Post by Bismarck on Apr 9, 2016 14:05:01 GMT
This is for all GWs and I am adding these bit by bit. It will take a looong time so sit tight. Special thanks to Władysław Anders , for the impending graphics.
Germanics
Tribal
Spears require 10 production to research, unlocks spearmen and Declaration of War. Spearmen cost 5 production to build.
Community requires 10 production to research and allows you to capture regions. One unclaimed region per turn.
Hunting Requires 10 production to research and adds 5 production to each regions economy.
Horse Taming Requires Spears and 15 production to research, unlocks Horsemen which add +1 to die rolls and cost 8 production to build.
Barbaric Warchief Requires Spears and Community and 25 production to research.
Advanced Hunting Methods Requires Hunting and Horse Taming and 30 production to research.
Rally Points Requires Horse Taming and Barbaric Warchief, costs 30 production to research and all units in the Tribal tree will cost 1 less production.
Tribal Law Requires Barbaric Warchief and costs 25 production.
Civilization Requires Rally Points and Tribal Law, costs 60 production to research. Unlocks Ancient tech tree.
Ancient
City Planning Allows you to build a third city and costs 100 production to research
Bronze Working 30 production to research
Diplomacy 50 production to research
Trade Routes 50 production to research, allows you to give production points to other players, requires Diplomacy
Alliance 50 production points to research, requires Trade Routes and allows alliances with players
Hordes 100 production points to research, requires Axes and Formation, Unlocks Barbarian Horde which costs 70 pp to train and adds +3 to die roll (do not add Formation effect)
Brutality 60 pp to research +1 on die rolls to Barbarian Hordes.
Civility 180 pp to research, requires Alliance, Swords, and Brutality, unlocks the Medieval era.
Medieval
Natives
Tribal
Germanics
Tribal
Spears require 10 production to research, unlocks spearmen and Declaration of War. Spearmen cost 5 production to build.
Community requires 10 production to research and allows you to capture regions. One unclaimed region per turn.
Hunting Requires 10 production to research and adds 5 production to each regions economy.
Horse Taming Requires Spears and 15 production to research, unlocks Horsemen which add +1 to die rolls and cost 8 production to build.
Barbaric Warchief Requires Spears and Community and 25 production to research.
Advanced Hunting Methods Requires Hunting and Horse Taming and 30 production to research.
Rally Points Requires Horse Taming and Barbaric Warchief, costs 30 production to research and all units in the Tribal tree will cost 1 less production.
Tribal Law Requires Barbaric Warchief and costs 25 production.
Civilization Requires Rally Points and Tribal Law, costs 60 production to research. Unlocks Ancient tech tree.
Ancient
City Planning Allows you to build a third city and costs 100 production to research
Bronze Working 30 production to research
Formation 40 production to research +1.5 to die roll
Iron Working 80 Production to research
Iron Axes 70 production to research, requires Iron Working and Formations, unlocks Axemen +2 to die roll and cost 30 production points to trainIron Working 80 Production to research
Diplomacy 50 production to research
Trade Routes 50 production to research, allows you to give production points to other players, requires Diplomacy
Alliance 50 production points to research, requires Trade Routes and allows alliances with players
Hordes 100 production points to research, requires Axes and Formation, Unlocks Barbarian Horde which costs 70 pp to train and adds +3 to die roll (do not add Formation effect)
Brutality 60 pp to research +1 on die rolls to Barbarian Hordes.
Civility 180 pp to research, requires Alliance, Swords, and Brutality, unlocks the Medieval era.
Medieval
Improved Smithing requires all of your pp and one full turn to research. Adds 10 pp to each regions economy.
Militia requires 70 pp, Ironworking and allows you to train Men-at-Arms which add nothing to die rolls but cost only 10 pp to train.
Loyalty requires 70 pp and adds +1 to Man-at-Arms die rolls
Holy War requires 70 pp and loyalty. Allows you to announce Holy Wars.
Iron Axes (+) requires Militia, and Loyalty. Adds +1 to Man-at-Arms die rolls and allows you to train Axemen which add +3 to die rolls and costs 20 pp to train.
Forge Mastery requires 50 pp to research, Iron Swords. Adds 10 pp to each regions economy.
Chivalry requires 100 pp to research, forge mastery, loyalty, and feudalism. Allows you to train Knights which cost 50 pp to train and adds +4 to die rolls.
Militia requires 70 pp, Ironworking and allows you to train Men-at-Arms which add nothing to die rolls but cost only 10 pp to train.
Loyalty requires 70 pp and adds +1 to Man-at-Arms die rolls
Holy War requires 70 pp and loyalty. Allows you to announce Holy Wars.
Iron Axes (+) requires Militia, and Loyalty. Adds +1 to Man-at-Arms die rolls and allows you to train Axemen which add +3 to die rolls and costs 20 pp to train.
Forge Mastery requires 50 pp to research, Iron Swords. Adds 10 pp to each regions economy.
Chivalry requires 100 pp to research, forge mastery, loyalty, and feudalism. Allows you to train Knights which cost 50 pp to train and adds +4 to die rolls.
Natives
Tribal
Spears require 25 production to research, unlocks spearmen and Declaration of War. Spearmen cost 5 production to build.
Community requires 25 production to research, allows you to capture regions
Community requires 25 production to research, allows you to capture regions
Spear Fishing requires 50 production to research, requires spears and increases production in regions by 50%
Horse Taming requires spears and 65 production to research and unlocks horseman which adds +1 to die rolls and costs 6 production to train.
Chiefdom requires 70 production to research and requires spears and community
Hunting requires 50 production to research and requires spear hunting and community, increases production by 10% in regions
Ordinance of the Gods requires 100 production points to research and requires Chiefdom
Rain Dance requires 80 production to research, allows the training medicine men, which cost 5 pp to train but attack with -3 on die rolls.
Knowledge of the Gods requires 300 pp to research, Rain Dance, and Horse Taming, and unlocks the ancient era
Ancient
Pride requires x production to research, where x is the number of regions owned x15, adds +1 to the die rolls of ancient units.
Native Infrastructure requires 200 pp to research, allows the building of a third city.
Fletchery requires 150 pp to research, adds 20 pp to each phase
Archery costs 200 pp to research, and Fletchery, allows you to train Archers which cost 8 production points to train and do not add to die rolls.
Rallys cost 250 pp to research, Swords, and Pride. Reduces Ancient and Medieval unit training cost by 10%
Revelations costs 250 pp to research and decreases all unit training costs by 10%
Escaping Ignorance 300 pp to research, Revelations, and Rallys. Unlocks Medieval Era.
Medieval
Latin (Romans)
Tribal
Spears 5 production to research, unlocks decleration of war and Triarii, which cost 5 production to train
Community 8 production to research
Extortion 10 production to research, spears, and community, +10 pp per region.
Groundbreaking Discoveries 100 pp to research, spears, community, allows you to pick three techs from a Tribal or Ancient country
Civilization 124 pp to research (because my ex said so), Extortion, and unlocks the Ancient era, takes full phase to research
Ancient
Bronze Working requires 175 pp to research
City Planning 100 pp to research and allows you to build a third city.
Falxe requires 80 pp to research and Bronze Working, allows training of Falxemen Mercenary which cost 30 pp to train and add +2 to die
Iron Working requires 150 pp to research and Bronze Working
Aqueducts required 150 pp to research and City Planning, +5,000 population to a city.
Village Conversion requires 100 pp to research, Aqueducts, and Shortswords, allows you to build a fourth city
Horse Taming requires spears and 65 production to research and unlocks horseman which adds +1 to die rolls and costs 6 production to train.
Chiefdom requires 70 production to research and requires spears and community
Hunting requires 50 production to research and requires spear hunting and community, increases production by 10% in regions
Ordinance of the Gods requires 100 production points to research and requires Chiefdom
Rain Dance requires 80 production to research, allows the training medicine men, which cost 5 pp to train but attack with -3 on die rolls.
Knowledge of the Gods requires 300 pp to research, Rain Dance, and Horse Taming, and unlocks the ancient era
Ancient
Pride requires x production to research, where x is the number of regions owned x15, adds +1 to the die rolls of ancient units.
Native Infrastructure requires 200 pp to research, allows the building of a third city.
Fletchery requires 150 pp to research, adds 20 pp to each phase
Archery costs 200 pp to research, and Fletchery, allows you to train Archers which cost 8 production points to train and do not add to die rolls.
Rallys cost 250 pp to research, Swords, and Pride. Reduces Ancient and Medieval unit training cost by 10%
Revelations costs 250 pp to research and decreases all unit training costs by 10%
Escaping Ignorance 300 pp to research, Revelations, and Rallys. Unlocks Medieval Era.
Medieval
Latin (Romans)
Tribal
Spears 5 production to research, unlocks decleration of war and Triarii, which cost 5 production to train
Community 8 production to research
Extortion 10 production to research, spears, and community, +10 pp per region.
Groundbreaking Discoveries 100 pp to research, spears, community, allows you to pick three techs from a Tribal or Ancient country
Civilization 124 pp to research (because my ex said so), Extortion, and unlocks the Ancient era, takes full phase to research
Ancient
Bronze Working requires 175 pp to research
City Planning 100 pp to research and allows you to build a third city.
Falxe requires 80 pp to research and Bronze Working, allows training of Falxemen Mercenary which cost 30 pp to train and add +2 to die
Iron Working requires 150 pp to research and Bronze Working
Aqueducts required 150 pp to research and City Planning, +5,000 population to a city.
Village Conversion requires 100 pp to research, Aqueducts, and Shortswords, allows you to build a fourth city