can you build up BP or... **Cap limit BP as in how high can you save up BP or... **How quickly can you progress through the 3 upgrades or how slowly That's where it can make a difference.
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Post by Napoleon Bonaparte on Mar 31, 2016 3:49:16 GMT
Well after the graphs I think we should go with the option one of the previous page, OP infantry, less OP tanks
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Post by Jean-Luc Picard on Apr 8, 2016 2:53:17 GMT
Makes random whirring and beeping sounds... Illogical to express gratitude toward Unit Desopheaus. We are the Borg. Unit Desopheaus mathematical capabilities has been assimilated to serve the needs of the collective. Unit Desopheaus has been freed from the biological needs of emotions so the processing unit may crunch numbers without interference. Makes more random whirring and beeping sounds... Just to point out, that's me when I was assimilated into the Borg Collective
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Post by Bismarck on Apr 8, 2016 13:50:29 GMT
I'm stupid and foreign so forgive me. What are the rates of troop recruitment? Like X turns for Y troops per A provinces.
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Post by Napoleon Bonaparte on Apr 8, 2016 16:55:37 GMT
I'm stupid and foreign so forgive me. What are the rates of troop recruitment? Like X turns for Y troops per A provinces. there is no rate of recruitment, however; You can recruit 1 infantries or half a tank from a province, and you can store 5 infantries or 3 tanks in a province And don't worry, I'm a foreigner too Freund/Bruder.
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Post by Bismarck on Apr 8, 2016 16:58:32 GMT
I'm stupid and foreign so forgive me. What are the rates of troop recruitment? Like X turns for Y troops per A provinces. there is no rate of recruitment, however; You can recruit 1 infantries or half a tank from a province, and you can store 5 infantries or 3 tanks in a province And don't worry, I'm a foreigner too Freund/Bruder. Thanks! TW is hard to play without troops lmao. Btw I added a few updates to GW, so if you want to check that out when you have the time. Thanks for this, very useful. Prost!
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Post by Napoleon Bonaparte on Apr 8, 2016 17:04:08 GMT
there is no rate of recruitment, however; You can recruit 1 infantries or half a tank from a province, and you can store 5 infantries or 3 tanks in a province And don't worry, I'm a foreigner too Freund/Bruder. Thanks! TW is hard to play without troops lmao. Btw I added a few updates to GW, so if you want to check that out when you have the time. Thanks for this, very useful. Prost! ah thanks you reminded me! Checking it!
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Post by Bismarck on Apr 8, 2016 17:08:14 GMT
Thanks! TW is hard to play without troops lmao. Btw I added a few updates to GW, so if you want to check that out when you have the time. Thanks for this, very useful. Prost! ah thanks you reminded me! Checking it! No problem I'm glad the TW is long rn so I can work on it.
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