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Post by NetherFreek on Apr 10, 2016 16:38:33 GMT
Infantery/tank/artillery
1. Look at the unit versus unit stat 2. Did you use fighters to asist the battle? If so, -1 3. Is your general ability important for this battle? If so, follow the discription from the general 4. Is the enemy troop surrounded on 2 sides? If so, -2 5. Throw the dices
Examples An inf on e4 attacks a tank on d4, there is a fighter used to assist. D4 isnt surrounded. The ability isnt important
1. 8 2. Yes, 7 3. No, 7 4. No, 7 5. Throw dices
An artillery on d6 attacks an inf on e7. The artillery is standed on a jungle tile. The general ability is: you have to throw a dice lower when your units are on jungle tile. No fighters, but the enemy troop is surrounded
1. 7 2. no, 7 3. Yes, 6 4. Yes, 4 5. Throw dices
A tank unit on a3 attacks a tank unit on a4, no special things are in this battles
1. 7 2. No, 7 3. No, 7 4. No, 7 5. throw dices
Bombers
1. Base number : 7 2. Is general ability important, if so follow instructions 3. Throw dices
Examples
A bomber bombs an indantery on b2, general ability isnt important.
1. 7 2. No, 7 3. Throw dices
A bomber bombs an artillery on e6, general ability says: you have to throw one number lower when attacking artilleries.
1. 7 2. Yes, 6 3. Throw dices
A bomber bombs an infantery on c3. The general ability says: whe bombing with bombers, all units on the tile are effected. Since there are 2 other infanteries on c3, the bomber bombs 3 infanteries on c3
1. 7 2. Yes, 7 3. Throw dices
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Post by NetherFreek on Apr 10, 2016 16:39:09 GMT
Ofcourse a normal battle wpnt recuire this long but this is an how to
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