|
Post by Jean-Luc Picard on Apr 9, 2016 18:31:39 GMT
It's time to start making these IMO,
Troop type:
Ships:
3 Types (Will discuss under techs) Used to move Ground Troops between Planets Only unit type that can fight in space Only unit that can destroy orbital platforms, and seize space stations and spacedocks Can move at basic speed of 1 Sector/Turn (can move to any point in same sector or 1 sector away). This can be enhanced by techs Can provide support for landing troops Can recruit 1 per turn per spacedock owned (more on these later)
Ground Troops:
1 type, but can be upgraded by techs Used to land on planets Must be carried by Ships Can recruit 1 per turn per academy owned (more on these later)
More rules/techs when I have time
|
|
|
Post by Jean-Luc Picard on Apr 9, 2016 21:37:28 GMT
Spacedocks and Academies:
These are preassigned at specific positions throughout the map.
A spacedock is used to build ships. Each ship has a build rate, with the basic starship being built 1 ship per 1 spacedock per 1 turn. A spacedock is taken over by a battle between it (and nearby friendly ships) and hostile ships. The Spacedock itself has 2 BP to add to the force.
A training academy is used to recruit ground troops. Ground troops are recruited at a rate of 1 unit per 1 academy per 1 turn. An Academy, along with a designated city, is what must be taken to gain control of a planet. Thus, the Academy adds 3BP to the surrounding troops in the battle for it.
|
|
|
Post by Jean-Luc Picard on Apr 9, 2016 21:45:35 GMT
Ship types:
Starship:
Most basic Vessel, available at the start. Built 1 per spacedock per turn. 2 BP in space battles, 1 BP added per ship supporting troops on land.
Dreadnought:
Somewhat stronger Vessel, requires research (will discuss under techs). Build 1 Per 2 Spacedocks per 1 Turn or 1 Per 1 Spacedock per 2 Turns. 4 BP in space Battles, 2 BP in aiding troops on land
Battleship:
These are huuuuuuge. Research is long and has several prerequisites. Build 1 per 3 Spacedocks per 1 Turn or 1 per 1 Spacedock per 3 Turns. 8BP in combat against ships and orbital defense platforms, 6 BP in battles against Space Stations or Spacedocks, 3BP in aiding troops on land
|
|
|
Post by Jean-Luc Picard on Apr 9, 2016 22:05:42 GMT
Dice:
You roll 10 dice. The base number is 35+(((defenderBP-attackerBP)/attackerBP)*30), rounded up. This is the lowest roll needed to win. At the base number, each side has 50% casualties among their forces' BP (Spacedocks/stations/Academies are not counted in casualties). For every 1 point above the base number that the roll is, the attacker takes 2% less casualties and the defender takes 2% more (Casualties are rounded down when below 0.5 unit and rounded up when AT OR ABOVE 0.5 unit off from being a round BP value. Any surviving defeated attackers are were they were before and surviving defeated defenders go deeper (will explain later). Note that when calculating defender casualties in a battle involving ODFs (Orbital Defense Platforms), the ODFs are considered to have been "killed" first.
|
|
|
Post by Jean-Luc Picard on Apr 9, 2016 23:37:36 GMT
I'll do the first class of techs, carrying capacity: By default, every ship (whatever the type) can carry 5 units of ground troops. This can be increased using the Carrying capacity tech: 1st Level Carrying Capacity tech: - Enhances carrying capacity to 10 units
- No prerequisites
- 5 turns to research
2nd Level Carrying Capacity Tech: - Enhances carrying capacity to 15 units
- Prerequisite: 1st Level Carrying Capacity tech
- 7 turns to research
3rd Level Carrying Capacity Tech:
- Enhances Carrying Capacity to 20 units
- Prerequisite: 2nd Level Carrying Capacity tech
- 10 turns to research
|
|
|
Post by Jean-Luc Picard on Apr 10, 2016 21:45:15 GMT
Propulsion Upgrade:
By default, your ships can move to any star system in the same or immediately adjacent sector in 1 turn (1 sector/turn). This may be increased
High Warp Drive:
3 Turns to research Speed increased to 2 Sectors/turn
Transwarp Drive:
8 turns to research Prerequisite: High Warp Drive Speed increased to 4 Sectors/turn
Transwarp Conduit:
16 Turns to research Prerequisite: Transwarp Drive Can go between any 2 systems you ever controlled in 1 turn
|
|
|
Post by Jean-Luc Picard on Apr 10, 2016 21:46:58 GMT
Ship types:
As I mentioned, you can research to unlock Dreadnoughts and Battleships:
Dreadnought:
5 turns to research No Prerequisites
Battleship:
7 turns to research Prerequisite: Dreadnought, High Warp Drive, Quantum Torpedo
|
|
|
Post by Jean-Luc Picard on Apr 10, 2016 21:55:19 GMT
Weapon upgrades:
These increase the capabilities of your various weapons
Disruptor:
1 Turn to research Adds 1BP to ground troops For Klingons and Romulans: Adds 1BP to starships, space stations For Romulans Only: Adds 1BP to Dreadnoughts, Spacedocks
High-power Phaser
4 turns to research
+1 BP to all ships, space stations, spacedocks, academies, and ground troops
Quantum torpedo:
4 Turns to research +2 BP to Spacedocks, and ships, +1 BP to Orbital Defense Platform
Transphasic Torpedo:
Prerequisite: Battleships, Quantum Torpedo 10 Turns to research +4 BP to Battleships and Spacedocks. Can be used to attack Transwarp conduit, requiring victim of attack to repeat research
|
|
|
Post by Jean-Luc Picard on Apr 10, 2016 22:10:18 GMT
Space installations:
These are stationary facilities you can build for use in battle
Orbital Defense Platform:
These are deployed around a planet. They add BP when the planet is trying to block ships from landing enemy troops
In basic form, they add 1 BP per platform. You deploy 5 platforms per turn you use to deploy platforms.
Turns to research: 4 Prerequisites: Disruptors
Space Station:
Allows you to build a space station. Basic 2BP
5 Turns to Research Prerequisites: None
ODF upgrade:
Adds 1BP to Orbital Defense Platforms: Prerequistes: Orbital Defense Platform, High powered phaser 2 turns to research
Space Station Torpedo launcher upgrade
2 turns to research Adds 2 BP to Space Station Prerequisites: Space Station, Quantum Torpedo
Space Station Transphasic Torpedo Launcher:
1 Turn to Research +4 BP to Space Station and Orbital Defense Platform. Allows Space Station (but not Orbital Defense Platform) to destroy transwarp conduit of enemy whose network was present in system Prerequisites: Transphasic Torpedo, Space Station Torpedo Launcher Upgrade, Orbital Defense Platform.
|
|
|
Post by Jean-Luc Picard on Apr 10, 2016 23:03:52 GMT
Ground troop specific upgrades:
Shuttle:
2 turns to research Prerequisites: None Enable ground troops to move between planets in the same system without starships
Phase cannon:
4 turns to research +2 BP to ground troops when fighting against enemy armies in an open field Prerequisite: High-Power Phaser
General Lvl 1 Upgrade:
5 turns to research +1 BP to ground troops Prerequisites: none
General Level 2 upgrade:
+1 BP to ground troops 8 turns to research Prerequisites: General Level 1 Upgrade.
|
|
|
Post by Jean-Luc Picard on Apr 10, 2016 23:22:04 GMT
Integration techs:
By default, you cannot take advantage of Spacedocks and Academies in the phase you took them or the phase after for building purposes (this is considered a 2 phase cool-down). This can be changed.
Integration:
4 turns to research. Reduces cool-down to 1 phase Prerequisites: None
Assimilation:
23 turns to research, but deductible for certain nations. Reduces cool-down to 0. Integrates enemy casualties into your force. Capture of planet from other nation gives you access to all their techs
|
|
|
Post by Von Bismarck jr on Apr 12, 2016 2:11:12 GMT
My god this sounds just as complicated as the Star Trek games based off of Dungeons and Dragons. Or at least the dice system. Also, Jean-Luc Picard ,have you considered adding the Cardassians or, hold your breath everyone...THE DOMINION/JEM HADAR? If you involve the Dominion I demand it be mine. If not, I'll take Klingons.
|
|
|
Post by Jean-Luc Picard on Apr 12, 2016 2:22:34 GMT
My god this sounds just as complicated as the Star Trek games based off of Dungeons and Dragons. Or at least the dice system. Also, Jean-Luc Picard ,have you considered adding the Cardassians or, hold your breath everyone...THE DOMINION/JEM HADAR? If you involve the Dominion I demand it be mine. If not, I'll take Klingons. I'm going to do a Dominion War scenario eventually. These will be a series of wars, not just one. Right now I'm setting up power-specific notes for STW1 (Wolf 359).
|
|
|
Post by Jean-Luc Picard on Apr 12, 2016 2:24:00 GMT
And the dice system is just math. Anyway, post further comments in the main "Star Trek Wars" thread
|
|
|
Post by Jean-Luc Picard on Apr 12, 2016 3:20:27 GMT
I'm going to do a Dominion War scenario eventually. These will be a series of wars, not just one. Right now I'm setting up power-specific notes for STW1 (Wolf 359). What if the Borg at Wolf 359 is a NPC on steroids run by GM as a monster nation? Or if you ever do the dominion war, the Jem Hadar could be run by GM as an OP NPC? A) Don't post here anymore, post in the other other thread B) Bismarck already asked to be the Borg C) The Dominion will be playable, but with waaay better techs
|
|